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The PARADOGX Incident

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The PARADOGX Incident screenshot 1
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The PARADOGX Incident

Artibex · Published by Artibex Games · Official site ↗

Positive — 91% positive (43 reviews) · 38 achievements

Last updated 28 Sept 2026

Welcome to "The PARADOGX Incident," a puzzle/rhythm platformer where every beat and move counts! Join Dox, the clever dog, to collect bones, solve recursive puzzles, and conquer rhythm levels. Experience dynamic gameplay and an adaptive soundtrack!

DJCTQ l1 DLC available ↗Full Controller Support

£9.19

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £9.19 · Highest: £9.1910 Oct 2026

Action, Adventure, Strategy · 2026 · More £5 - £15 games

Embark on The PARADOGX Incident, navigating complex puzzles and rhythmic levels as Dox the clever dog. Strategy meets adventure in this unique 2026 title from Artibex.

About this game

Welcome to the puzzle/rhythm platformer world of "The PARADOGX Incident", where every beat matters and every move counts! Dive into a adventure as Dox, the clever and agile dog, on a mission to find back home!

Key Features

  • Innovative Puzzle Rhythm Gameplay: Experience a unique blend of puzzle-solving and rhythm-based mechanics. Navigate through smart designed levels where tight puzzle plattforming is your key to success.

  • Recursive Levels: Each level offers a different twist and becomes more challenging as you progress. Master the patterns, perfect your timing, and conquer the recursion!

  • Adaptive Soundtrack: Immerse yourself in a dynamic audio experience that evolves with your gameplay. In puzzle mode, enjoy a relaxed and thoughtful ambiance with slowed-down versions of the soundtrack, allowing you to strategize and solve at your own pace. In the rhythm mode, feel the adrenaline as the beat intensifies, driving the action. The soundtrack seamlessly adapts to the level type!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or later
  • Processor: Intel Core i5 7400
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GTX 970
  • Storage: 2 GB available space
  • Sound Card: Any
  • Additional Notes: Controller Recommended

Recommended

Recommended:
  • OS: Windows 10 or later
  • Processor: AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 1060
  • Storage: 4 GB available space
  • Sound Card: Any
  • Additional Notes: Controller Recommended

Supported Languages

English*, German, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Korean, Italian, Spanish - Spain, Dutch, Portuguese - Portugal, Russian, Spanish - Latin America, French, Danish, Finnish, Norwegian, Portuguese - Brazil, Swedish, Ukrainian
*languages with full audio support

Latest news

  • Patch NotesOfficial

    v1.0.0 - Story update

    The story update is here!The road to version 1.0.0 was a long journey for me. I hope you enjoy the game. It turned into a really complext plattformer framework full of interesting ideas that work hand in hand as a plattformer, a puzzlegame and a rhythm game.Features:Added NPC's into the gameAdded story text blobs to basically every levelAdded story levelsAdded star scoring for eych levelAdded a death counter when death count is higher then 0Added jump pads to get across gaps higher then 2Changes:Increased camera deadzone for more camera controlCapping FPS at a maximum of 144 to prevent calculation errorsReworked some levels to be not as annoying to solveDisabled MIDI quantization to be better in sync with audioChanged animation controller of dox to look betterConverted existing skins into new image layout. If your skins got removed, it's because of the new implementation of the model of DoxVisuals & Assets:Added new deco elements in the gameAdded NPC's for player guidence and story tellingBugfixing:Changed fall validation to fix a bug regarding crates randomly getting destroyed Got any ideas or want to talk to the developer about PARADOGX? Join the PARADOGX DiscordClick here to join
    Read full article on Community Announcements (ArtIbex)
  • AnnouncementsOfficial

    LNY Sale is Live! The Road to 1.0 🚀

    Happy Lunar New Year, Time Travelers! 🧨While you are celebrating, Dox (our favorite mecha-pup) is sprinting towards the finish line—The PARADOGX Incident V1.0 is coming soon!We are excited to join the Lunar New Year Sale, and we also want to give you a heads-up about our future plans:With the launch of the 1.0 Full Release, the game's price will be adjusted to reflect the complete experience. This means the current Lunar New Year sale is the perfect opportunity to grab the game at the Early Access price.If you enjoy syncing your heartbeat with puzzles, or slicing through spacetime paradoxes with double jumps, now is the best time to jump in.Get it Now = Enjoy the Discount + Secure ALL future 1.0 content! Grab Dox and let's make some noise this holiday!Status: LNY Sale is LIVE 🔥Note: Price adjustment coming with 1.0 Launch
    Read full article on Community Announcements (TrueColor Games)
  • AnnouncementsOfficial

    v0.9.0 - Performance & Audio sync

    The Audio Calibration Update is here!Ready to find your rhythm again? For v0.9.0, I focused heavily on performance, Steam Deck compatibility, and making sure PARADOGX feels as good as it sounds, no matter what hardware you are using!Features:New Audio Calibration Tool: I implemented a new interactive system to measure and adjust input lag. This is a game-changer if you are playing with wireless headphones (Bluetooth) or on a setup with natural audio delay.Changes:Steam Deck & Performance: I did a lot of under-the-hood optimization. I switched form static batching to GPU instancing with GPU culling to get better runtime performance.Gameplay Flow: Added extra "safeguard colliders" on moving blocks. We improved the UX to allow for less dying and more "reckless dog play"!UI Polish: Better keyboard glyph positioning in text boxes and added protection against rapid-toggling menus to prevent input issues.Added "Fade to transparent" effect at game start so it looks nicer.Visuals & Assets:Improved "Glossy" material properties for a more consistent look across the game.Added new 3D assetsPolished animations for the dog and moving crates.Bugfixing:Fixed an issue where the "Death Plane" looked wonky when resetting from far away.Fixed a bug where the Customization UI wouldn't update properly after equipping a new skin.Fixed random audio SFX glitches occurring on game start.Fixed logic bugs regarding crates spawning on islands.Addressed various softlocks and audio-sync issues. Got any ideas or want to talk to the developer about PARADOGX? Join the PARADOGX DiscordClick here to join
    Read full article on Community Announcements (ArtIbex)
  • AnnouncementsOfficial

    NEW Demo available

    Try the latest version of PARADOGXSince a lot of things changed over the development of the game, I decided the demo to give you a taste of the latest and greatest of the engine. Got any ideas or want to talk to the developer about PARADOGX? Join the PARADOGX DiscordClick here to join
    Read full article on Community Announcements (ArtIbex)
  • AnnouncementsOfficial

    v0.8.0 - Skin system & 3D Audio

    Ready for some collectable fun? For the "Steam Animal Fest 2025" v0.8.0 provides a fun update for PARADOGX!Features:Collectables can now be optained in the game (80+ for now)Adda a new setting point in the "PAUSE UI"Added a system to buy with bones things (buy button)Added feature to randomly get a skin from your collection on resetImplemented "Spatial Audio" for a 3D audio experience (use Headphones!) Changes:Improved Shader quality (the game looks a bit nicer now)Level's:Small level adjustments based on new rulesetAdded the new "Buy Button" Feature to specific HUB worldsBugfixing:Fixed minor bugs here and thereNormalizing all blocks on game start nowFixed issue of "randomly falling off" - The music rhythm was too strong in the puzzle modeFixed issue with AudioManager starting the audio mix twice in a row Got any ideas or want to talk to the developer about PARADOGX? Join the PARADOGX DiscordClick here to join
    Read full article on Community Announcements (ArtIbex)

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