
Screenshots

Watch trailer on Steam ↗ROIDERS
Melonic Games · Published by Melonic Games · Official site ↗
3 user reviews — 67% positive (3 reviews) · 18 achievements
Last updated 28 Sept 2026
Become an asteroid miner and loot your way to supremacy! Fight waves of vicious aliens or battle against your friends.
£4.29
Lowest price we've ever recorded
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Price history
Action, Indie, Casual · 2024 · More under £5 games
As an asteroid miner, navigate treacherous space zones and fend off hostile aliens. ROIDERS challenges you to survive and thrive by looting resources and battling both foes and friends in a fast-paced, casual adventure.
About this game
BECOME AN ASTEROID MINER
Loot the precious gems contained within the asteroids and use them to upgrade your spaceship from the most basic vessel into a steamrolling death machine!
SINGLEPLAYER
Stand your ground against waves of vicious alien ships. Fight through galaxies of increasing difficulty and ultimately challenge the boss alien.
As your ship grows stronger from looting, for each level-up you'll be provided a choice of various upgrades to select. Take a moment to think about how you'll build your ship as all upgrades unlock interesting and valuable abilities!
MULTIPLAYER
Instead of aliens you will fight against other miners in PvP multiplayer matches of up to 16 contestants.
Allocate your loot in real time into upgrade levels to make your ship perform the way it needs to to come out on top!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 64 Bit
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: 500 MB VRAM, Vulkan support
- Storage: 250 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Try it for free! The Demo is out
In the ROIDERS demo you'll play through Yard-4 Delta, the first level of the Singeplayer mode, until you make it to the Alien Mothership. Achievements and Multiplayer are locked. Make sure to checkout the various control schemes by pausing the game (Esc or Start). You can use Mouse, Keyboard, or Gamepad as input device. In addition to that, for Gamepad and Keyboard, there's two different steering modes you can choose from: {STEAM_CLAN_IMAGE}/44993906/cc983930da573ce5e8160cc1b0a043cc19a7b981.png Have fun!Read full article on Community Announcements (Melonic Games)Patch NotesOfficial
Patch 1.06: Damage numbers
This time there's just one change; we've added damage numbers to the singleplayer. Damage numbers show exactly what effect damage altering upgrades (Plasma Blaster, Multishot) and power-ups (Laser Shot, Rocket Shot, Bomb Shot) have. Have fun!Read full article on Community Announcements (Melonic Games)Patch NotesOfficial
Patch 1.05
Bugfix: When continuing in endless mode after a boss fight an issue could cause the camera to be off (ship not centered) Bugfix: There's been a couple of seconds after defeating the boss during which you could still die, resulting in a broken game state Bugfix: Fixed a possible crash relating to the credits screen Bugfix: 1.04 caused BGM tracks to stop playing when they should loopRead full article on Community Announcements (Melonic Games)Patch NotesOfficial
Patch 1.04: Ninja fix and Stability
Bugfix: Between 1.03 and 1.04 we did a silent hotfix that fixed the phase patterns of the boss alien in singleplayer. The fight is now significantly more eventful, especially in higher difficulties. Bugfix: The stability of starting rematches during multiplayer has been improved, potentially fixing an issue where players would get stuck on the "Waiting for other players" screen. Bugfix: A small number of players were experiencing a crash related to opening the settings menu during a run. Unfortunately we were not able to reproduce this crash at any point and therefore cannot test it. For any affected players, please let us know if you are still experiencing this issue. Translation: Missing strings added to DE translationRead full article on Community Announcements (Melonic Games)Patch NotesOfficial
Patch 1.03
Improvement: Originally, the next level / difficulty was unlocked simply by beating the previous one once. Now, a certain harvest score (in standard mode) or clear time (in speed mode) will be required to unlock the next level. The exact requirement will be visible ingame. This is to ensure that players have a certain level of minimum experience before being thrown into the next difficulty. Improvement: Added labels in level selection screen indicating the expected difficulty Improvement: Nicer positioning for the large control scheme tooltip in the settings UI Improvement: Added a line of description explaining how the availability of the panic boost ability is indicated Bugfix: There was an UI issue with opening the Controls screen (Escape, Start) during a multiplayer match {STEAM_CLAN_IMAGE}/44993906/7dd3f81323d1a2138406d24274718aff645324a4.pngRead full article on Community Announcements (Melonic Games)






