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Watch trailer on Steam ↗Age of History 3
Łukasz Jakowski · Published by Łukasz Jakowski Games · Official site ↗
Very Positive — 85% positive (18,894 reviews) · 93 achievements
Last updated 28 Sept 2026
Grand strategy wargame where the destiny of Civilizations rests in your hands - will they stand united under your leadership or fall divided in conflict? Journey through the entire saga of human civilization, from its earliest days to the futuristic era, crafting your legacy age by age.
£6.02
£8.99Lowest price we've ever recorded
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Price history
Simulation, Strategy · 2024 · More £5 - £15 games
Experience the epic journey of human civilization in Age of History 3. Lead your empire through ages of conflict and unity, shaping history one era at a time.
About this game
Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes.
Technology
Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History.
Army Composition
The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions.
With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options.
New Battle System
Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range.
The combat results in casualties, the retreat of troops, and the loss of morale.
Manpower
Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself.
Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements.
Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.
Council and Advisors & Generals
Over 90 unique buildings
More advanced economy
48 resources each providing unique bonuses to the largest producers
Civilizations Legacies & Advantages
Laws and reforms
Religions

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows® 7/8/10/11 64-bit
- Processor: 2.7 GHz Single Core
- Memory: 3 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows® 7/8/10/11 64-bit
- Processor: Intel® Core™ 2 Duo 3.0Ghz
- Memory: 4 GB RAM
- Graphics: Nvidia® GeForce™ GTX 460
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Incorporate Vassal - New Diplomacy Action
Added a new diplomatic action: Incorporate Vassal. Spend Gold to begin incorporating your vassal. Provinces will be annexed gradually as long as relations remain favorable. {STEAM_CLAN_IMAGE}/44831059/bdffb9d416d99d1ff537ee932468539d0becc143.png Features: Added a new Incorporate Vassal button in the diplomacy menu. Vassals can be incorporated over time. Requires positive relations with the vassal. Requires a Gold payment to start the process. Provinces are gradually incorporated during the integration process. Added new notifications for: Incorporation started. Province incorporated. Incorporation completed. GameValues: GV_Diplomacy.json INCORPORATE_DIPLO_COST: 30, INCORPORATE_MIN_RELATION: 50, INCORPORATE_COST_MIN: 25, INCORPORATE_COST_PER_PROVINCE: 0.25, INCORPORATE_MIN_PROVINCES: 1, INCORPORATE_MIN_PROVINCES_PERC: 0.05, {STEAM_CLAN_IMAGE}/44831059/6167efcbfd3970662d53fdaef90605fb5950fbab.pngRead full article on Community Announcements (Łukasz Jakowski Games)AnnouncementsOfficial
Gold Advantage Balance
Gold Advantage Balance Reduced the strength of the Civilization advantage "Gold" Reduced values from 150/200/300 to 30/40/50. {STEAM_CLAN_IMAGE}/44831059/e876bcb1855100be2b619c70f9897fc5e3720620.png It provided too much of an advantage and was almost always chosen. Map Province and civilization names now have a white text outline. Province names also have increased opacity for better visibility. {STEAM_CLAN_IMAGE}/44831059/e656a81cba563fcdbaffd1a28059eafd400a63b0.png {STEAM_CLAN_IMAGE}/44831059/4e3acf2950b8b6d3a8408e343e970aeb21c4ca2f.pngRead full article on Community Announcements (Łukasz Jakowski Games)AnnouncementsOfficial
Nuclear Restrictions & Scenario Editor Improvements
Nukes restricted to top 14 Civilizations Nuclear weapons can only be built by the top ranked Civilizations. {STEAM_CLAN_IMAGE}/44831059/53b0ce62f9ddad1093d2ece19f4f99a268d7a784.png You can change the limit By default, only the top 14 civilizations can build nukes. This number can be changed in the options before starting a game. {STEAM_CLAN_IMAGE}/44831059/42784407a3434f70a7fd6e8fca423a77d54d2b50.png Scenario Editor Added a new option: "Assign Neutral Provinces Only". When enabled, only neutral provinces can have their civilization changed in the Assign Provinces menu. Provinces already controlled by Civilizations will be ignored, helping prevent accidental reassignment and making scenario editing more precise. {STEAM_CLAN_IMAGE}/44831059/e20580d06129405a72ec5d16ae1f947c24703158.png Added missing translations Minor bug fixesRead full article on Community Announcements (Łukasz Jakowski Games)Community & EventsOfficial
New White Peace Event Outcome Added
New event outcomes It is now possible to have a white peace outcome. ## The civilization will sign a white peace with all civilizations it is at war with. white_peace=pol ## White peace between two selected civilizations: white_peace2=pol=bohe Example: id=J_areWHITE title=White peace Test desc=White peace with all Civilizations image=49.png show_in_missions=true mission_image=1 only_once=true trigger_and next_and year_over=1442 trigger_and_end option_btn name=Do the White Peace ai=25 white_peace2=pol=bohe option_end option_btn name=Do the White Peace All Civilizations ai=25 white_peace=pol option_end {STEAM_CLAN_IMAGE}/44831059/63fce0643f7c0a1242016df601471852e9fd1814.pngRead full article on Community Announcements (Łukasz Jakowski Games)AnnouncementsOfficial
Add Civilizations Before Game Start
Add Civilizations Before Game Start Add new Civilizations to a scenario before starting a game without using the scenario editor, letting you jump straight into gameplay with your chosen setup. A feature from the upcoming Age of History 2: Definitive Edition. https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/ Age of History 3 - Add Civilization Before Game Start Quickly add new Civilizations to your scenario before starting the game, no editor needed. Bug Fixes Fixed issues when releasing a new Civilization as a vassal in-game. Mac Version Updated Mac users who want to use Civilization templates must subscribe to this mod due to file limits in the Mac version of the game. https://steamcommunity.com/sharedfiles/filedetails/?id=3685025641 {STEAM_CLAN_IMAGE}/44831059/4f92fd72ffbb616f1ce8ce8946651204f0043d4e.png {STEAM_CLAN_IMAGE}/44831059/a3756e604b6aeb587a670b146089dfb3088029b5.pngRead full article on Community Announcements (Łukasz Jakowski Games)






