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玩具帝国 Toy Empires

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玩具帝国 Toy Empires screenshot 1
2024新年预告片 trailerWatch trailer on Steam ↗

玩具帝国 Toy Empires

二维公民 · Published by 二维公民 · Official site ↗

Last updated 28 Sept 2026

Toy Empires is a unique fast-paced, micro-management-free real-time strategy game. All you have to do is make the purest decisions and games!

Free to PlayComing SoonDJCTQ 10PvP

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Indie, Strategy, Casual · More free games

Dive into quick strategic decisions in Toy Empires, where pure choices shape your empire. Developed by 二维公民, this unique real-time strategy game offers a fresh take on classic tactics.

About this game

Toy Empires is a unique fast-paced, micro-management-free real-time strategy game. All you have to do is make the purest decisions and games!
Choose which power you like in the world of modern history: make the Ming Dynasty invincible, France sweep across the European continent, or rewrite history and let Byzantium revive Rome? On the battlefield of toys and pieces of paper, anything is possible.
How are workers allocated? What policy is enacted? Is it the military-first policy or economic development? Is it a defensive counterattack or a military force to suppress the situation? These are all questions. ——But it doesn’t matter, because there is no only solution. Only by using tricks can you become victorious!

In Toy Empires you can:
  • - Real-time battles in multiple vivid and beautiful toy papercraft scenes, each map has a unique gameplay mechanism.
  • - Use multiple historical forces from the 13th to 18th centuries to fight, including the Ming Empire, the Kingdom of France, the Byzantine Empire, etc.
  • - Use the historical arms of each force to fight, each of which has unique characteristics.
  • - Develop technology on the rich technology tree and unlock various new technologies to strengthen your power.
  • - Construct a variety of unique buildings to help you defeat your enemies.
  • - Promulgate various historical policies to guide your people.
  • - Cross-platform battles with friends.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 64 bit
  • Processor: Intel i5-7500 / AMD Ryzen 3 1300X
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 Ti (2 GB) / Radeon HD 7850 (2 GB)
  • DirectX: Version 10
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Win 11
  • Processor: Intel i7-8700K / AMD Ryzen 5 3600
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060 (6 GB) / Radeon RX 480 (6 GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Supported Languages

Simplified Chinese

Latest news

  • Patch NotesOfficial

    0.300.5 UPDATE

    Version 0.300.5 Update Log\Reworked the game's physics engine.Reworked the game's enemy-finding mechanism.\Fixed a bug where the fortress's burning oil was ineffective.Fixed a bug preventing watchtowers and fortresses from attacking.Fixed a bug that allowed soldiers to pass through cheval de frise in some situations.Fixed a bug causing incorrect policy values after repeated use.Fixed other miscellaneous bugs.\Improved the charge damage calculation for cavalry (especially heavy cavalry). Cavalry now inflicts impact damage at the moment of engagement, with the damage amount scaling with the cavalry's current speed.Increased the healing effectiveness of Monks and Patriarchs.Decreased the gold gathering efficiency for workers; increased the food gathering efficiency.Reduced the effectiveness of technologies in the Handicraft tech line.Reduced the level 1 bonus of the \ and lowered its cost.Reduced the cost-reduction effect for \'s military buildings.
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  • AnnouncementsOfficial

    The Sovereign's Ascent

    National TierAdded the \ mechanism for all factions. The National Tier is a metric used to control the overall development level of a player's faction. As a match progresses, players can raise their National Tier through a series of proactive actions. The National Tier determines the upgrade caps for a player's technology and buildings. At the start of a match, both opposing sides begin at National Tier 1. If a player meets certain conditions during the game, they can spend a large amount of resources and time to elevate their National Tier. This process is called a National Reform. Players can choose a direction in which to advance their nation's tier. Upon completion of the National Reform, the player's faction will receive significant bonuses related to the chosen direction. The National Tier can only be increased, not decreased. It is only effective for the current match and is not carried over. There are three National Tiers in total: Vassal, Kingdom, and Empire.The National Tier will have the following effects:TechnologyEach technology has a "Required National Tier for Research." Therefore, the National Tier determines the maximum level of technological development for a faction.Researching a technology requires meeting its corresponding National Tier prerequisite. If the current National Tier does not meet the requirement for a technology, it cannot enter the research state.BuildingsThe National Tier determines the maximum upgrade level for a faction's buildings. Before reaching the maximum number of building upgrades allowed for the current tier, players can freely upgrade any upgrade item for any building. Once the limit is reached, the player cannot upgrade any item for any building. The upgrade count is registered when the player initiates the upgrade action, not upon its completion.After a player completes a new National Reform and raises their National Tier, they can upgrade new building items until they once again reach the maximum building upgrade lim...
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  • AnnouncementsOfficial

    Cristoforo Colombo

    New Map: \A brand-new randomly generated map with fog of war has been added!Each time you start the game, roads will be procedurally generated. They might be straight, winding, or even layered like overpasses—be prepared to navigate a true maze!Resources and villages will also be randomly placed. Keep an eye on depleted resource points and make sure to relocate and protect your workers! Of course, this also means you can launch surprise attacks on your enemy’s economy at any time!Now, you can ONLY see areas near your own units, buildings, or villages. Areas shrouded in fog will conceal all enemy movement and construction—so always be alert for enemies emerging from the shadows! A clever commander, however, can use this to their advantage to stage a surprise attack!Other ChangesUpdated Unit PhysicsSpearmen and cavalry now deal more effective knockback to enemies.Adjusted Ranged Unit BallisticsArchers can now fire in a realistic arcing trajectory.
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  • AnnouncementsOfficial

    L'État, c'est moi

    {STEAM_CLAN_IMAGE}/44852188/9b64654941c08a4be3a68df97a19f875135d539c.jpg L'État, c'est moi Update of Version 0.190.1.0 Three newly derived forces have come Ming Dynasty - Factional Court It's the Ming Dynasty with the 【Cabinet】 mechanism. As the emperor of the Ming Dynasty, you will encounter all kinds of officials in the cabinet. You have to try every means to make them work for you and also make them check and balance each other. If the whole court can work together with one heart, then your country will surely endure for thousands of years. France - L'État, c'est moi It's France with the 【Estates General】 mechanism. As the king of France, you have to "elegantly" win over and suppress the three estates. Different attitudes towards the three estates will bring you different considerable benefits, yet overexploiting will also lead to bad consequences. However, no one in the France can say no to you. You are the kingdom itself! Byzantium - The Purple Eagle Rising from the Ashes It's Byzantium with the 【Reviving the Roman Empire】 mechanism. As the Basileus of Byzantium, you can improve the prestige of the empire by completing a series of tasks. Different levels of imperial prestige will bring different bonuses to your empire, and you can also choose to spend this prestige to obtain other effects. The emperor of the Romans will return like lightning and lead the double-headed eagle to be reborn from the ashes! Mechanism Adjustments Units fighting near their own buildings will receive attack and defense bonuses. If they are watchtowers, fortresses, fences or stone walls, the bonuses will be even greater. Now when the Mongols demolish buildings and then rebuild them, they will inherit the original upgrades. Buildings purchased by the Mongols with the Sulde will be automatically fully upgraded after being built. The calculation mechanism of productivity has been adjusted. The building costs have been increased. The costs of obtaining policies, gold and policy slots throug...
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  • AnnouncementsOfficial

    the Mongol Empire launches its conquest!

    {STEAM_CLAN_IMAGE}/44852188/ef62d6e2acc40f706417ba31956b722ab3760d56.png 1. The Mongol Empire is coming! 【Unique effect】 Every time a village is occupied, the number of cavalry reserves +2, the cavalry production speed +10%, and the cavalry supply -10%. The productivity provided by the cavalry is +20%, and the cavalry production speed is +30%. It takes a certain amount of time to demolish a building. After demolishing it, you can build an identical building for free (excluding building upgrades). Cavalry speed +20%, attack power +20%, health +20%. Cavalry speed +10%, attack power +10%. starts with the policy , but the cost of administrative points to obtain the policy is +30%. 【Unique troops】 An extremely cheap cavalry with lower combat effectiveness than ordinary cavalry. A light cavalry that replaces the light cavalry and is faster and has higher attack power. If a unit is killed before the next resupply, no food will be consumed during the next resupply. Replaces heavy cavalry and is a faster heavy cavalry. Instead of cavalry archer, Kheshig will automatically maintain the distance from the current shooting target as the shooting distance. The combat mechanism is the same as that of Qie Xue. At the same time, it provides attack power and speed bonus to surrounding units. Replaces the Khan with greater attack power, health, and range of action. Infantry unit has the same combat effectiveness as the militia, but has more reserves and consumes more supplies. An infantry unit that replaces the Signing Army and is only produced by the Golden Horde. It is slightly stronger than the Signing Army. A long-range siege unit. Cheaper than artillery, takes less time to train, moves faster, but takes longer to fire. 【Unique system】 You can get 1 Sulu Bar for every 4 units you kill, and you can also get Sulu Bars by researching some technologies, which can be used to buy soldiers or buildings. Purchase items are refreshed every 30 seconds, with a maximum of three appearing at a...
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