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Watch trailer on Steam ↗Mines of Moria (An Adventurer's Touch)
Rufe.org LLC · Published by Rufe.org LLC · Official site ↗
8 user reviews — 50% positive (8 reviews)
Last updated 28 Sept 2026
A remake of the turn-based Roguelike "Mines of Moria" (late 1980s). Six D&D style classes progress into the randomly generated Dwarvish mines seeking the trophy of defeating a Balrog.
£7.49
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Price history
Action, Adventure, RPG, Strategy · 2024 · More £5 - £15 games
Embark on a treacherous journey through randomly generated Mines of Moria as one of six D&D classes. Unleash your adventurer's touch and face the ancient Balrog in this strategy-rich RPG.
About this game
Six D&D style classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.
Progress you character with experience and attribute gains (strength, intelligence, wisdom, constitution, and charisma). Acquire spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools that shape your journey.
A character checkpoint is saved on each level transition. Checkpoints are persistent saves valid across all versions of the game. You may exit at any time, creating a midpoint save which provides the capability to quickly resume play. CTRL-z may be used to rewind previous actions up to the last checkpoint. Game patches ensure bugs are fixed by loading the last checkpoint, and invaliding the midpoint save.
Each town is generated during character creation. Shopkeepers feature unique personalities, item value preferences, and racial bias. You may visit town to renew your character and barter for goods using scrolls of Word-Of-Recall. The same scroll Word-of-Recall, when used in town, can return you to the deepest depths that you have visited in the Dwarvish mines below.
Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.
# Features of awesomeness
* Accessible gameplay: intuitive interactions with five essential commands.
* Preserves the roguelike variety that keeps you playing again and again.
* Pixel Artwork for 279 monsters plus dungeon tiles.
* Rewindable game simulation; learn quickly from your mistakes and play on!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 and newer
- Processor: Any CPU 2010 or newer (SSE3 required)
- Memory: 4 MB RAM
- Graphics: OpenGL
- Storage: 10 MB available space
- Sound Card: N/A
- VR Support: N/A
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Fix for E/P core systems
game thread affinity defaults to core 0 (usually a P-core). this fixes some systems crashing when setjmp()/ longjmp() occur on different cpu cores after death or gameplay rewind.improves stability, may have negative performance side effects for some users, e-mail moria@rufe.org if you have troubles.Read full article on Community Announcements (RufeLLC)Patch NotesOfficial
Fix first time user crashes
Software renderer is the safest default. Users may enable hardware acceleration via the extra features menu.Read full article on Community Announcements (RufeLLC)Patch NotesOfficial
Patch Notes; November 2025 (Q4)
## Gameplay* Player may vow to restore original umoria rules** 0 XP characters may perform vows in shop "9" of town## Art* color palette gamma updates to adjust for human perception preferences and sRGB displays## TechnicalFil-C verification for core gameplay* gameplay code execution is verified to be memory safe during prerelease testingReplay system rewrite* use mmap() for memory; disable rewind features on system failures* save files are portable across devices (no longer include system+version specific replay)https://rufe.org/moria/patch2025_q4.htmlRead full article on Community Announcements (RufeLLC)Patch NotesOfficial
Device Support
Handle renderers that do not report texture size limitsRead full article on Community Announcements (RufeLLC)Patch NotesOfficial
Device Support
Remove all non-power-of-2 textures render_init() validates supported texture sizesRead full article on Community Announcements (RufeLLC)






