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Steel Symphony

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Steel Symphony

Steel Symphony Development Team · Published by Steel Symphony Development Team

Positive — 86% positive (14 reviews)

Last updated 28 Sept 2026

Steel Symphony is a 2D Action-Strategy platformer where players craft combat sentinels by selecting components and balancing stats like integrity, mobility, and weapon capabilities. Chassis, weapons, and modules shape each sentinel's role with varied abilities for strategic customization.

Free to PlayDJCTQ 6Co-opPvP

Free

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Action, Indie, Free To Play, Strategy · 2024 · More free games

In Steel Symphony, players dive into crafting combat sentinels by balancing stats like integrity and mobility. Engage in strategic customization through varied chassis, weapons, and modules for an action-packed experience.

About this game

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Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 and Windows 11
  • Processor: x86, x64 architecture with SSE2 instruction set support.
  • Memory: 512 MB RAM
  • Graphics: DX10, DX11, DX12 capable.
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: 100% DirectX 9.0c compatible PCI, USB, or Onboard Audio Device

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    v1.0193

    v1.0193 __Bug Fixes:__ - Lance/Reaver queuing bug fixes. __General:__ - Global Damage 0.87 -> 0.94 - Ability to shuffle players. - AI Invaders completely disabled while energy lossed. - Top human player in Ba'al hosted match can change settings as if they are the host. __Chassis:__ - Crusher Integrity: 1800 -> 1500 - Babel jumpRatioAbove: 1.9 -> 1.6 __Weapons:__ - Fire Bomb Launcher splitAmount: 4 -> 3 - Fire Bomb Launcher missileHealth: 50 -> 4 - Cluster Bomb Launcher Damage: 1.0 -> 0.98 - Cluster Bomb Launcher splitAmount: 4 -> 3 - Cluster Bomb Launcher missileHealth: 60 -> 6 - Ice Cannon Damage to Shields: 40 -> 20 - Ice Cannon splitAmount 7 -> 6 - Blizzard Cannon Damage to Shields: 90 -> 35 - Blizzard Cannon splitAmount 7 -> 6 - The Absolute Zero Damage to Shields: 160 -> 65 - The Absolute Zero splitAmount 7 -> 6 - Fusion Reaver Damage: 4,000 -> 8,000 - Fusion Reaver Shield Damage: 4,000 -> 8,000 - Fusion Reaver Reload Time: 1,200 -> 600 - Nuke Damage: 9001 -> 12345 - Nuke Damage to Shields: 9001 -> 12345 - Turbo Nuke Damage: 12345 -> 1.303443E+07 __Modules:__ - The Plague energyDrain: dmg.Divide(80) -> dmg.Divide(40) - The Plague empTime: distDmg * 0.002f -> distDmg * 0.02f - Explosive Plating Explosive Resistance: 15% -> 10% - Kinetic Plating Kinetic Resistance 15% -> 10% - Kinetic Plating Thermal Resistance 15% -> 5% - Kinetic Plating Melee Resistance 15% -> 5%
    Read full article on Community Announcements (Blackout Nearos)
  • Patch NotesOfficial

    v1.0192

    v1.0192 __General:__ - Global Damage .88 -> .87 - FireBombSplinterSpeed: 0.28 -> 0.38 - Random Maps pool updates. - Default Babel updated. __Chassis:__ - Crusher Integrity: 2000 -> 1800 - Crusher Jump: 140 -> 150 - Crusher Thrust: 140 -> 130 - **Babel Ordnance Slot added.** - Babel Integrity: 3650 -> 4000 - Babel Energy: 5 -> 8 - Babel EnergyRate: 33 -> 66 - Babel Explosive Resistance: 18% -> 20% - Babel Kinetic Resistance: 18% -> 20% - Babel EMP Resistance: 61% -> 100% __Weapons:__ - Ice Cannon Damage: 25 -> 15 - Blizzard Cannon Damage: 50 -> 35 - The Absolute Zero Damage: 90 -> 65 - Fire Bomb Launcher Velocity: 0.11 -> 0.12 - Fire Bomb Launcher Split Amount: 3 -> 4 - Cluster Bomb Launcher Velocity: 0.11 -> 0.12 - Cluster Bomb Launcher Split Amount: 3 -> 4 - Cluster Bomb MaxLifeTime: 28 -> 27 - Heavy Cannon Gravity: 0.0082 -> 0.0022 - Heavy Cannon Velocity: 0.22 -> 0.115 - **Heavy Cannon Damage: 110 -> 150** - Doomsday Cannon Gravity: 0.0082 -> 0.0022 - Doomsday Cannon Velocity: 0.22 -> 0.115 - **Doomsday Cannon Damage: 160 -> 280** - Thunderblade Damage: 375 -> 400 - Thunderblade Damage Type: Kinetic -> Melee - Storm Hammer Damage: 675 -> 700 - Storm Hammer Energy Use: 2 -> 0.5 - Storm Hammer Damage Type: Kinetic -> Melee - Fusion Lance Reload Time: 105 -> 55 - Fusion Lance RoF Time: 105 -> 0 - Smash EnergyUse: 0 -> 0.25 - EMP Rocket Damage to Shields: 650 -> 1300 - Super EMP Rocket Damage to Shields: 1000 -> 2000 __Modules:__ Kinetic Plating Explosive Resistance: +15% -> 0% Kinetic Plating Melee Resistance: -5% -> +10% Blast Plating Explosive Resistance: -10% -> +15% Blast Plating Melee Resistance: +10% -> -5% __Equipment:__ - Friendly Fire reduces self-inflicted damage.
    Read full article on Community Announcements (Blackout Nearos)
  • Patch NotesOfficial

    v1.0191

    v1.0191 __Bug Fixes:__ - Moving players inserts instead of swaps. - AI pathfinding fixed. __General:__ - **Map optimizations and other updates!** __Weapons:__ - Flak Repeater Damage: 20 -> 13 - Flak Cannon Damage: 38 -> 20 - Electron Cannon Damage: 5 -> 1 - Electron Cannon EMP: 0.1 -> 0.5 - Lightning Cannon Damage: 10 -> 4 - Lightning Cannon EMP: 0.4 -> 1.0 - **Piercer Rocket Missile Health: 54 -> 400** - Large Rocket Missile Health: 108 -> 180 - Destructor Rocket Missile Health: 81 -> 110
    Read full article on Community Announcements (Blackout Nearos)
  • Patch NotesOfficial

    v1.019

    v1.019 __Bug Fixes:__ - Ship Capture Zone optimized for AI __General:__ - AI Ignore sentinels that are invisible (If the AI doesn't have SMART Perimeter. - Ba'al given SMART Perimeter. - AI games will only stay active while an active player is connected to the server. __Maps:__ - Huaca Del Sol removed from CTF Ships random map pool. - Zone Arena removed from CTF Ships random map pool. - God Complex removed from CTF Flags & Ships random map pool. __Chassis:__ - Turtle Mass: 30 -> 40 - Scorpion: - - 2x Light/Rocket/Large Rocket -> 1x Heavy/Large Rocket (Tail Slot) - - 1x Ord -> 1x Ord/Heavy - - Thrust Ratio Above: 0.8 -> 1.2 - - Jump: 0 -> 100 - - Jump Delay: 0 -> 15 - Crusher Mass: 40 -> 45 __Components:__ - Visor Head Tech Value: 1500 -> 1250 - Scout Head Thrust: 30 -> 45 - Scout Head Tech Value: 1750 -> 1000 - Reticulan Head Tech Value: 1000 -> 1600 - Arm of Giglamesh Jump: -100 -> -70 - Arm of Giglamesh Thrust: -230 -> -200 - Arm of Giglamesh 2: Jump: -100 -> -60 - Arm of Giglamesh 2: Thrust: -220 -> -180 __Weapons:__ - Flak Repeater Damage: 8 -> 20 - Flak Cannon Damage: 14 -> 38
    Read full article on Community Announcements (Blackout Nearos)
  • Patch NotesOfficial

    v1.0181

    v1.0181 __Bug Fixes:__ Flag capture zone on Ships corrected.
    Read full article on Community Announcements (Blackout Nearos)

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