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Project Soulflow

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Project Soulflow

YourAverageOtter · Published by YourAverageOtter

1 user reviews — 100% positive (1 reviews) · 6 achievements

Last updated 28 Sept 2026

You're escaping a lab, you just have to hope you escape before they find you...

Early AccessDJCTQ 10Co-op

£2.49

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.4911 Oct 2026

Action, Indie, Early Access · 2024 · More under £5 games

Navigate through tense corridors as you race for freedom in Project Soulflow. Developed by YourAverageOtter and set for release in 2024, this intense indie action experience challenges your survival skills.

About this game

Soulflow is an escapist horror game, escape the cursed laboratory under the watchful gaze of the VSP, finding out about their past as you progress through the facility. You are an experiment yourself, cursed to walk the boundary between our world and the soul world, flicking between them as you see fit. Of course, you don't just hide from the infernal creations of the VSP all the time, you can use old trapping technology to lock them in place temporarily, making your escape easier.

Take the role of a group of VSP engineers with your friends, fixing the containment units in the multiplayer mode, all the while being chased by the ever-growing hoards of monsters.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10+
  • Processor: 10th Gen I5+ / Ryzen 3+
  • Memory: 2 GB RAM
  • Graphics: integrated graphics on above mentioned processor or dedicated graphics card
  • Storage: 2 GB available space
  • VR Support: none yet - hopefully in the future
  • Additional Notes: this game isn't very CPU/GPU intensive so you should be fine no matter what you use

Recommended

Recommended:
  • OS: Windows 10+
  • Processor: 11th Gen I5+ / Ryzen 5+
  • Memory: 4 GB RAM
  • Graphics: any dedicated graphics card that isn't a literal potato
  • Storage: 2 GB available space
  • VR Support: none yet - hopefully in the future

Supported Languages

English

Latest news

  • Patch NotesOfficial

    minor bugfixes

    some minor bugfixes, including some navmesh fixes and text fixes
    Read full article on Community Announcements (YourAverageOtter)
  • Patch NotesOfficial

    controller update micropatch

    the game works with controller now! various text has been changed to make the game easier for noobs
    Read full article on Community Announcements (YourAverageOtter)
  • Patch NotesOfficial

    Project Soulflow HD update

    after people playing it who said it was too confusing, I finally fixed the game up to make it easier for everyone, especially new players! MAJOR CHANGES added bloody text on the walls that guides you through the start of the game added proper stealth, as well as fixing up the buggy raycasts (it's a wonder they used to work at all) so vision works flawlessly now added post processing to the menus added the ability to turn your torch on/off using "R", which makes you impossible to see by monsters (they can still hear you) made crouching make enemy's hearing much lower, so you can sneak right past them added music to the end screen fixed the map and sensitivity issue in the second level changed the large cog room's soul switch to make a bridge instead of floating platforms the big one - next update will hopefully include a level editor!
    Read full article on Community Announcements (YourAverageOtter)
  • Patch NotesOfficial

    PROJECT SOULFLOW: SHARED SUFFERING

    After 4 months of development, the multiplayer update is finally here! CONTENT: Explore the randomly generated maps with your friends, fixing the containment units to contain the abominations VSP has created! Escape the facility car park in the second story level, with the new enemy "gremlin" joining the chase to hunt you down as you run from the VSP corporation ACHIEVEMENTS: finally, the game has achievements! these entail: Escapist - escape the lab On the Run - escape the facility car park A Quick Performance - beat the first level in under 175 seconds Car Chase - beat the second level in under 150 seconds Here we go... - attempt the first level Shared Suffering - fix 3 containment units in the multiplayer mode BUGFIXES: glitch with the player model moving around in soul mode fixed, as well as a change to the player model glitch which made you teleport under the map and be unable to move upon going into soul mode was fixed QOL/balancing fixes with minor adjustments to object positioning fixed bug with the object sets script which made the hammer never spawn, making levels impossible to complete
    Read full article on Community Announcements (YourAverageOtter)
  • Patch NotesOfficial

    PROJECT SOULFLOW: SHARED SUFFERING UPDATE

    After 4 months of development, the multiplayer update is finally here! CONTENT: Explore the randomly generated maps with your friends, fixing the containment units to contain the abominations VSP has created! Escape the facility car park in the second story level, with the new enemy "gremlin" joining the chase to hunt you down as you run from the VSP corporation ACHIEVEMENTS: finally, the game has achievements! these entail: Escapist - escape the lab On the Run - escape the facility car park A Quick Performance - beat the first level in under 175 seconds Car Chase - beat the second level in under 150 seconds Here we go... - attempt the first level Shared Suffering - fix 3 containment units in the multiplayer mode BUGFIXES: glitch with the player model moving around in soul mode fixed, as well as a change to the player model glitch which made you teleport under the map and be unable to move upon going into soul mode was fixed QOL/balancing fixes with minor adjustments to object positioning fixed bug with the object sets script which made the hammer never spawn, making levels impossible to complete
    Read full article on Community Announcements (YourAverageOtter)

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