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Kings Origin

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Kings Origin

Nerve Link · Published by Nerve Link · Official site ↗

5 user reviews — 80% positive (5 reviews) · 39 achievements

Last updated 28 Sept 2026

A roguelite dungeon-building tower defense. Build your domain on a tactical board, place rooms and units, and survive relentless waves to rise as the Dungeon Lord.

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£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.69 · Highest: £6.6910 Oct 2026

Indie, RPG, Simulation, Strategy · 2026 · More £5 - £15 games

Kings Origin challenges you to craft a unique dungeon layout on a tactical board, defending it as the Dungeon Lord in relentless roguelite battles. Experience deep strategic gameplay with every playthrough offering new twists.

About this game

Build and defend your dungeon in a strategic roguelite tower defense with board-game mechanics.

Command your troops, place traps and special rooms, and withstand relentless waves of enemies eager to overthrow your reign.

◆ Choose Your Lord!

The Lords are the heart of Kings Origin: a vibrant cast of more than six characters, each with unique abilities, personalities, and motivations.

  • Fight head-on with your Lord on the frontlines.

  • Design a labyrinth filled with traps and deceptions.

  • Or empower your minions to defend your domain.

Every strategy is viable. How far will your ambition take you?

◆ Create Your Own Adventure!

Shape your destiny day by day with decisions that change every run:

  • Branching paths with battles, events, or ambushes.

  • Fate cards that define your daily choices: fight, surprise, or reward.

  • Unique relics and hidden secrets that transform your tactics.

Careful planning is key: one misplaced room or trap could be your downfall.

◆ CONTENT

  • 6+ Lords with special abilities.

  • A wide range of units, heroes, and beasts to command.

  • Customizable traps and rooms for your dungeon.

  • Events filled with twists and surprises.

  • Mysterious relics that change every run.

  • Metaprogression to unlock permanent upgrades and expand your reign.

Rule with cunning, forge an unbreakable defense, and let your dungeon thrive in a world where only the sharpest minds survive.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 version 21H1 (build 19043) or newer
  • Processor: Intel Core i3-3240, AMD FX-4300
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 560 Ti (1GB), Radeon HD 7750 (1GB)
  • DirectX: Version 10
  • Storage: 4 GB available space

Recommended

Recommended:
  • OS: Windows 10 version 21H1 (build 19043) or newer
  • Processor: Intel Core i5-3470
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 (2GB), Radeon R9 380 (2GB)
  • DirectX: Version 10
  • Storage: 4 GB available space

Supported Languages

English, Spanish - Spain, Japanese, Spanish - Latin America, French, Italian, German, Simplified Chinese, Korean, Russian

Latest news

  • AnnouncementsOfficial

    Kings Origin 0.9.0 - Deep Dungeon

    Hello everyone.The new Kings Origin update is on its way, and this time we are not here to paint a wall: we are here to rebuild the fortress. The game continues to evolve toward a clearer, deeper experience, and above all one more focused on the dungeon as the core of the entire adventure.One of the most important changes is the unification of the interface. We have gathered the main functions in a single place so navigating the game becomes much simpler and more direct. Quick access options have also been added from rooms and units, so it will no longer be necessary to open full panels to check or manage important information. The dungeon thus becomes the true command center, as befits a lord with ambition and, why not say it, quite a lot of work ahead.There will also be a new guided tutorial in a separate mode, an improvement decided together with the community to make the onboarding experience clearer and more accessible from the very beginning. No more leaving the player staring into the abyss with an unlit torchAs for progression, we are continuing to deepen the most interesting layers of the system. S and SS ranks will now have greater impact in unit progression, the Lineage system will expand, and new synergies will arrive to reinforce the identity and specialization of each group. In other words: more decisions, more combinations, more possibilities to build an army worthy of legend... or of a glorious disaster.The update will also bring map challenges, new maps, a new lord, and for the first time, the range rank mechanic. Until now, combat worked in a more contained way, where units acted when detecting enemies inside their rooms. With this new system, combat gains an extra tactical layer and battlefield awareness, opening the door to richer and more strategic encounters.We continue shaping the game with the goal of making every run more solid, clearer, and more engaging. And yes, also more dangerous for your enemies.As always, we will read your comments an...
    Read full article on Community Announcements (Nervelink)
  • AnnouncementsOfficial

    Road to 1.0 – New Bosses, Lords, Modes, and a New Beginning

    The next few days are going to be intense.Versions 0.88, 0.89 and 0.90 will be released within a short time frame, and they are not just simple patches. They are the final stretch before something much bigger.We are preparing the ground for 1.0.What do these versions include?The upcoming updates will introduce:New bosses 3 new Lords A new gameplay mechanic Deep UI/UX improvements New game modes Save slots New playable content An annual in-game event system This last point is especially important. We want the world to evolve with the calendar, to feature special moments, unique challenges, and content that appears on specific dates. The game will not only grow… it will breathe.Changes to the release structureUntil now, development has followed an incremental progression:0.5 → 0.51 → 0.6 → 0.7…But we are reaching the end of the road toward the full version.After 0.90, the next step will be directly to 1.0.This means:Official exit from Early Access All main content available to unlock A complete and solid full experience From that point forward, we will change the version structure.Instead of continuing with 1.01, 1.02… we will move to a more structured model:1.10.0 1.20.0 1.30.0 Each major number will represent significant content blocks. More clarity, more planning, more ambition.We are leaving behind the constant experimental phase and stepping into a more organized expansion stage.Thank youMany of the decisions going into 1.0 were born here.From your comments. From your discussions. From your ideas that, once shaped, became real systems.This game would not be what it is without you.And now…I’m not going to reveal all the details yet.But I can say this:1.0 will not just add content. It will introduce an element that changes the way you approach every run.In addition, the Demo version will be updated to include these new changes. We want it to reflect this evolution and serve as a true gateway to everything that is coming.More information will be shared soon.For now…...
    Read full article on Community Announcements (Nervelink)
  • AnnouncementsOfficial

    Kings Origin 0.87.0 - Winter Sale

    Hello everyone!The 0.87.0 update is now available, marking a new step in the evolution of Kings Origin. This version strengthens the core progression systems and introduces new strategic tools for deeper management from the very first runs.The camp now becomes a true preparation hub: a new campfire mechanic allows you to improve or remove abilities, giving you greater control over the development of your units. In addition, the Council system has been rebuilt from the ground up, offering a more balanced model based directly on the rank of the assigned adventurers.Narrative progression also moves forward with the implementation of a new Odysseus story arc, along with improvements to the initial Chronicles of each Lord, providing a stronger and more coherent beginning.Important balance adjustments have been applied, especially to C-rank units, along with clarity and information improvements such as a new victory screen, additional data in the pause panel, and key fixes to the dungeon HUD.Over the next few days, I will continue fixing bugs and making small adjustments based on your feedback.In the meantime, I will be reading your suggestions both on the Kings Origin community forums here on Steam and on the official Discord server (everyone is welcome to join!).That’s all for now. I hope you enjoy the new update. — Development Team📋 Patch Notes – 0.87.0🔹 NewNew campfire mechanic at the camp, allowing you to improve and remove abilities.New Council system based on the rank of assigned adventurers.Added a new Odysseus story arc.New abilities for creation units that previously started with Low Blow.New victory screen with detailed combat information.Added new dungeon decorations.🔹 ImprovementsBalance adjustments for C-rank units.Improved initial Chronicles for each Lord.Expansion of the lineage system, adding the initial elements.Additional information added to the pause panel.Balance adjustments for the new rooms.🔹 FixesFixed an issue where maximum mana was not updating ...
    Read full article on Community Announcements (Nervelink)
  • AnnouncementsOfficial

    Kings Origin 0.86.0 - Creations

    Hello everyone!The 0.86.0 update is now available. This version expands the ecosystem of Kings Origin like never before, reinforcing the fantasy of creating, evolving, and shaping your dungeon from the ground up.Note: 📢 indicates changes inspired by community feedback!Both the new units and the new rooms open up a huge range of strategies, and together with improvements to the lineage system, skills, and storage, the game becomes much deeper… and much crazier (in the good way).In the coming days, I will fix issues and make small improvements based on your feedback.In the meantime, I’ll be reading your comments and suggestions both on the Kings Origin Steam community forums and in the official Discord server (everyone is welcome to join!).That’s all for now. I hope you enjoy the new update! — The Development Team📋 Patch Notes – 🔹 New Features+70 new relics (basic and event). - #305+40 new units (basic and evolutions). - #304New revamped, semi-linear and rebalanced lineage system. - ds#60New "Camp" journey added (the previous one has been renamed "Throne"). - #298The new “Camp” journey allows you to perform the Agoge and hire/dismiss adventurers. - #301+15 new starting units and +20 new starting abilities. - #300The skill system now differentiates between active and passive skills; they also have ranks and evolutions. - #297Beta support for Traditional Chinese, Korean, Russian, Italian, German, and French. - #296Maps and difficulties now include icons with information defining their style and challenge. - #293Unit marker added for creating other units in the recruitment selection. - #292Hovering over units in the dungeon now displays health, mana, and their next ability. - #291New larger pop-up text system. - ds#46 – 📢 Thanks @artmatoButton added to change dungeon speed to x2 / x3. - #289New animated Discord server icon. - ds#57 – 📢 Thanks @kao_ri_san 🔹 FixesA unit would disappear when replaced by another in a room. - ds#65 – 📢 Thanks @systemid0x00Room-swapping option...
    Read full article on Community Announcements (Nervelink)
  • Patch NotesOfficial

    Small Update (v0.85.20)

    CHANGELOG –AddedThe "Camp" journey now allows you to perform the Agoge and hire or dismiss adventurers. (#301)+15 new starting units, +20 new starting abilities. (#300)New lineage system, rebalanced and featuring a semi-linear unlock chain. (ds#60)New animated logo icon for the Discord server. (ds#57 – Thanks @kao_ri_san)The skill system now differentiates between active and passive skills, and they have ranks and evolutions. (#297)New beta support for Traditional Chinese, Korean, Russian, Italian, German, and French. (#296)Maps and difficulty have icons with information that define the map style and difficulty. (#293)Unit marker for creating other units in the recruitment selection. (#292)When hovering over units in the dungeon, their health, mana, and next ability to be used are displayed. (#291)New pop-up text system with larger size. (ds#46 – Thanks @artmato)Added a button to change dungeon speed to x2 / x3. (#289)ImprovedThe "Camp" journey has been renamed to "Throne," and a new "Camp" journey has been added. (#298)Display in the room the attribute increases of units, whether from the room itself or from abilities. (#295)Auto-balancing of units and their primary abilities. (#294)Progressive start for new players has been balanced. (ds#46 – Thanks @artmato)Now infinite waves are triggered from a button. (ds#46 – Thanks @artmato)The unit cost calculation logic has been balanced by difficulty. (ds#46 – Thanks @artmato)FixedExpansions are now enforced even if you don’t enter the dungeon. (ds#59 – Thanks @richar4800)Units now follow the path correctly. (ds#59 – Thanks @richar4800)The leaderboard reports the overall position correctly. (ds#56 – Thanks @panfuricus)Unit selection in the selector now correctly selects and displays the chosen unit. (ds#58)Dungeon/Path button now responds on first click. (ds#40 – Thanks @systemid0x00)When units attack the enemy as a group, they move forward and don’t return. (ds#51 – Thanks @pincho3202)An enemy is dealing absurd damage to...
    Read full article on Community Announcements (Nervelink)

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