
Screenshots

Watch trailer on Steam ↗FREAKHUNTER
goop lord · Published by goop lord
Very Positive — 96% positive (145 reviews) · 7 achievements
Last updated 28 Sept 2026
A dungeon-crawler-rail-shooter-action hybrid for sickos. Blast FREAKS into pieces with juicy non-traditional FPS gameplay!
£3.39
Lowest price we've ever recorded
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Price history
Action, Indie · 2024 · More under £5 games
Embark on a frenetic journey as you blast through hordes of FREAKS in FREAKHUNTER, an intense action-indie game from goop lord. Dive into a hybrid of FPS and dungeon crawler elements released in 2024 for an unforgettable adventure.
About this game
FREAKHUNTER is a dungeon-crawler-rail-shooter-action-hybrid for sickos, developed on vibes, and created as an exercise in actually finishing a video game. It's inspired by early FPS games like SILENT DEBUGGERS on PC-Engine and Shadow Over Innsmouth on Virtual Boy.
It'll probably take a little under two hours to reach the end.
True HUNTERS wield a controller - although mouse and keyboard are supported!
FEATURES!
- Navigate 24 grid-based levels with smooth, slick movement!
- Obliterate nasty FREAKS with 4 different juicy weapons!
- Find special items to outsmart the FREAKS and shake up encounters!
- Travel across 4 distinct worlds!
- Experience a slightly blurry upscale of a 640x480 image with unfiltered textures!

WHAT PEOPLE ARE SAYING:
- "intimidating"
- "i've straight up never been motion sick from anything before"
- "its' REALY COOL,"
- "actually it's cubivore kileak: the blood"
- "confusing"
- "why does this feel like you put a voodoo card into a pc98"
- "really devious"
- "doesn't even let you get gay married 0/10"

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 (SP1+)
- Processor: x86, x64 architecture with SSE2 instruction set support.
- Memory: 1 GB RAM
- Graphics: DX10, DX11, DX12 capable
- Storage: 400 MB available space
Supported Languages
Latest news
Patch NotesOfficial
THE "DON'T SAY I NEVER DID NOTHIN FOR YA" ONE YEAR FREAKIVERSARY MINOR UPDATE
Thank you all so much for playing FREAKHUNTER! It's been crazy to see people actually playing and enjoying something I made, and I look forward to finding the time to devote to a new project in the nearish future. I'll cut to the chase: Since it's been just about a year since the game released on Steam, I thought it'd be appropriate (read: I finally got brave enough) to re-open the project file and fix some of the issues with the game that I felt were most egregious. Here's a changelog: Added new options as requested by some wonderful itch.io supporters: GAMMA - if the ingame 3D tunnel graphics are too dark! FULLSCREEN MAP STYLE - added an option (enabled by default) to keep the fullscreen map stationary. SWAP TURN/STRAFE INPUTS - For keyboard freaks who want a more conventional blobber-style control scheme. Fixed (for real this time, definitely, surely) an issue where the FLAKWAVE weapon sometimes damaged the player when fired. Minor performance improvements, especially in levels like 3-5 which ran embarrassingly poorly. Sorry about that. Changed the map colors to be a bit more readable. Increased speed of text crawls. Added the ability to skip text crawls, as well as explicit response to button presses during text crawls. Added a few ammo pickups to 3-2, 3-3, 3-4, 3-6, and 4-4 to smooth the difficulty curve. Added a couple more death quips. Love you all. Been a weird year for me. Gonna be an even weirder one. xoxoxoxo, becky "goop_lord" goopRead full article on Community Announcements (goop)






