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BURN IT ALL DOWN

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BURN IT ALL DOWN

Newforge Entertainment · Published by Newforge Entertainment · Official site ↗

Last updated 28 Sept 2026

Sneak around and BURN IT ALL DOWN! Use everything at your disposal to target key political figures and structures as you fight to free the people of New London from the oppressive grip of the Puppet Master in this Orwellian-inspired VR immersive sim.

Free to PlayComing SoonDJCTQ 14VR

Free

View on Steam

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Action, Indie · 2026 · More free games

Sneak through New London, burning down key targets and evading the Puppet Master's grasp. An action-packed indie adventure awaits in this Orwellian-inspired VR experience from Newforge Entertainment.

About this game

Immersed in the bleak aftermath of nuclear war, sneak your way through the dystopian streets of New London, shackled under the iron fist of the Puppet Master and his merciless regime. Your sole objective: Burn it all Down.

The year is 1986. New London has fallen to the One-Eyed Dominion, a cult-like totalitarian state ruled from the shadows by the enigmatic Puppet Master. Infiltrate the city and employ every means necessary to dismantle their power structure one step at a time. Take aim at key political figures and structures, and peel back the layers of control to answer the question, Who is truly pulling the strings?

Will you be the catalyst for change, or will the people of New London falter before the Puppet Master and succumb to his darkness forever?

  • Wield a unique arsenal of incendiary equipment to wreak havoc on the enemy, from Molotov cocktails to cannisters of oil, unleash the fire-bug within.

  • A versatile fire system - Approach each encounter from a new angle, using flames to manipulate, control, and devastate your enemies.

  • Explore hand-crafted environments - Danger lurks behind every corner. Will you go by undetected or go out with a bang?

  • Reactive enemies that will hear you coming, dodge your attacks, and stalk your every misstep.

  • Eliminate your enemies with precision. Take to the shadows or come out guns blazing, the choice is yours.

  • An expansive sandbox that allows for player expression - Use any object you can get your hands on to deal whatever carnage you see fit. Blast your enemies with a double-barrelled shotgun, or see how far you can get armed with nothing but a wheel of cheese. Your playstyle defines the carnage.

System Requirements

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Minimum

Minimum:
  • OS: 7/10/11
  • Processor: i5
  • Graphics: 1080
  • Storage: 1 GB available space
  • VR Support: Rift, Quest, Quest 2, Quest 3, Valve Index

Supported Languages

English*, Simplified Chinese, Japanese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    PUBLIC DEMO v1.09

    PUBLIC DEMO v1.09 CHANGELOG: Additions: Added Functional Security Cameras (will spot player and alert enemies) Security Cameras can now be destroyed/brokenBug Fixes + Minor Changes: Fixes to items being saved/loaded Added grace period for playerhealth on load Various other bug fixes and quality of life improvements Have any feedback or ideas? Join the Discord and let me know!
    Read full article on Community Announcements (Squidge)
  • Patch NotesOfficial

    Public Demo Update

    PUBLIC DEMO v1.01 to v1.08 Whats new, whats changed, and whats on the horizon!CHANGELOG: Additions: Added Healing Item (Medical Syringe) Added Low Health Indication (red screen flash w/SFX) Added visual indication above enemies heads to show what state they're in Added End Game Room (removed clunky and hard to use hand menu for end of level) Food is now edible and can heal the playerBug Fixes + Minor Changes: Fixed bug causing players to lose grip of objects on Valve Index Fixed dead bodies not being detected by other AI Fixed pause menu jitter and freezing when pausing/resuming Eliminated weird head and hand jitter bug (would rarely appear after a few minutes of play) Zippo Lighter Flame now appears in both eyes Lowered vent and added box in vent room of Jail level Reworked end sequence for Jail scene to eliminate bugs and weird edge cases Reworked level unlock progression, should now correctly save level progress Increased AI vision angle from 70 to 85 degrees and range from 10 to 12 metres Tweaked detection times Various other bug fixes and quality of life improvements Whats to come: Plenty more quality of life features are currently being implemented. More features are also being worked on, such as the addition of breakable security cameras that will spot the player and raise an alarm if not evaded or destroyed. More content is being developed for the early access release of the game, with feedback and suggestions being implemented along the way. Have any feedback or ideas? Join the Discord and let me know!
    Read full article on Community Announcements (Squidge)

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