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Cast or Pass

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Cast or Pass screenshot 1
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Cast or Pass

Jake Terpening · Published by Jake Terpening

Content notice: Wizards talk trash and throw fireballs in a fight to the death. Pixel art so it might be fine but better safe than sorry.

1 user reviews — 100% positive (1 reviews)

Last updated 28 Sept 2026

Battle your friends in a real time card game where wizards sling spells at each other. Has a unique spot as something in between a card game and a fighting game. Games usually take 1-5 minutes, depending on the characters that get picked.

Early AccessDJCTQ 14PvPFull Controller Support

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £1.69 · Highest: £1.696 Oct 2026

Indie, Strategy, Early Access · 2024 · More under £5 games

In Cast or Pass, wizards clash in rapid fire matches that last just minutes. Choose your spell-casting wizard and face off against friends in this innovative indie strategy game.

About this game

Cast or Pass started as a game jam project that I thought was a ton of fun and tried to make into a full game. Pick a character with a pre-built deck of spells that you can use to battle against your friends. Game is in real time with each card being balanced between power and cast time. Decks are only shuffled once at the start so you can try to gain an advantage by figuring out when your opponent has no defensive spells and throwing out your strongest magic to punish those openings.

I've found that this game has a bit of a learning curve where players will start out by just throwing out spells and trying to overwhelm their opponent. People are kind of slow to change of that strategy because you get a little worse if you think about your cards too long, but it's an important step to take to become a master and be able to throw out spells both quickly and strategically, so don't get discouraged.

I've got a bunch more characters with new spells on the way but I get bottle-necked by the art and sound for them, so they won't be out for a bit, but just know that they will come.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows10
  • Processor: X64 architecture with SSE2 instruction set support
  • Memory: 90 MB RAM
  • Graphics: DX10
  • Storage: 90 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: X64 architecture with SSE2 instruction set support
  • Memory: 90 MB RAM
  • Graphics: DX10
  • Storage: 90 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Cast or Pass 0.17.1

    Room 30 is once again the boss instead of a second trial room
    Read full article on Community Announcements (Nardgo)
  • AnnouncementsOfficial

    Cast or Pass 0.17

    The Library has been massively updated. Now, not only can you view all the cards in the game, you also can view adventure enemies and their decks, multiplayer wizards and their decks, and adventure tomes and their spell lists. I'll talk a bit more about this when I get to the updates on adventure card rewards.--There is a new adventure event, the record room. You will have the opportunity to fully reorganize your deck.--I reworked the way adventure card rewards work. Previously, I put a weight on every individual card that you could get from a combat. I now have a master list of cards that have a sort of rarity value on them. Enemies now have weights on what rarity of cards they give. I also made it so that when you are getting a card reward, their will be a weight on attack, defend, or buff cards. This was mainly due to the fact that their are significantly more attack cards than defend cards, but it often can be bad for deck ordering to have to many hands without a defend, so I wanted to make it easier to get defend cards. Certain enemies will more heavily weight towards certain types of cards. You can check an enemies card rewards preference in the Library. Enemies still have unique cards that they can give as rewards. Some times these unique cards will be in the general pool as well, but they will be more likely to appear if they are listed as a unique card.--Lastly I believe I fixed the bug that would cause the deck to get stuck with a backwards card and stop updating forcing you to play blind. I also fixed the bug where if new cards were added to the top of your deck, it would not show them until the spellbook fully flipped the page. Let me know if either of these bugs still pop up though.
    Read full article on Community Announcements (Nardgo)
  • Patch NotesOfficial

    Cast or Pass 16.4

    Fixes to Zombie Wizard and Portal Mage.
    Read full article on Community Announcements (Nardgo)
  • Patch NotesOfficial

    Cast or Pass 16.3

    I forgot to add barrage to the library
    Read full article on Community Announcements (Nardgo)
  • Patch NotesOfficial

    Cast or Pass 16.2

    Pass was only added every other time through the deck
    Read full article on Community Announcements (Nardgo)

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