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Watch trailer on Steam ↗UNDEFEATABLE
Smelly Games · Published by Smelly Games
Last updated 28 Sept 2026
Accurate gunplay, high-speed movement with lots of expression, and character customization. What more could you want in an arena shooter, and what more does it take to become UNDEFEATABLE?
Action, Indie, Free To Play, Early Access · More free games
Experience lightning-fast action and versatile gunplay as you customize your character to become UNDEFEATABLE. Explore the depths of this indie, free-to-play game with early access.
About this game
Schmove like never before! Mech-Pilot shooters, and rogue-like deck builders WISH they could feel this good. We've combined movesets from some of the best late-90's 3D-platformers and arena shooters together for exhilarating, expressive movement.
Join us for playtests! Tell us what you think! Suggest features!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows
- Graphics: A Graphics Card
- Network: Broadband Internet connection
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
All About Sub Weapons! Beta 1.5
Sub Weapon Collision Fixes: We’ve fundamentally changed the ways sub weapons interact with players. Sub weapons will no longer exist on the same collision layer and affect player movement. In the past there were occasional bugs caused by this oversight, such bugs include but were not limited to: flying off the map after being direct hit with a ReconKunai or Cleaver, being pushed by a StickyGrenade hitbox after being stuck resulting in unintended and unintuitive movement, riding on top of or jumping off Rockets, Endzones doing damage after their initial bounce, etc With this change we are able to specifically disable Sub Weapons from colliding with their owners, this will fix weird issues specifically when throwing Rockets, they should never collide with the throwing player. Wall Run Changes: We’re still not exactly which direction we want the WallRun perk to go but here are the current changes: ⯅ Universal wallrunning is buffed significantly, gravity reduction while wallrunning 28.57% → 66.67% ⯆ Perk wallrunning has been changed to start reducing gravity instead of negating it entirely, gravity reduction while wallrunning 100% → 87.5% ⯅ Perk wallrunning now grants speed at the rate of 8 units per second, costing 12 stamina per second These changes better align the WallRun perk to be a movement perk that grants an exclusive stamina ability, we hope you enjoy the changes and look forward to hearing your feedback! Balance Changes: ⯅ increased Rocket velocity from 60 to 120 ⯅ increased throw force of OmniBeacon 35 → 65, increased gravity scale of OmniBeacon 1.0 → 1.5 ⯅ increased throw force of FragGrenades 35 → 65, increased gravity scale of FragGrenades 1.0 → 1.5 ⯅ increased StickyGrenades contact damage 0 → 35, ⯅ increased StickyGrenades explosion damage 60 → 70 These sub weapon changes aim to make Rockets, OmniBeacon, and Grenades more consistent options. the increased throw force will help hit targets from further away, in the case of FragGrenades and OmniBeacon the...Read full article on Community Announcements (Dream!)AnnouncementsOfficial
Beta 1.4 Released
New Weapons Crow: This mysterious relic from the past doesn’t deal much damage, but it makes up for it with insane firerate. With a unique hair trigger, this gun has no limits to it’s firerate. A true gunslinger will decimate lobbies with speed with this weapon, but it’s low ammo count will betray you if you are not worthy. New Weapon Type Blasters: Blasters are a new type of spread weapon in UNDEFEATABLE. Blasters all have unique spread patterns and spread multipliers that don’t change. Additionally all blasters will also fire a projectile straight down the center, there’s also no falloff so even if you’re far away you can go for one pellet shots. Right now we’re adding three different Blasters. The Condor, Trident, and Maul. Condor: this double-barrel blaster can quickly decimate foes up close. its got a moderate spread pattern and insane firerate, however you only get two shots before you need to reload. Avoid shooting pots to fill back up on stamina, instead pick a human target! With a massive pellet count you’re sure to refill your stamina with bodyshots. Trident: A tight cross shaped spread pattern makes this blaster the best for dealing with midrange foes. its got incredible power but a low ammo count and a brutal reload. Aim center of mass whether the opponent is upright, or oriented sideways in a dive! Maul: The perfect Blaster for dishing out damage quickly at close range, it’s fully automatic receiver isn’t as fast as the Condor’s hair trigger, but it more than makes up for it in damage and ammo count. versus semi auto guns: get close. But against other blasters, you can keep your distance and rely on your powerful center firing shot. New Sub Weapons Throwing Knife: Think Recon Kunai without any location effect, throw a knife that instantly kills anyone it comes it contact with. if it hits the level geometry it becomes a platform you can stand on! ReaconBeacon: Love the recon effect of the kunai but hate waiting for to to charge up? This sub weapon deals ...Read full article on Community Announcements (Dream!)Patch NotesOfficial
Alpha 7.0 Released!
Added Perks to the game. Perks are selectable from the settings menu and reset when you die. choose between Flutter, DoubleJump, Wallrunning, Regeneration, Deft Hands, and my favorite, being fat! also updated a lot of the sounds for the game, boot it up and test them out! also added a brand new text chat feature, press enter in game to send a message to the people playing in the lobby with you!Read full article on Community Announcements (Dream!)






