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Inkborn

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Inkborn screenshot 1
Teaser Trailer 2.0 11.12.2024 trailerWatch trailer on Steam ↗

Inkborn

Acram Digital · Published by Acram Digital · Official site ↗

Very Positive — 81% positive (86 reviews) · 24 achievements

Last updated 28 Sept 2026

Inkborn is a roguelike deckbuilder with a card system built around chaining Glyph-based combos. Sequence your cards in tactical combat to unleash impactful effects. Customize your Skill Tree before each run, evolve new abilities and uncover the hidden story of a world folded in ink, metal and paper.

Early AccessDJCTQ 6Full Controller Support

£14.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £14.99 · Highest: £14.996 Oct 2026

RPG, Strategy, Early Access, Casual · 2025 · More £5 - £15 games

Embark on a tactical journey as you build your deck in Inkborn, an RPG and strategy game from Acram Digital. Customize your path through the Skill Tree before each run to uncover the mysteries of a world folded in ink, metal, and paper.

About this game

Roadmap


About the Game

Inkborn is a roguelike deckbuilder where chaining cards into powerful combos is key to defeating your enemies. Explore a non-linear origami world where every run offers new ways to face otherworldly creatures. Prepare in the Town, which you can expand over time, unlock new cards and abilities, and customize your playstyle through a deep Skill Tree. Get ready to uncover the history behind a world of ink and paper.

MAIN FEATURES

  • COMBOS

Play cards in a specific sequence based on their type, represented by different symbols - Glyphs - under the card cost, to trigger special effects. Now, every draw holds the chance to unleash a powerful combo.

  • SKILL TREE

Gain Skill Points after your runs and use them to build your Skill Tree. Unlock various abilities based on your choice. Rebuild your Skill Tree and try different strategies.

  • UPGRADEABLE HUB

Visit your Town between expeditions to prepare. Upgrade buildings to make your preparations more effective.

  • PROCEDURAL MAP

Explore a procedurally generated map and uncover paths through the fog of war. Shape your journey toward the act’s final encounter.

FULL VERSION

  • Over 250 cards to uncover progressively

  • More than 100 powerful combos to discover

  • 40+ events full of various unpredictable encounters

  • Each class with 30+ perks on the Skill Tree customizable before any run

  • Over 100 quotes to power up your journey

MADE WITH PASSION

  • World of creatures of ink, paper, and metal, each with clever mechanics to overcome

  • Game co-developed with award-winning board game designer Jamey Stegmaier, the mastermind behind Scythe, Charterstone, and Viticulture

  • Immersive hand-crafted origami world, where mysterious creatures lurk, brought to life by an unknown force

  • Made for the roguelike deckbuilder obsessives chasing the perfect flow

Join Early Access and contribute to shaping a great game.

Inkborn Acram Digital is co-financed by the European Funds for Smart Economy 2021–2027 under the KPT ScaleUp Booster project.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Dual Core 1.6 GHz or better
  • Memory: 8 GB RAM
  • DirectX: Version 9.0
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Portuguese - Brazil
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Sneak Peek at 2nd class illustrations

    Hello, Inkborns! Last week, we promised a sneak peek at the second class's cards, and here it is. Sneak Peek As you've probably already noticed, culture, literature, and art are very important to us. Since the new hero is an Artist, we're diving even deeper into the world of art. She is a talented Sketcher, and rumor has it that you've already seen some of her work in the bestiary. Very soon, you'll be able to meet more of her creations. We're super excited to show you some of the illustrations from the new cards. They may look familiar, and if you have any ideas about what they could be, we'd love to hear your guesses. 😉 {STEAM_CLAN_IMAGE}/45298953/f296f15c47b157b85314bca18f90ce10298be1dc.png {STEAM_CLAN_IMAGE}/45298953/ec4419cb16ea6db132dbb275d38e8f9040e22047.png {STEAM_CLAN_IMAGE}/45298953/f1367b834bf9d1bbc0aee2c93f3444f9d76a0407.png Bug Fixes Last Friday, we also released a stealth hotfix - stealth because we didn't tell you about it 😉. Here's the list of changes: Fixed a bug that made traveling with a gamepad impossible after the first Act. Fixed a bug that caused targeting to break every time the pause menu was opened during combat. Fixed J. Słowacki's quote (hand slot), which was supposed to give the player upgraded versions of cards but didn't. A big shoutout to Olio, axwell7, and Verel for reporting these bugs. You're awesome! https://store.steampowered.com/app/2924580/Inkborn/ ❤️ Stay close to Us ❤️ 【𝙳𝙸𝚂𝙲𝙾𝚁𝙳】💬 https://discord.gg/UytR7dgwtx . 【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺】📰 https://www.facebook.com/acramdigital . 【X】🦾 https://x.com/acramdigital . 【𝚂𝚃𝙴𝙰𝙼】🕹️ https://store.steampowered.com/dev/Acram/ . 【𝚈𝙾𝚄𝚃𝚄𝙱𝙴】🎞️ https://www.youtube.com/@acramdigital6748 . 【𝙸𝙽𝚂𝚃𝙰𝙶𝚁𝙰𝙼】📷 https://www.instagram.com/acramdigital/ .
    Read full article on Community Announcements (jbera)
  • Patch NotesOfficial

    Summer update!

    If you want to go straight to the changelog, scroll down. 👇 Hello, Inkborns! Hope you're all doing well, enjoying the summer, the holidays, and playing some great games! Today we're introducing something we've already teased a little. Two new enemies - the Bear and the Will'O'The'Ink - are joining the forces of the Forest and will try to stop you as you make your way through the vast branches of the first act. The Bear A fearsome protector of the Forest. At first glance, it seems docile, but be ready when it awakens. The Bear introduces the new Protector mechanic, making it a true tank for its allies. 🐻 Will'O'The'Ink A wispy creature that poses no threat to your precious health bar. Your Chronicle, on the other hand, can rise very quickly if you don't deal with it carefully. Stay focused, act quickly, and don't let those innocent eyes fool you. 👀 {STEAM_CLAN_IMAGE}/45298953/6ce78b18481440fd6dab575cf4018300c8e88322.png More Quality of Life improvements We're getting closer to the release of the second Hero class, and we wanted to prepare the game for it with smoother frame rates and faster loading times. On the other hand, as we're improving the code and overall performance, we also wanted to fine-tune the timing of animations to make sure every strike (and every floating damage number you relentlessly inflict on your opponents) feels satisfying and well synchronized. 💻 Endless Mode is back! Some of you asked us to bring Endless Mode back, so here it is! We've changed how some random events work during later Endless runs and - probably the most important change - enemies in Endless now have glowing red eyes! ♾️ Ideas prices Many of you pointed out that the prices of Ideas in the City were just too damn high... and you were absolutely right! While we can't do much about oil prices in the real world, we did make sure that Rare Ideas now cost 80 instead of 160. If oil prices keep rising, we might have to reconsider... 😉🏷️ Balance changes Based on evidence provided by -...
    Read full article on Community Announcements (jbera)
  • AnnouncementsOfficial

    Sneak Peek at Hero class 2 & upcoming enemies!

    Hey everyone, we’ve got something new cooking for Inkborn: a brand-new playable class. Say hello to The Artist, bringing fresh cards, new archetypes, keywords, combos, and a completely new Skill Tree to explore. 🎨 This class also introduces the Sketch archetype, which shakes up how you think about deckbuilding from the ground up. {STEAM_CLAN_IMAGE}/45298953/f18b6c60df5c63b2d82bf8d2b6229662b3b5d2ef.gif New enemy: Will’o’the’Ink Something strange is lurking in the forest. Meet Will’o’the’Ink, a new type of enemy that plays by its own rules and instead of going straight for your health, it messes with your crucial resources. {STEAM_CLAN_IMAGE}/45298953/9a11f70bc68bcdc13e9f4cf25ebd1f8346183e8e.gif New enemy: Sleeping Bear 🐻 While Bear is asleep, it stays calm and harmless. But once it wakes up, things can get dangerous fast. The challenge is managing when to leave it alone, and when it’s worth provoking. {STEAM_CLAN_IMAGE}/45298953/bbc3e568e6b04884dff31725b9a7ca5c0f416d7c.gif We’re also working on a number of Quality of Life improvements behind the scenes such as smoother animation timing, improved content streaming, or better overall performance and responsiveness. What do you think about these changes? Let us know in the comments! 😃 ❤️ Stay close to Us ❤️ 【𝙳𝙸𝚂𝙲𝙾𝚁𝙳】💬 https://discord.gg/UytR7dgwtx . 【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺】📰 https://www.facebook.com/acramdigital . 【X】🦾 https://x.com/acramdigital . 【𝚂𝚃𝙴𝙰𝙼】🕹️ https://store.steampowered.com/dev/Acram/ . 【𝚈𝙾𝚄𝚃𝚄𝙱𝙴】🎞️ https://www.youtube.com/@acramdigital6748 . 【𝙸𝙽𝚂𝚃𝙰𝙶𝚁𝙰𝙼】📷 https://www.instagram.com/acramdigital/ .
    Read full article on Community Announcements (jbera)
  • AnnouncementsOfficial

    New Warrior skills, cards, combos, events, fixes and quality of life!

    If you want to go straight to the changelog, scroll down. 👇 It has been a while since the last update, and we are really happy to finally share this one with you. Thanks for sticking around, playing, reporting issues, and sharing your thoughts with us. This update ended up being a pretty packed one, with new content, quality of life improvements, balance changes, and a handful of fixes that should make the game feel smoother overall. 🃏 This update puts a big focus on the Warrior, adds a fresh set of cards, introduces a new random event, improves clarity during events, and makes progression feel more rewarding with a higher level cap and more skill points to earn. Let’s get into it! ✒️ Warrior Skill Tree expansion The Warrior Skill Tree has received a major boost with 19 new skills. This should give Warrior players more room to experiment, plan builds, and find new ways to push through runs. To make planning easier, Skill Tree tooltips now include previews of cards and Quotes. As you gain access to the full range of skills in the Skill Tree, the game finally reaches the difficulty level we originally planned, with all systems now connected through three layers of metaprogression - the Skill Tree, town development, and Bestiary progression - that make combat more manageable and help you progress through higher difficulty levels, so while the game may have felt too difficult before, that changes once the full Skill Tree becomes available. {STEAM_CLAN_IMAGE}/45298953/cbe77e12b7b402d674d313c5a845c7b8bde252c5.png At the end of the Skill Tree, you will find Golden Skills, powerful upgrades that break the core rules of the game and enable highly specific, personalized playstyles, allowing you to decide which parts of the game you want to gain more control over, whether that means reducing the Chronicle’s impact on your runs, handling enemies more easily through offensive skills, or shaping the experience in a way that best supports how you want to play. {STEAM_CLAN_IMAGE}/4...
    Read full article on Community Announcements (jbera)
  • Patch NotesOfficial

    ⚙️ Patch Notes 0.4.0 - QoL, Dinostrosity balance adjustments, bug fixes

    Hey there, Inkborns! 👋 We’re closing out January 2026 with a new update focused on smoothing out your runs and fixing a some of pesky issues that could get in the way of a good time. Everything should now feel more stable and reliable, so you can focus on building, battling, and breaking the game in fun ways. Dinostrosity also received a small balance tweak. It should be a fairer fight than before, and hopefully a bit easier to bring down without losing its bite. Quality of Life Better visual notifications during events when: gaining or losing gold, gaining or losing health points, removing Quotes. Balance updates - Dinostrosity Stomping damage reduced from 15 to 12. Trampling damage reduced from 20-30 to 15-22. Charge Preparation now shuffles 1 copy of Avoid Being Trampled into the player’s deck instead of 2. Fixes Fixed a bug that could sometimes cause a softlock when removing a Quote during an event. Fixed a bug that sometimes caused the Shop and Library to appear empty, with no cards or Quotes available to buy. Thanks for playing and for all the great feedback so far. We’re keeping a close eye on things and have more improvements on the way. ❤️ Stay close to Us ❤️ 【𝙳𝙸𝚂𝙲𝙾𝚁𝙳】💬 https://discord.gg/UytR7dgwtx . 【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺】📰 https://www.facebook.com/acramdigital . 【X】🦾 https://x.com/acramdigital . 【𝚂𝚃𝙴𝙰𝙼】🕹️ https://store.steampowered.com/dev/Acram/ . 【𝚈𝙾𝚄𝚃𝚄𝙱𝙴】🎞️ https://www.youtube.com/@acramdigital6748 . 【𝙸𝙽𝚂𝚃𝙰𝙶𝚁𝙰𝙼】📷 https://www.instagram.com/acramdigital/ .
    Read full article on Community Announcements (jbera)

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