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Watch trailer on Steam ↗Steve's Warehouse: Physics. Roguelike. Chaos.
Definitely Named Steve · Published by Abiding Bridge, Definitely Named Steve
Very Positive — 87% positive (147 reviews) · 11 achievements
Last updated 28 Sept 2026
Steve's Warehouse is a melting pot of Suika game, rogue-like and deckbuiling. Purchase objects, combine them but don't make any falls!
£6.69
Lowest price we've ever recorded
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Price history
Indie, Strategy · 2025 · More £5 - £15 games
Navigate the perilous puzzles of Steve's Warehouse, where each decision could be your last. Strategize and survive by merging objects in this unique rogue-like experience from Definitely Named Steve.
About this game
Steve is a busy alien and they must collect and sort out human fruits, animals, storage or even planets. To do so, Steve will combine the same objects to create better objects, make more points, and make more money!
Discover the ultimate physics deck-builder: Suika meets Roguelike
Steve's Warehouse is inspired by the Watermelon game (Suika game) and rogue-like deckbuilding games (such as great games like Peglin, Luck be a Landlord or Balatro). Physics will do its thing, creating both the most satisfying and the most funnily frustrating situations
Experiment with object families and their strange effects
Strange effects include animals that eat fruits, strange letters that rotate, and sports balls that create objects when they touch a wall. Each of the 8 families works singularly around physics or other objects!
Spice things up with passives
With more than 40 unique passives, discover various combinations to have a crazier effect:
Transform every object into a car, make every object rotate, win points when using a bomb or TNT...
Survive bosses and Challenges
Each arena has a boss with a special effect to give you one last challenge before finishing the game. Additionally, discover 7 unique challenges changing the game rules entirely!
What to expect?
8 object families, including Fruits, Animals, Celestials, Transportations, Storages or even Sports balls
70+ objects, each with a dedicated physics, effect, and points!
40+ passive objects that will let you create unexpected combos
7 different arenas changing the difficulty
8 bosses to survive
7 challenges to play the game in unexpected ways
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 with SP1
- Processor: Intel or AMD Dual Core CPU
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce 9600 GT or AMD Radeon HD 2400
- Storage: 80 MB available space
Recommended
- OS: Windows 10/11
- Memory: 8 GB RAM
- Storage: 80 MB available space
Supported Languages
Latest news
Patch NotesOfficial
INFINITY UPDATE - NEW OBJECTS, ENDLESS MODE AND MORE
Hello Steve! This major update adds "The infinite mode", "Daily Challenges", new objects and way more!The game is 25% off to celebrate the release of the Infinity update!New ObjectsBulletRarity: Rare (3-cost)Description: When created, gives you +1 deleter. Cannot combineUnlock conditions: The Bullet has replaced the Bowling Pin unlock for the Strike MedalGolden EyeballRarity: Rare (3-cost)Description: Transform into a random object from your warehouse. Cannot combineUnlock conditions: This object cannot be unlocked; it will only exist in some of the daily challenges or with a Luck SignNotes from Steve: Golden eyeballs can transform into any object that you have already played except Passives. Golden eyeball synergises with the different eyeball passives, allowing some impossible combos until now.Curvy Road SignDescription: Once you've played all of your deck, you can move objects around. (except I and Brick)Unlock conditions: The Bullet is unlocked with the Strike Medal Infinite modeThe Infinite mode allows you to continue any game or challenge after a victory. As long as you still have lives available, a new button will appear on the victory screen: "Infinite mode"The difficulty objective in infinite mode follows a low exponential curve. New Passive shops appears every 4 rounds, and the removal cost goes back to 1 gold after the boss.New malusLosing a round objective in infinite mode will no longer give you Wheels but instead Screws (don't make a flat tire).Screws cannot be destroyed or transformed in any way, shape or form except by falling into the lava. The number of Screws given will increase by 1 after each failed objective.Notes from Steve: Other balancing changes have been made to accommodate this mode; you can review them at the bottom of this news. Some of the harder game achievements will also become slightly easier!Daily Challenge ːscreamingpineappleːThe idea behind a daily challenge game mode is to give you a small reason to come back once you've unlock...Read full article on Community Announcements (Bojack)Patch NotesOfficial
[Minor update] Bug fixes
Hello Steve,This small update will fix some minor bugs:The Windows desktop icon can now grow and will no longer be blurryThe I letter can now rotate infinitely: it will no longer stop after a few hoursClosing the Deck selection page after a game will no longer bring you to the gameplay page (and give you a medal for free) but will instead bring you to the home menu.You can no longer close the end credits with a cross, only with the "continue" button as intended.Closing the deck selection will no longer duplicate the music trackController vibration will no longer stay on if you change pages.Have a great day,SteveRead full article on Community Announcements (Bojack)Patch NotesOfficial
New update - Bug fixes, Balancing and QoL
Hello Steve,Here we are again with a minor update.BalancingBike wheelBike wheel will now give 20 points instead of 50 points per combine.Comment from Steve: The Bike Wheel is at a sweet point size-wise, but it gave the road a bit too easy a point-wise. While keeping this aspect alive, this should prevent "Bike Wheel only runs".Remove from deck costRemoving from the deck now costs 99 only in the round before the boss and not on round 12.Comment from Steve: The intention remains the same, but the last objective being difficult, allowing the player to remove it if they have not reached the objective, will block players less.New featureOmmetaphobia modeAn alternative eyeball skin can now be enabled in the settings.Quality of lifeThe "Create a deck" button has been added to the endgame screenMalus sound will only be played once if multiple malus are created at once.Donut tooltip detection zone is now a circle and not a donut.Bug fixesController cursor is now above everything else, no matter what.The ship and the next object are above UI, except for object tooltipsPigeon eating heart will no longer keep the shop reduction activeLosing during the 5-second timer will no longer count as a win and no longer trigger achievement, stats and challenge win.Playing a challenge and changing mode will no longer allow you to purchase a passive you already own or duplicate a passiveDemo has also been updated and should no longer have the "game crash" if you win your first game.Music will now be played even if you restart the game quicklyArena Rotation will be correctly reset if you restart the game with F5Fonts will now be correctly changed if you switch saves.Most of the minor bugs should now have been fixed.Have a great day,SteveRead full article on Community Announcements (Bojack)Patch NotesOfficial
Tiny Teams 2025 Update - Starting deck, Timer and more!
Hey Steve!2 weeks ago, Steve's Warehouse was released to the world! We want to deeply thank everyone who played the game! If you liked it, don't hesitate to leave a positive review on Steam. This is one of the best ways to help us.Starting August 7, we will be participating in the Steam Event Tiny Teams 2025. We want to thank the team at Yogcast Games for selecting us, and for this occasion, we have prepared a new update:ːhappydonutː New content ːhappydonutːCreate a starting deckThe feature that has been the most requested has arrived: Starting deck creation!To unlock this feature, you'll need to have at least completed the tutorial.You can now select your starting deck for any arena (not supported for challenges). For that, you can select up to 4 common objects (1-cost) and up to 1 rare object (3-cost). With the added constraint that you cannot start with more than 2 of the same object.Comment from Steve: I hope this feature will ensure more strategic planning even before the game and ease the discovery of all the families!Speedrun TimerA timer has been on the score recap.The timer will only appear when you win a run. The timer will display "New record" if you've gotten a faster time.Speedrun timer tracking has been started with this update and is not retroactive.Comment from Steve: Speedruns incoming?SteamdeckWe are glad to announce that Steve's Warehouse has been officially Steam Deck verified!Steam Community itemsCommunity items have also been unlocked!Quality of life improvementsYou can now press Space or LT/L2 to skip the typist animation in the Gold Recap pageGold, health, round, score objective, score and number of deleters have been added to the Arena page, allowing you to check them from the shop/passive shop.All Left-side back arrows in pages have been replaced by a cross on the right-side.Comment from Steve: This change might perturb you at first, but once used to it, it will just be better, creating continuity in-game between the buttons on the right an...Read full article on Community Announcements (Bojack)AnnouncementsOfficial
New languages available!
Hello Steve!We want to thank you for the 7,000 copies sold in one week! To celebrate, I have had the game translated into Spanish, Italian, Brazilian Portuguese, and Japanese! We deeply thanks our amazing translators!SteveRead full article on Community Announcements (ImPaul)






