
Screenshots

Watch trailer on Steam ↗Super Pixel Merge Balls
Igor Silva · Published by Igor Silva
Positive — 100% positive (10 reviews) · 8 achievements
Last updated 28 Sept 2026
A relaxing merge game about creating bigger and bigger pixel balls. No timers, no pressure — just satisfying combinations, cozy vibes, and the pursuit of a new high score.
£4.17
Lowest price we've ever recorded
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Price history
Indie, Casual · 2024 · More under £5 games
Dive into Super Pixel Merge Balls, where you combine smaller balls to create larger ones in a laid-back, casual setting. Developed by Igor Silva, this 2024 release offers a tranquil gaming experience focused on achieving higher scores at your own pace.
About this game
Relax, Merge, Repeat
Super Pixel Merge Balls is a cozy and satisfying puzzle experience about combining colorful pixel balls and discovering what comes next.
There are no complicated mechanics to learn and no pressure to perform. Simply drop balls, create merges, and enjoy the rewarding feeling of watching your collection grow as you chase a new personal best.
Whether you’re taking a short break, listening to a podcast, or winding down after a long day, Super Pixel Merge Balls offers a relaxing experience that’s easy to pick up and hard to put down.
Features
• Relaxing and satisfying merge gameplay
• Simple controls that anyone can learn in seconds
• Charming pixel art visuals
• Endless progression and high-score chasing
• Perfect for short sessions or longer, laid-back play sessions
• Great companion for podcasts, music, or a quiet moment to yourself
Every merge feels rewarding. Every run feels different.
Just one more merge.

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8
- Processor: 1.2GHz (2CPUs)
- Memory: 512 MB RAM
- Graphics: VRAM 256Mbyte
- DirectX: Version 9.0
- Storage: 75 MB available space
Recommended
- OS: Windows 10, 11
- Processor: 2GHz
- Memory: 512 MB RAM
- Graphics: VRAM 500Mbyte
- DirectX: Version 9.0
- Storage: 75 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Making Every Merge More Satisfying!
Hey everyone!I’ve been giving Super Pixel Merge Balls some love lately, focusing on one simple goal: making every drop and merge feel better.This update brings a fresh layer of polish to the game, with new visual feedback, improved controls, and lots of little details that make each run feel more satisfying.✨ More satisfying merges Balls now have new sticker-style shadows and a punchier pop animation when they merge, giving every combination a little more impact.🔢 Better score and combo feedback Scores now react when you earn points, with +N popups and Nice!, Great! and Amazing! combo messages rewarding consecutive merges.🎯 Better aiming and controls Mouse and keyboard controls have been improved, along with a new drop guide that shows where your ball is headed and fades when it reaches the first obstacle.🎨 A more colorful look The backgrounds now use a selection of curated color palettes, giving each run some visual variety while keeping everything cohesive.The core of Super Pixel Merge Balls is still the same simple drop-and-merge experience — but now every drop, bounce, merge and point feels a little more alive.Thanks to everyone who has played the game and shared feedback. ❤️And I’m not quite done yet… 👀Have fun merging!Read full article on Community Announcements (igorgon1)Patch NotesOfficial
GOOAL!!! It's World Cup time!!!
⚽ It's World Cup Time!I know... the World Cup has already been going on for a while. But as a Brazilian, a football fan, and a gamedev, I just couldn't let it pass without doing something special.During the World Cup, the football balls have received a special makeover! Every country that has won a World Cup now has its own unique sprite.The World Cup champions are:CountryTitlesSpecial SpriteBrazil5 timesItaly4 timesAlemanha4 timesArgentina3 timesFrance2 vezesUruguay2 timesEngland1 timeSpain1 timeKeep in mind that this is purely a visual change. You can still merge football balls with different designs— even if that feels a little cursed. 😅I hope you enjoy the new artwork! Let me know in the comments which one is your favorite, and which other countries you'd like to see represented in the future.Other UpdatesSome players mentioned that the new box artwork made it harder to distinguish the side boundaries. Because of that, I'm working on a customization system that will let you choose between the classic and the new box art, as well as additional box themes.That feature will take a little more time to finish, so for now I've adjusted the colors of the new box to make the boundaries easier to see. Let me know if it feels better!I also added a small splash screen when the game starts. Nothing too fancy, but hopefully it'll help you remember your favorite gamedev... haha. (Let me dream. 😄)Bug FixesI also fixed a couple of small issues you may not have even noticed:Fixed an incorrect shadow effect on the new fonts.Fixed an issue where the background movement could occasionally become desynchronized.That's it!I hope you enjoy the update, and have fun playing Super Pixel Merge Balls!See you next time!Read full article on Community Announcements (igorgon1)AnnouncementsOfficial
Interface and pixel art improvements
Update Notes – Super Pixel Merge BallsHello everyone!So... I originally made this game back in 2024 with no big expectations and absolutely zero experience hahaha. Since then, I've discovered a lot of new tools, met some amazing indie developers, and learned a ton.With that in mind, I'm coming back to update Super Pixel Merge Balls and make it even more fun to play.This new update brings UI improvements, redesigned ball sprites, and a few other changes.UI ImprovementsMost of these changes came directly from player feedback.Ball Evolution GuideI've added a visual guide to the UI showing the evolution order of the balls. This makes it easier to plan your moves and helps avoid those moments where you forget which ball will appear after merging two blue ones (for example) hahaha.Improved Fonts & TextSince releasing SPMB, I've been working on another project and learned a lot more about text rendering in Unity (the engine I use). One of those things was text styling, so I gave the game's fonts a little makeover to make everything look nicer... or at least I tried hahaha.Improved Ball SpritesI'm definitely not the world's greatest pixel artist, but I've improved a bit since then. I added some lighting and shading effects to the ball sprites, and even though it's a simple change, it gives the game a much fresher look. :DBefore:After:New Top Limit IndicatorI also added a line at the top of the play area to clearly show the maximum height. If the balls reach that line, it's game over. Hopefully this will prevent those unexpected "Wait... WHAT?!" game over moments hahaha.Redesigned Play AreaThe box where the balls fall has also received new artwork and is now a little wider. Let me know what you think about the new design!Along with that, I rebalanced the gameplay by increasing the play area's size and adjusting the ball sizes to create a more enjoyable pace.Controller Support RemovedThis is one change that not everyone may like.I noticed that pretty much everyone was playing...Read full article on Community Announcements (igorgon1)






