
Screenshots

Watch trailer on Steam ↗Thorns: Police never sleeps
BRNLG · Published by BRNLG
Positive — 85% positive (26 reviews)
Last updated 28 Sept 2026
Thorns. Police never sleeps is a kinetic visual novel about an alternative future. After global warming, cities were separated by a giant ocean. Our story begins in one of these cities.
Indie, Free To Play, Casual · 2024 · More free games
Discover an alternative future where cities are separated by vast oceans in Thorns. Police never sleeps, an upcoming casual indie visual novel from BRNLG set to release in 2024.
About this game
The police never sleeps." ©
Thorns: Police never sleeps is a kinetic visual novel that tells the tragic story of a young police officer.
Ocean 17 is a city that makes no exceptions. It doesn't care how much money, friends or abilities you have. This is a city that is always ready to move forward towards a bright future, destroying and digesting millions of human lives in its belly.
- High-quality illustrations that will help you completely immerse yourself in the gloomy atmosphere of the game
- Sci-fi music
- SFX accompaniment
- And of course, a fascinating plot, which became the basis for creating a unique Thorns universe.
We invite you to immerse yourself in the atmosphere of urbanism and cybernetic technology with the first game in the series.
Duration
Approximately 1.5 hours of story and 10+ backgrounds.
Description of adult content
16+Content in this product may not be appropriate for all ages, or may not be appropriate for viewing at work.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher
- Processor: 2.0 Ghz 64-bit Intel-compatible
- Memory: 2000 MB RAM
- Graphics: Any GPU or a CPU with integrated graphics.
- DirectX: Version 11
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher
- Processor: 2.0 Ghz 64-bit Intel-compatible
- Memory: 2000 MB RAM
- Graphics: Any GPU or a CPU with integrated graphics.
- DirectX: Version 11
- Storage: 300 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Happy New Year!
Happy New Year to all indie developers!I wish for your craft to remain an exciting adventure of creating unique worlds and universes. May thoughts of income never overshadow the joy of creation, and may money serve as fuel to achieve your goals, never becoming the goal itself.Don’t forget about rest — burnout harms creativity. Don’t push yourself to exhaustion, make time to relax and recharge.Happy New Year! May it be filled with inspiration and awesome games!Read full article on Community Announcements (bg)AnnouncementsOfficial
Devlog #2
Hello to everyone following the birth of "Ocean 17"! This devlog is special, and here's why.First off—a huge thank you. Thanks to everyone who has subscribed to our social media, commented on announcements, and shared their expectations. You're building this project together with us, and that’s not just empty words. Your energy is the best fuel for development.🎬 Format Evolution: From Text to VideoI’ve been thinking for a while about how to best share the process, and I’ve decided: I’m switching to video devlogs. Why?In videos, I’ll be able to show what’s hard to describe in words:Code and the “kitchen” of development — breaking down tricky parts, scripts, working with the engine.Game design in action — how mechanics are born and why they turn out the way they do.Diving into the lore — I’ll share the story of the universe, its mysteries and secrets.Text updates will remain for those who enjoy reading, but the main focus will shift to visual content. I’m already preparing the first episode—it’s going to be interesting!🌊 What’s New in "Ocean 17"?The game world is starting to breathe, and here’s what’s already in place:✅ The First Location Comes to Life It’s almost structurally complete. Now it’s not just empty space—you can already walk through it, explore the details, and feel the atmosphere. I’m actively adding inhabitants: creating models for them and trying to “bring the city to life.” For now, they’re just walking around, but the plan is to give them tasks, dialogues, and little stories.🌳 Second Location: "Forest City" I couldn’t resist and started working on a new area. This place has a completely different, melancholic and mysterious atmosphere. And it’s here that the player will encounter the first boss.Yes, you heard that right—boss fights are planned for this narrative-driven game. It’s an experiment for now: the idea might seem out of place, but that’s what makes it interesting. I haven’t fully settled on the mechanics yet, but I definitely want each fight ...Read full article on Community Announcements (bg)AnnouncementsOfficial
Devlog #1
Hello and a huge thank you to everyone who responded to the announcement of "Ocean 17" and subscribed to the development news! Your support is incredibly important for the life of the project.(Links to all social networks are below 👇)And now — onto the first devlog! I've tried to keep it structured:What is the project?Connection to the pastThe team: Why it was "WE" before, and now it's "I"Technical overviewThe failure of the initial Ink ideaPlans for the next devlogWhat is the project?"Ocean 17" is an ambitious project for me, set in a cyberpunk-dystopian style. For now, the easiest way to describe it is as a narrative adventure with elements of an arcade boss battler.The idea is for the game to last 4-5 hours, leading the player through gloomy neon locations to unique scenes with boss battles. These battles are meant to complement and reveal the story, not to be an end in themselves. This is definitely NOT a Souls-like, but something more casual and arcade-like, serving the narrative.How is it connected to previous projects?"Ocean 17" is a direct successor to the Thorns universe. Those familiar with "Thorns. Police never sleeps" know there was a second game, "Thorns. Adlia" — it never saw the light of day because it turned out to be boring. I no longer wanted to develop another purely text-based novel, and the idea of "Ocean 17" was already brewing in my head. So, this is a new interpretation of the Thorns universe, but now in 3D and on a powerful engine.Who is on the team and why "I" now?It used to be "WE": We started "Police never sleeps" with a friend who suggested making a visual novel. I was responsible for the scriptwriting back then. Years passed, development dragged on, and by the time the game was released on Steam, I was the only one left on the project, with help from artists, a composer, and an editor coming only sporadically.Therefore, I decided it would be more honest to speak from my own perspective rather than that of an abstract studio. The develop...Read full article on Community Announcements (bg)AnnouncementsOfficial
The First Seagull Over the Ocean
Ocean 17A huge thank you to everyone who dared to journey through our worlds, shared their thoughts, and wrote so many kind words in the comments and via email. Your support is the fuel that charges us up for new endeavors!We are proud and excited to announce that we have begun development on a new project in the same universe — "Ocean 17"!What awaits us this time?A New Genre: We're stepping beyond the visual novel! Despite a strong narrative focus, the game will feature full-fledged gameplay: exploring locations, dialogues with unexpected choices, and intense arcade-style boss fights.A New Story, a Familiar Universe: You will find yourself once again in the dystopian world of Thorns, but a completely new story awaits you with different characters and philosophical dilemmas.A Gameplay Mix: Walking through neon-lit streets, dialogues powered by the Ink engine, and spectacular combat requiring quick reactions and tactics.What's the project's status?As before, BRNLG remains our hobby project and a game dev experiment, so the journey ahead is long and eventful.Right now, the game is in the early stages of active development. The movement prototype, dialogue system, and first location are already functional, but ahead lies a massive amount of work on content, polish, and creating that very specific, atmospheric mood.Want to follow the process and influence it?We've decided to develop our game as openly as possible and share progress with you — with those who are truly interested. We will aim to publish weekly reports with interesting insights.What we offer:Influence the Development: Participate in votes and discussions about mechanics and the story.Become Part of the World: We're planning activities like "create your own small 3D model (e.g., an ice cream), and we'll add it to the game."Look Behind the Scenes: Development streams are quite possible, where everything comes to life right before your eyes.Follow our pages, that's where all the behind-the-scenes action and i...Read full article on Community Announcements (bg)






