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Phyto

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Phyto screenshot 1
Phyto trailer en trailerWatch trailer on Steam ↗

Phyto

aXelis · Published by aXelis

9 user reviews — 100% positive (9 reviews) · 11 achievements

Last updated 28 Sept 2026

Grow and evolve 32 different plants in this tower defense! Unlock new skills an units by finding seeds throughout 100 levels. Replay each map as much as possible, to push the challenge and rewards even further!

DJCTQ 10
-25%

£4.41

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£4.41£5.89

Price history

4 Sept 2026Lowest: £4.41 · Highest: £4.419 Oct 2026

Indie, Strategy, Casual · 2024 · More under £5 games

Discover the strategic fun of growing and evolving plants across 100 levels in Phyto. Experience the unique blend of casual play and deep strategy as you unlock new abilities for your botanical army.

About this game

Defend the Tree of Life from hordes of Nibblers that surge along the paths! To do this, you can grow plants of all kinds to eliminate the threat. Meet the simple leaf that crushes, the slowing roots or even the thorns which hurt or carnivorous plants devouring armor. You can choose, depending on the situations, what will be the best weapon to use!

You will have to go throught 8 biomes, crossing jungles, swamps, deserts and more...

You will have access to 5 main types of plants, which you can then mutate into more powerful versions!

A mutation keeps all the bonuses of its previous versions. You will be able to adapt your battlefield by specializing each of your shoots, without losing the benefits of the basic versions!

In addition to classic plants, you will be able to use the power of an active skill you can trigger on the field! Store pollen so you can use it and add different effects to this area of ​​effect, depending on what flowers you grow!

You can upgrade your plants in the garden and make them stronger and have new capacities!

Each map contains a seed that need to be released from rocks, unlocking new plants, bonus maps or the possibility of pushing further the bonus on all maps. This bonus objective will sometimes require you to mobilize your forces elsewhere than on enemies directly, plan carefully!

Replay old maps to push further the rippening and choose your challenge level, making the game harder and harder, but with more rewards!

This game is entirely made by a human, without any help from generative AI. May it be for graphic or music production, engine development, or whatever other part, it is important to me to give a personnal production, from a human to other humans.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7,8,10 64 bit
  • Processor: Intel Core i5 6400
  • Memory: 6 GB RAM
  • Graphics: AMD X8 FX-8300
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX 11 compatible

Supported Languages

English, French

Latest news

  • AnnouncementsOfficial

    Steam success and others

    Steam successPreviously not implmented, Steam success are coming in this update!The number of Nibblers you kill, the highest challenge level you beat or even being able to finish a game without letting a creature get to your fruit with at least 100 shield... New challenges to overcome!If you have already played, most of the success are retro-tracked. It means that your actual progression will be kept and all associated success will be unlocked at the first opportunity.Meta progression and balanceThe power of purchased garden upgrades has been significantly increased, reinforcing the importance of meta-progression. Upgrading a plant now has a greater impact and makes it even stronger, a feeling that was previously mixed.Map ripening objectives, particularly at high levels, have been revised downwards, to offer shorter games and give more impact to the bonus objective.Miscellaneous fixesI took the opportunity to fix some minor bugs and install a better version of Unity.
    Read full article on Community Announcements (axelis)
  • Patch NotesOfficial

    Maps collisions fix

    Some collision fixed in maps 68+, that prevented some spots te be free for new plants
    Read full article on Community Announcements (axelis)
  • Patch NotesOfficial

    Sounds and interface fix

    Sounds management change: no more too much sounds at the same time and music isn't turned off when a lot of sounds are at the same time Change and upscale the " can attack flying units", to make it more readable and understandable Fix in battle descritpion pop up, that was under some elements Up the base biomass value of flying creatures but decrease the value added with the battel difficulty
    Read full article on Community Announcements (axelis)
  • Patch NotesOfficial

    Creatures skill balance

    Fixed maths for temporary acceleration and slow Special abilities of healers and lords are activated less often and for a shorter amount of time, to balance the creatuers skills power increase
    Read full article on Community Announcements (axelis)
  • Patch NotesOfficial

    Fixes and visual effects

    Biomass value increase of flying creatures with difficulty progression has been lowered Fixed the pollen skill being able to be used again before the previous one has been layered down Fixed the target of the pollen skill being unable to get over a limit on the ground Fixed the creature sepcial power (heal, speed up, etc...) multiplicator with the game progress Change the creatures damage visual effects, hit received by plants or pollen area are more visibles
    Read full article on Community Announcements (axelis)

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