
Screenshots

Watch trailer on Steam ↗Dissociative
James H. Van der Meulen · Published by Trash Vomit Studios · Official site ↗
Content notice: This game contains content that includes topics regarding mental illness and associated issues regarding a wide variety of mental illnesses that may be regarded as mature in nature. This game aesthetic design contains pixelated blood & gore.
78 achievements
Last updated 28 Sept 2026
Enter this dark fantasy nightmare adventure game. Spanning a vast unpredictable mindscape of over 2000 unique areas. Answer perplexing questions, gain abilities, power ups and transfer between dark and light worlds in this seemingly endless dreamscape.
£10.99
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Price history
Adventure, Indie, RPG, Early Access · 2025 · More £5 - £15 games
Journey through over 2000 unique areas in Dissociative, an adventure and RPG from James H. Van der Meulen that blends perplexing questions with endless dreamscape exploration.
About this game
Dive into a world and explore over 2000+ unique rooms/areas/stages/levels/challenges.
Enter a dark fantasy nightmare adventure game. Spanning a vast, unpredictable dreamscape, in search of answering perplexing questions while gaining abilities and power ups along the way.
Transfer between dark and light worlds in this seemingly endless mind scene.

Play through a merging and dissociating between mirroring dream worlds, desolate nightmares, illusory happy dreams, hidden horrors and joyful goodness in this massive interconnected adventure game.
Explore a large variety of top-down environments populated with interactable NPCs Characters and participate in various optional and necessary quests.

Fend off enemy fiends in this top-Down exploration merged with 2D platforming exploration in this large scale adventure game.

Traverse a large variety of platforming landscapes.
Switch between overlapping mirror worlds in real time after collecting the mirror item.
Solve a large variety of optional and necessary puzzles.
Find a multitude of optional hidden secrets, hidden side-quests and hidden collectables
20+ bosses
50+ different enemy types
15+ NPC types
450+ collectable items and abilities to collectand so much more hidden features and secrets beckoning to be found

System Requirements
Will my PC run this? →Minimum
- OS: Windows
- Processor: 2 GHz Processor
- Memory: 8 GB RAM
- Graphics: 1GB Dedicated Graphics Card
- Storage: 800 MB available space
Recommended
- Processor: 12th Gen Intel(R) Core(TM) i5-12400 (2.50 GHz) or equivalent
- Memory: 16 GB RAM
- Graphics: 4GB Dedicated Graphics Card
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Restructuring Update
Scrapped the old 2D Movement and rebuilt the player movement from the ground up using what I learned from making game Quantum Curse, The Legend of URE and Hardcore Soldier gamesThis means better and more fluid player animation and movementCan now climb any wall once the Hook item has been collected. Climbing is no longer restricted to ladders.Added the entire Wind System from the Legend of URE game and implemented here in some outdoor 2D platforming areasAdded Control type selector and corresponding prompt symbols for Steam / XBOX, Playstation and Keyboard Controls. This involved creating and adding many new sprites.Reorganized, Rebuilt and Optimized many Menus, Menu Systems and replaced many menu spritesOptimized some loading by reducing the size of various background imagesOptimized mirror transferring between light and dark worldsFixed bug where playing could access the Dream World when they were not supposed to be able to. First the player must collect the Comfy Couch item.Fixed bug when player would use the mirror transfer within the HUB areasOptimized certain CloudsAdjusted the Blood Mush layering and collision boxesFixed the Dream World bug where the player would be trapped within the Dream WorldAdjusted how the player Spawns in during specific conditionsRemoved some sprites from the game completely Adjusted some text placementAdjusted some NPC Collision responsesReprogrammed how the player attacks with the Stick during overworld sectionsAdded New Default control scheme for the Steam controller APIRead full article on Community Announcements (Error_Esc)Patch NotesOfficial
Darkness Update 03
Finished darkening all of the Desolate Dungeon backgrounds and added aesthetic depth for about another 200+ platforming dungeon rooms. This is about 600+ out of 2025 total scenes that have been touched up for the Darkness Update Series.Read full article on Community Announcements (Error_Esc)Patch NotesOfficial
Darkness Update 02
darkened more backgrounds and added aesthetic depth for about another 100+ platforming dungeon rooms, Boss battle rooms, intro areas, and dream land areas. This is about 350+ out of 2025 total scenes that have been touched up for the Darkness Update Series.Fixed anomalous level design for various areas where things might not have been quite rightAdded more tile sprites for the purpose to add more detailed areas and level design aestheticsRead full article on Community Announcements (Error_Esc)Patch NotesOfficial
Darkness Update 01
Added 8 directional movement for top down exploration darkened backgrounds and added aesthetic depth to 150+ platforming dungeon rooms (which is about one sixth of the total amount of rooms that are planned for the same treatment)added hundreds of new sprites and a few new tile sets toward moving forward in building more detailed environmentsadded new enemy typesadded a new animated waterfall spritesadded to the design of the Home Town HUB Arearefined many areas in terms of layers and sprite positioningprepared for further similar type updates for the near futureRead full article on Community Announcements (Error_Esc)Patch NotesOfficial
Graveyard and Visual Patch
Now has built in DPI awareness for better more crisp display of graphics / better visualsAllows for better display performance on 4K screens and/or screens with larger resolutionsChanges to the Graveyard platforming section layers to portray depth so the player can tell the difference between the background and what they can come in contact withAdded more interactable chains in the graveyard environmentreplaced the space backgrounds with updated versionsupgraded the scrolling dark cloud parallax backgroundRead full article on Community Announcements (Error_Esc)






