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THE BACKWORLDS

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THE BACKWORLDS

The Otherworldly Studios · Published by The Otherworldly Studios

Last updated 28 Sept 2026

RUN, JUMP, ESCAPE. Endlessly high buildings of dead ruins are towering over a giant chasm of green mist. But the reality of our world is seeping in, and some familiar places are now stuck there. This is how you are invited there - against your will. Enter the hostile realm of the BACKWORLDS.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

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Action, Adventure, Indie · 2027 · More free games

Embark on an action-packed journey through towering dead ruins as you navigate the hostile realm of THE BACKWORLDS. Developed by The Otherworldly Studios and released in 2027, this unique adventure challenges you to run, jump, and escape through a mix of high buildings and misty chasms.

About this game

RUN, JUMP, ESCAPE.

Endlessly high buildings of dead ruins are towering over a giant chasm of green thick mist. But the reality of our world is seeping in, and some familiar places are now stuck there. This is how you are invited there - against your will.

The BACKWORLDS are dry and decayed ; but this place is not unhabited. They are of all size and shape, and are all eager to see you fall or play with your corpse.

Yet in this horrifying and alien world, there is hope. A pink star can be seen shining through the sky, your only guide left. Only one way to reach it : adapt to this world and outsmart the creatures chasing you. There will be no respite, there will be no rest. You must stay strong, live, and run.



  • IMMERSE yourself in this horrifying adventure and unravel the mysteries of this dark decaying realm.
  • JOURNEY through the remains the crumbling ruins of a long dead civilization, and reach the mysterious pink star, your only guide in this place.
  • ADAPT to the dangers that surrounds you. You are no fighter : against some of your chasers, you will have to run faster - for some quicker creatures, you'll have to be quick-witted.
  • HIDE when there are no options left.
  • CHALLENGE yourself by timing your levels completitions using your running skills.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Quad-core Intel or AMD 2.5 GHz or superior
  • Memory: 16 GB RAM
  • Graphics: Any DirectX 11 or 12 compatible card
  • DirectX: Version 12
  • Storage: 10 GB available space
  • VR Support: No

Recommended

Recommended:
  • Memory: 16 GB RAM

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    AUGUST Dev Update!

    Another update for August!GENERAL LEVEL PROGRESS : I've decided to make some numbers out of my progress for people to more properly track where I'm at.ACT1 "Black Bricks"Level1 : 100% (demo updated)Level2 : 100%ACT2 "The Wall"Level1 : 90%Level2 : 75%ACT3 "Pink Star"Level1 : 75%Level2 : 40%ACT4 "Onward"Level1 : 10%Epilogue : 20%AS A REMINDER :The demo featured a number of moves you can expect from a 3d platformer, but I think it needed a little more to really be able to be called a Parkour Game.Thanks to the help of game designer and programmer Valentin Gallot, there are some new features coming : Wall JumpImproved SlideSlide JumpHigh fall recoverJump CoyoteBetter ClimbingIt is not yet available in the current demo.NEW ENEMY TYPE (WIP) :There's a new enemy type in town, a variation of the classic Drone enemy type. They haunt the depths of the BACKWORLDS. While many other enemies will chase you relentlessly, Husks are more patient, and will hide in the shadows. LEVEL ART SNEAK PEAKS:WHAT'S NEXTIf you wanna see more, follow me on Twitter or Bluesky.See you soon!PabloMy BlueskyMy Twitter
    Read full article on Community Announcements (malmerida)
  • Patch NotesOfficial

    JULY Dev Update!

    What's new for July ? Despite the heat I was really busy with the game this month!LOTS OF LEVEL ART THIS MONTH :I've really progressed and have now a general idea of what ACT2 and ACT3 will look like.A PERSISTANT ENEMYI've spent a lot of time perfecting this type of enemy that is not like the other. While most of the creatures you'll meet in the BACKWORLDS will fall for your tricks and parkour movements, this one will not allow you to let your guard down and can chase you through a whole level. I've decided against showing more for now, but you'll hear of it more the closer I get to the game release.WHAT'S NEXTI will be focusing on finishing ACT2 100% and some of ACT4.If you wanna see more, follow me on Twitter or Bluesky.See you soon!PabloMy BlueskyMy Twitter
    Read full article on Community Announcements (malmerida)
  • Patch NotesOfficial

    JUNE Dev Update!

    Here's the update for June. I had less time to work on the game this month (life stuff) but there's still a good deal of new things to talk about.GAMEPLAY : NEW KIND OF BRIDGEA new kind of bridge that needs to be activated to be crossed. Teasing the new biome with its mechanical aspects :ACT2 PROGRESS, COBWEBA new gameplay mechanic in this act are cobweb that slows you down when you touch it. Beware of it when you're being chased.WHAT'S NEXTRight now I'm privilieging making more saferooms and having a completed level in ACT3.If you wanna see more, follow me on Twitter or Bluesky.See you soon!PabloMy BlueskyMy Twitter
    Read full article on Community Announcements (malmerida)
  • Patch NotesOfficial

    MAY Dev Update!

    As promised, my update for the month of may! CLOSED PLAYTEST OF ACT1Lots of time went forward a closed playtest to test ACT1 of the game (which includes two levels) that I'm relieved to say is 100% done.UI UPDATE, LOW/MEDIUM QUALITY IMPROVEMENTSI've also made significant progress toward the UI, and ensuring that low and medium quality settings are both optimized and visually impressive. A PEAK AT THE WIND MECHANICThis first act includes a level where there are strong gusts of wind pushing the player periodically. You can hide behind walls to avoid being thrown off ledges, or use it to reach platforms you couldn't reach normally!WHAT'S NEXTI'm on rails now, and I've already started doing lots of level art on the second act.If you wanna see more, follow me on Twitter or Bluesky.See you soon!Pablo My Bluesky
    Read full article on Community Announcements (malmerida)
  • Patch NotesOfficial

    APRIL Dev Update!

    Hey! So you wouldn't believe this since I post so little, but I've been working full time on the project since the release of AUTO-CRISIS.From now on I'll post an update every other months here and on bluesky.A PARKOUR GAMEThe demo featured a number of moves you can expect from a 3d platformer, but I think it needed a little more to really be able to be called a Parkour Game.Thanks to the help of game designer and programmer Valentin Gallot, there are some new features coming : Wall JumpImproved SlideSlide JumpHigh fall recoverJump CoyoteBetter ClimbingIt is not yet available in the current demo. WHAT TO EXPECT OF THE FINAL GAME ?The development of the game should be over in about 6 months.There will be around 9 levels, one of which was in the demo.It will be an uniquely atmospheric and surreal game. SNEAK PEAKSMore info soon! My Bluesky
    Read full article on Community Announcements (malmerida)

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