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Lullaby in Dreams

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Lullaby in Dreams screenshot 1
Weihnachtszeit trailerWatch trailer on Steam ↗

Lullaby in Dreams

Airton Flores · Published by airtonflores.com · Official site ↗

1 user reviews — 100% positive (1 reviews) · 2 achievements

Last updated 28 Sept 2026

An adventure game project for children. A cave-in in a dungeon begins an adventure in an unknown land, for some an isekai, for the others an adventure in search of answers.

ESRB e

£0.89

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £0.89 · Highest: £0.899 Oct 2026

Adventure, Indie, Casual · 2024 · More under £5 games

Explore unknown lands and seek answers after a cave-in in Lullaby in Dreams, an indie adventure game designed for young players.

About this game

Lullaby in Dreams is an adventurer game aimed at children, with an emphasis on CGIs to tell the story. Inspired by classics from the 90s, the game was designed to have a low poly look using current production methods.

The player will face challenges with traps and mysteries, through an isekai, unlocking skills and discovering hidden secrets, all in the midst of a game of intrigue and trying to find his sisters.

Input method: Keyboard + Mouse: Mouse to move the camera, WASD for movement. Shift to run, space to jump. Talk to NPCs by pressing E.

Language: The game automatically changes the language according to the system language, with English being the default language.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: I3
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400
  • DirectX: Version 11
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 11
  • Processor: I5
  • Memory: 24 GB RAM
  • Graphics: GTX 1650
  • DirectX: Version 11
  • Storage: 4 GB available space

Supported Languages

English, German, Simplified Chinese, Korean, Japanese, Portuguese - Brazil, Russian

Latest news

  • AnnouncementsOfficial

    Future Updates.

    Hey everyone, how are you all doing?This is an announcement focused on the future of the project.The project is being migrated to the new Unity Engine version 6.3; it was previously on version 2022. The new content is under development and will be available soon. However, even with the migration, some details of the base game need to be manually updated, and the time I set aside for this was in December, when I spent 20 days restoring the backup files and updating the project to the new engine version with modern features. With the new migration, some points that were not deactivated will be reactivated while others will be added:Activation of cutscenes already present in the project;Addition of modern controllers, for example, gamepad;Manual language selection, currently it depends on the operating system;Optimization of the compilation process, reducing the game size;Pause menu allowing for settings; Cleanup of unnecessary files;Among other details.This will still take some time.The next update, "Rocket Kakau," will be available as soon as possible, a new playable stage, just a matter of patience. This update was scheduled for 2025, however, you know how busy life is.To begin this migration, we will start with temporary changes to the project structure, which may be a little annoying for you, but it will be the best way to deliver the new content while the base is being ported. The initial menu will be transformed into a separate project which will request access to the base game file, similar to what happens now, but with a structure that allows us to deliver the new content while we update.🚀
    Read full article on Community Announcements (Flores)
  • Patch NotesOfficial

    Att 1.0.8.1

    Update 1.0.8.1 is ready and will be live soon.Russian language added.Fixed the Portuguese text in the ESC menu.Added Kakau scene that was in the script and deactivated after the teleport.Adjusted the CGI Teleport lights.
    Read full article on Community Announcements (Flores)
  • AnnouncementsOfficial

    Christmas Time - Weihnachtszeit

    While the second act of the story is not yet published, we are preparing a small update for Act I. We have added the first loading screen of the game, named Weihnachten, as free DLC. We are also working on the Rocket Kakau - Spin Off adventure, which will be released along with the fixes for two bugs in the original First Dream - Act I version. The first bug was my mistake; I didn't recompile the project, only updating the scripts, and an engine setting left the platform white. This relates to the bear bug, which associates the Navmesh with this platform and places it in a higher terrain location than it should be. As for the second bug, well, a creature escaped from Lullaby in Dreams - First Dream, and I'm looking for a way to build something to take it home.I ended up finding this small house while the ship's systems backup was being restored. The loading screen is designed for accessibility, so using one of the most common keyboard, mouse, or Xbox controller clicks will close it, provided the cursor is free.
    Read full article on Community Announcements (Flores)
  • Patch NotesOfficial

    26.04.2024

    Bug fix related to Navmesh
    Read full article on Community Announcements (Flores)

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