Skip to content
Geeky Alien
Jupiter Junkworks

Screenshots

Jupiter Junkworks screenshot 1
Arcade and Narrative Trailer trailerWatch trailer on Steam ↗

Jupiter Junkworks

Pixel Drake · Published by Pixel Drake · Official site ↗

Last updated 28 Sept 2026

Jupiter Junkworks delivers fast-paced arcade puzzle action! Complete contracts to earn resources and rebuild a run-down spaceship junkyard. Dive into a sci-fi narrative campaign where an unlikely trio of travelers must learn to work together. But unknown to them, something awaits beyond the vault.

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Casual · More free games

Navigate through Jupiter Junkworks' sci-fi narrative, piecing together a run-down spaceship junkyard while an unlikely crew learns to cooperate. Dive into challenging puzzles and discover hidden threats lurking beyond the vault.

About this game

Set in a high-tech future among Jupiter’s moons, the story follows Ryla, Grant, and Jun—a misfit trio from vastly different corners of the solar system. After an unexpected twist of fate leaves them broke and stuck with a run-down spaceship salvage yard, they’ll have to work through their differences and pool their skills to turn Jupiter Junkworks into something worth fighting for.

As you progress, you’ll uncover secrets about their pasts, their motivations, and maybe even why the junkyard’s last owner vanished without a trace.

Fast, strategic, and satisfyingly crunchy—Jupiter Junkworks brings classic arcade puzzle vibes with a fresh sci-fi twist. Complete contracts to earn resources and unlock upgrades in both gameplay and story.

SLAM

Slamming blocks is at the heart of Jupiter Junkworks’ arcade puzzle action. Every slam lets you shear off parts of existing blocks or compress gaps beneath them—essential techniques you’ll need to master to succeed. It’s also how you recharge your power-ups, so keep slamming and keep the momentum going!

MATCH

Match colored bits to collect valuable resources and trigger block tumbles! In many challenges, collecting these bits is your primary objective—often more important than simply clearing rows. They also carry over into the campaign, so going above and beyond your contract goals means extra resources to invest in upgrades and progress.

CRUSH

Strategic placement and timing are key, as building massive rows and chaining combos together will earn you greater rewards and help you complete contracts faster. But there’s a twist: every crushed row fuels your heat meter, gradually ramping up the pace and intensity. As your heat rises, so does the speed of incoming blocks, pushing your reflexes and decision-making to the limit.

SMASH

Unlock a growing arsenal of tools designed to obliterate blocks and boost your strategy. One of the first at your disposal is the Rail Driver which compresses everything in a block-wide column, clearing space and setting up massive plays. Each powerup can be used to create a unique loadout tailored to your playstyle, whether you prefer calculated combos, brute force, or chaos-fueled improvisation.

Join Ryla, Grant, and Jun as they band together to make the most of their unexpected new life at Jupiter Junkworks. Hailing from wildly different corners of the solar system—a Mars orbital workyard, Earth’s sprawling megacities, and a commercial pilot training fleet—they’ll need to overcome their differences to have any hope of success.

As your team grows closer, so does the mystery behind Jupiter Junkworks. What really happened to the last owner? And what will you do when you finally uncover the truth?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel i3-4340
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 970 equivialent or greater
  • DirectX: Version 10
  • Storage: 100 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel i5-4590
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 2060 equivialent or greater
  • DirectX: Version 11
  • Storage: 100 MB available space

Supported Languages

English*, Japanese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Jupiter Junkworks Progress Update May 2026

    Six One Indie Showcase and BitSummit Over!Thank you to everyone who has tuned into the Six One Indie Showcase and saw our latest trailer or dropped by our booth at BitSummit as a part of Screen Australia's Future Leaders Delegation! We hope you enjoyed learning a bit more about our cast of characters and a little sneak peek at what's in store for the endless rogue-lite mode!So, what's coming next?Once back from Japan we'll be focusing on getting the major demo build update live.Better support for Steam Deck and gamepads. Including in-game prompts and a new settings menu system for easier navigation and accessibility.The new tutorial introduction stage we've been using at expos.A huge number of performance improvements and bug fixes.Visual improvements and tweaking of visual effects, lighting and block to background contrast.Better objective tracking in the UI.Difficulty rebalancing through a few easier entry contracts and some other tweaks.Upgrades to the client and contact systems.A little sample of the new Bamboo Waterfall Stage that has debuted at BitSummit. We've got 7 other arcade stages all at various different steps in their development process as well!Tons of other little updates! There's been over 120 new voice lines alone added along with lip syncing for the 2D dialogue sprites.What can you do?We'd love to hear even more feedback/suggestions/reviews, good and bad, on the game and what you think the latest reveals might have in store for players.You can also follow us on Bluesky where we're aiming to post more updates including some extended content that didn't make it into the trailer or had to be cut down to fit it!https://bsky.app/profile/pixeldrake.comIs there interest for a Discord server? We've been wondering about it but are unsure what the demand would be like.And the future?We're in the middle of planning out how we want to approach our early access release. The current plan is to have it focusing on the endless roguelite mode and continue to relea...
    Read full article on Community Announcements (Pixel Drake)
  • Patch NotesOfficial

    Unity Vulnerability Fix Applied

    Tiny security update. A vulnerability has been discovered in games produced using Unity that needed to be patched urgently. We've applied the patch to our existing demo build and re-uploaded it. No other changes have happened and testing indicates the patch didn't impact game play at all.Let us know if you encounter any new issues though!Unity have said there is no evidence of any exploitation of the vulnerability, nor has there been any impact on end-users.For more information about the vulnerability that was discovered, you can follow the discussion on the Unity forums:https://discussions.unity.com/t/unity-platform-protection-take-immediate-action-to-protect-your-games-and-apps/1688031Stay tuned for new content update announcements soon!
    Read full article on Community Announcements (Pixel Drake)
  • Patch NotesOfficial

    Minor Update

    What a week! It's time for Jupiter Junkworks to get its first Steam update! Here comes Version 0.40.4!Several Japanese localization fixes. ごめん!Fixed a major issue when accessing the menu when in certain dialogue sequences.Improvements to the gamepad cursor in menus.Stopped gamepad cursor from double clicking, causing issues for rebinding.Clearer instructions on continuing or skipping dialogueProgress tracking moved to our non-demo version. This will fix a few issues but cause completion ticks (at least the ones that were working) to be reset. On the plus side, tracked high scores are in!Various Audio balancing adjustments.New audio in the Comm Hub.Ryla is working 5% harder, she's doing her best!Slight difficulty tuning.Added a menu tablet distance option for easier reading, especially on handheld devices.Jun is a little less sleepy.A bunch of minor bug fixes. Mostly UI related stuff. Absolutely Grant's fault.Thanks to everyone who has given the game a try. This is just a tiny little sample of what we have planned for the full game. We hope you enjoyed playing!
    Read full article on Community Announcements (Pixel Drake)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.