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1306 Chapter 1: Reactors & Robots

Screenshots

1306 Chapter 1: Reactors & Robots screenshot 1
1306 Chapter 1: Reactors & Robots | Official Gameplay Trailer trailerWatch trailer on Steam ↗

1306 Chapter 1: Reactors & Robots

ItsAHootGames, RJDev · Published by ItsAHootGames, RJDev

Content notice: Features robotic and organic violence in some cutscenes

Positive — 83% positive (12 reviews)

Last updated 28 Sept 2026

Join 1306, a little reactor maintenance robot, on a terrifying new adventure filled with robotic horrors! Get the rods. Fix the reactor. Prevent the meltdown! Most importantly, don't get disassembled.

Free to PlayDJCTQ 16

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie, Free To Play · 2025 · More free games

Embark on a perilous mission to save reactors and avoid disassembly in 1306 Chapter 1: Reactors & Robots, an action-packed adventure from RJDev and ItsAHootGames.

About this game

1306 is a third-person story game where you play as a reactor maintenance bot labeled 1306, tasked with keeping the power plant from exploding. In this beginning chapter, it's up to 1306 to fix the reactor and prevent a total meltdown! However, they quickly learn that the task is more of a challenge than they initially thought...

The reactor is somehow drained and missing all three coolant rods. It's up to you to retrieve the rods from the warehouse and place them in the reactor's base before it can be filled back up!

Journey down to the warehouse to collect the rods!


With the help of your trusty wrench, get the lights on!

Keep a good balance on your way!



Escape...



Most importantly! Prevent the place from being wiped off the map!
Good Luck, 1306!




Total playtime(100% playthrough): 25-35 minutes

Controls:

W,A,S,D or Up, Left, Right, Down Arrow for Movement

T: Equip Wrench/Battery

E:  Interact with objects

​F: Flashlight

Q: Objective Screen

Spacebar: Skip cutscenes and dialog

Numpad*: Go into freecam mode

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: i5-12400 or Ryzen 5 5600X
  • Memory: 1.5 GB RAM
  • Graphics: Nvidia 2080 or AMD Radeon VII
  • Storage: 2 GB available space
  • VR Support: No
  • Additional Notes: This game is very graphics heavy. Multiple video settings are included to help with lower end machines

Recommended

Recommended:
  • OS: Windows 11
  • Processor: i9-13900K or Ryzen 7 7800X3D
  • Memory: 1.5 GB RAM
  • Graphics: Nvidia 4090 or Radeon RX 7900 XTX
  • Storage: 2 GB available space
  • VR Support: No
  • Additional Notes: This game is very graphics heavy. Multiple video settings are included to help with lower end machines

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Anniversary Patch!!

    Hi folks! Been a while for this one. I decided to go back and fully clean up the game so the lag won't be a major issue anymore. Required sacrificing some of the lighting, but not terribly! Thank you to everyone who checked out this game! Your support really does mean the world to me!
    Read full article on Community Announcements (TheRJDev)
  • AnnouncementsOfficial

    v1.4.5

    Major patch time! This one was focused on some very glaring immersion-breaking issues. Also managed to do a tad bit more polishing and general QOL improvements! - Updated the encoding on all video files to be VP8, so now they should properly play while using a Steam Deck Note: The game is not optimized for the Steam Deck, so any reported framerate issues can't be resolved. Sorry :(- Made the back wall of the warehouse no longer disappear when the chase starts-Made the camera properly collide with the back wall of the warehouse - Optimized the crate model in the warehouse for better FPS - Fixed an issue in the main menu intro cutscene that caused the black screen to sometimes fade out before the game fully loaded, resulting in the intro cutscene model being shown again when it shouldn't be - The intro cutscene now also properly fades out to the chapter card at the right time - introduced the abilitly to toggle an FPS counter(toggle is located in the additional video settings screen)
    Read full article on Community Announcements (RJDev)
  • Patch NotesOfficial

    v1.4.4

    This update was primarily focused on addressing some issues that were currently bothering me. Hopefully, these are good QOL changes all around! - Fixed the elevator light shining through the floor on lower resolutions- Fixed the fullscreen bug where the game wouldn't launch at a proper resolution- Made the jumpscare render on a separate layer so it no longer gets obscured by surrounding objects - Updated the game icon logo for consistency - Fully synced up the intro cutscene visuals to the sounds- Further tweaked the camera for a better UX
    Read full article on Community Announcements (RJDev)
  • Patch NotesOfficial

    v1.4.3

    Another update! Im tempted to make this the final one, but I may give it another few weeks before making the full final update Fixes/Changes: - FULLY fixed the black screen fade in/out happening twice in the manager sector scare cutscene - Fixed some elevator logic that caused the elevator door to remain open for too long - Did a tiny bit more optimizing(not much else I can do at this point) - Added some camera damping and other enhancements to improve the camera controls - Made the sounds in the beginning cutscene sync up with the visuals a bit more (may do some future tweaking if I notice the sound desyncing too much)
    Read full article on Community Announcements (RJDev)
  • Patch NotesOfficial

    v1.4.2

    Heyo! Finally got around to fixing a fade-to-black sequence that faded out twice, and addressed some performance issues. It was simple but much-needed fixes! - Fixed an issue where the black screen would fade out twice in the first manager sector cutscene - General performance upgrades (Made some objects occlude when not in frame, and made a few cutscene models properly disable themselves when not in use/after playing)
    Read full article on Community Announcements (RJDev)

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