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Cultivation Realm: Card Survival

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Cultivation Realm: Card Survival

木蛙游戏 · Published by OKJOY

Last updated 28 Sept 2026

Cultivation Realm: Card Survival is a cultivation survival game built around card-based interactions. Trapped in a mysterious realm that drains your lifespan but brims with spirit power, you must cultivate, survive, fight, and find a way to escape.

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Adventure, Indie, RPG, Strategy · More free games

Embark on a journey of cultivation and strategy as you navigate the challenges within Cultivation Realm: Card Survival. Use cards to fight, survive, and escape while mastering the art of spirit power.

About this game

Cultivation Realm: Card Survival is a cultivation survival game built around card-based interactions. Trapped in a mysterious realm that drains your lifespan but brims with spirit power, you must cultivate, survive, fight, and find a way to escape.

  • Explore different areas, including lakeside plains, dense forests, scorching deserts, and volcanic lands. Each area has its own Five Elements attributes, resources, and harsh weather conditions.

  • Built around card-based interactions, the game lets you use resources such as Wooden Sticks and Stone to craft tools and buildings. Gather Mushrooms, Clams, Citrus, and other ingredients to cook meals and unlock more recipes. You can also collect spirit herb seeds and cultivate your own Spiritfield.

  • The outside world has long been depleted of Spirit Power, while the Illusion Realm is rich with it, greatly increasing the speed of cultivation. Train here, and you may even break through to the realm of a mighty cultivator. Meditate to cultivate, study cultivation manuals to learn new Arts, and once you break through to a higher realm, you will no longer need food or rest. Refine pills and weapons to strengthen yourself, then slay Heart Demons and demonic beasts.

  • In the Illusion Realm, every item affects the Five Elements. The Five Elements, in turn, influence a cultivator’s Spiritual Root. To break through to the next realm, cultivators must meet the required Five Elements conditions and practice the corresponding Arts.

  • A realistic survival system built around a mortal’s path to cultivation. You must manage mortal needs such as Wellness, Hunger, Stamina, and Sleep, while also keeping a close eye on cultivation-related attributes like Mood, Spirit Qi, and lifespan. If negative states persist for too long, Heart Demons may invade, and your path to cultivation may come to an end.

  • Resources in each area are not endless. As time passes and you continue exploring, resource yields will dynamically change. If you fish too often by the lakeside, you will need to wait for the fish to reproduce. Old Gourds may dwindle from near extinction to complete disappearance. Plan your resources as carefully as possible.

  • Survival pressure comes not only from your own condition, but also from the demonic beasts that arrive with the Blood Moon. Gather resources, refine Pills and Artifacts, and keep cultivating to survive in the Illusion Realm.

  • The game features hundreds of cards for Tools, Buildings, Cooking, and Equip, divided into Outer Sect Tools and Celestial Crafting Artifacts. Together, they cover the items you need for both survival and cultivation. You can also experiment with using and combining different cards. For example, Stone can be sharpened against a Boulder to create a Stoneblade, or combined with Wood to build a Campfire.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-4590 @ 3.3GHz / AMD Ryzen 3 1200 @ 3.1GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX1050 / AMD RX550
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10 / 11 64-bit
  • Processor: Intel Core i5-4590 @ 3.3GHz / AMD Ryzen 3 1200 @ 3.1GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX1650 / AMD RX6500
  • Storage: 2 GB available space

Supported Languages

Simplified Chinese, English, Traditional Chinese

Latest news

  • AnnouncementsOfficial

    Devlog 25: The Dangerous Desert

    Greetings, fellow cultivators! A Mao hasn’t shown up for a while because I’ve been training in all kinds of cave dungeons across the desert area. Now that I’ve finally finished exploring them, it’s time to give you a proper introduction. Cave DungeonsThe desert area is not only different in terrain and scenery. We’ve also added a number of cave dungeons filled with dangerous enemies and rare ore veins. While exploring, you may also discover pill recipes and Arts left behind by some unfortunate cultivators. No idea who those unlucky people were, of course. Definitely not me.Resources for CultivationMost of the resources found inside these caves are used for cultivation. At this stage, we are no longer ordinary Mortals. If you want a better Pill Furnace, stronger Artifacts, or faster cultivation, you’ll need to venture into these caves and gather the resources required to keep progressing.NPCsThe desert area also features more NPCs than before. You can choose to communicate with them peacefully, or simply attack them if that is more your style. If you happen to meet a cultivator with decent cultivation or... appealing looks, you can even use a Demon-Binding Rope to bring them back home and cultivate together.Of course, before doing that, you’ll first need to build an Engraved Harmony Bed.After all, absorbing someone else’s Spirit Power is certainly faster than cultivating all by yourself. But none of these cultivators are easy opponents. Each of them has their own unique Arts. To stand a chance against them, players will need to build their own combat style through the Inner Realm and develop a setup that suits their strengths. We’re also adding new attack effects for Qi Sigils to make these builds feel more distinct in battle.The desert is not the end of the journey. We’re already working on new areas as well.If you’re interested in the game, feel free to download the demo and give it a try! See you in the next devlog. A Mao needs to go get some water first. The dese...
    Read full article on Community Announcements (OKJOY)
  • AnnouncementsOfficial

    Devlog 24: The Inner Realm

    After many days of cultivation, I have finally completed the Inner Realm. Greetings, fellow cultivators! In our game, the protagonist only truly leaves their mortal identity behind and formally begins the path of cultivation after reaching Foundation Building.Upon reaching Foundation Building, the character no longer needs food, water, or sleep. They also gain the ability to sense the flow of the Five Elements throughout the world, causing the Five Elements attributes of their Spiritual Root to change accordingly. At this point, players will also unlock a new system: the Inner Realm.Qi EssenceQi Essences of different Five Elements attributes will appear within the Inner Realm. By dragging a Qi Essence onto a skill, players can imbue that skill with its corresponding element and increase its elemental damage. Qi Essences can be replaced or removed at any time. When facing enemies with different elemental attributes, players can adjust the Five Elements properties of their skills and take advantage of the interactions between the Five Elements. Qi SigilsIn addition to Qi Essences, continued cultivation over time will generate Qi Sigils with a variety of effects within the Inner Realm. Myriad Swords Return consumes 5 Combo Points to strike all enemies 5 times, with each hit dealing 20% Piercing Damage. Myriad Venoms Curse deals 60% damage and applies 5 stacks of Poison to the target.Poison BuildThe most interesting part of Qi Sigils, however, is combining them to create a playstyle of your own. For example, a Poison Build can first use Myriad Venoms Curse to apply Poison, then follow up with Myriad Venoms Devour the Heart, dealing 20% damage for each stack of Poison on the target.Sword BuildA Sword Build can gain Combo Points through different Qi Sigils, then spend them on powerful multi-hit attacks. We do not want players to simply equip whichever option has the highest numbers. Instead, we hope they will combine Qi Essences and Qi Sigils according to their own Five E...
    Read full article on Community Announcements (OKJOY)
  • AnnouncementsOfficial

    Devlog 23: From Mortal to Cultivator

    When people think of survival games, they may picture a zombie-infested apocalypse or a harsh struggle for life on a deserted island. Cultivation Realm: Card Survival takes a different approach: card-based survival in a cultivation fantasy world.Many players may wonder: if this is a cultivation game, why is survival still necessary? That question lies at the heart of what we wanted to explore from the very beginning. We wanted to tell the story of an ordinary person struggling to survive in an Illusion Realm, gradually taking their first steps on the path of cultivation.In many cultivation games, players begin as powerful cultivators belonging to prestigious sects. We wanted players to start as genuine Mortals instead. Mortals become hungry and thirsty. With only limited resources available, players must balance survival with cultivation. These everyday difficulties are not meant simply to punish the player. Instead, they represent the first obstacles on the path toward immortality. The first time you gather Thatch, your immediate thought may be to build a Thatch Bed so you no longer have to sleep on the ground. However, Thatch can also be used to make a Meditation Cushion, allowing you to meditate and cultivate. So how should you balance sleep and cultivation?As you explore, you will discover cultivation manuals, pill recipes, and all kinds of unusual materials. At first, their purpose may not be obvious. As your cultivation improves, however, they may become essential for Pill Refining, Artifact Refining, or breaking through to a higher realm. For example, after finding the Xunli Breathing Manual in Sunken Bone Cave and practicing it, your character will gradually become less dependent on food and water. This is an important step in the transition from Mortal to cultivator.Once you reach Peak Qi Refinement and raise the Art to Level 2, you can truly enter the Fasting state.This is the experience we want to create. You do not become an immortal simply by pressing a...
    Read full article on Community Announcements (OKJOY)
  • Patch NotesOfficial

    Cultivation Realm: Card Survival Demo Update Summary

    Patch NotesVersion 0.3.20 | June 17Optimized the drop description for the Fire Spirit HerbFixed an issue where destroying the Torch Blueprint would cause abnormal gameplay behaviorVersion 0.3.19 | June 16Fixed an issue where the Clay Pot Blueprint was missing from the game
    Read full article on Community Announcements (OKJOY)
  • Patch NotesOfficial

    Steam Next Fest Participation & Demo 2.0 Update Details

    After the demo went live, we received a great deal of feedback from players. With this update, we are not only adding new content, but also making many improvements based on your suggestions. Below are the full details and related information for this update. New Content and Demo Update Details:1. Cultivation can now progress to the Foundation Building Mid Stage.2. Added a new desert map, “Sandstone Path,” along with exclusive resource yields for this area.3. Added a new item, “Soulpurge Flask,” which can be used to absorb unstable souls. The collected souls can be used to restore Spirit Awareness.4. Added two new blueprints: Farming Puppet and Puppet Water Bucket. By crafting puppets and water buckets, players can automate spirit herb farming.5. Added Casual Mode. This mode slows attribute decay, reduces Lifespan drain, and lowers enemy strength, making it better suited for players who prefer a lighter experience.Gameplay Improvements and Fixes:1. Improved the guidance system for Mood recovery to reduce the negative gameplay experience caused by low Mood.2. Improved the acquisition and display logic for Reincarnation Coins. Reincarnation Coins can now be picked up directly with right-click, and the character interface now displays the current amount in real time.3. Reworked the Area Yields interface. Players can now view yield details for all areas, as well as check Area Five Elements status and attribute sources directly from the interface.4. Improved the operation logic for Meditation and Sleep. Players can now manually interrupt Meditation and Sleep at any time.5. Added a history reading feature for Encounter Event rewards. Players can now directly review the results of previously selected options, making it easier to check past encounter rewards across multiple playthroughs.6. Improved Secret Art drop hints. Players can now click the corresponding Art or check the encyclopedia to directly view where that Art can drop.7. Adjusted the map location of Boneburial C...
    Read full article on Community Announcements (OKJOY)

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