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Red Silhouette

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Red Silhouette screenshot 1
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Red Silhouette

Noah Lewin · Published by Day Dreamer Games

Content notice: Eevi has to fend off varmints and monsters that roam the mall. Some monsters will cause Eevi to enter a struggle state. Loosing a struggle state triggers a violent death animation. Players will have to defend themselves with realistic weapons collected throughout the mall. Some monsters have gory death animations.

Positive — 90% positive (20 reviews) · 8 achievements

Last updated 28 Sept 2026

Eevi works security at the abandoned Silver Leaf Mall known to contain doors to many dead dreams.

DJCTQ 14Full Controller Support

£5.89

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £5.89 · Highest: £5.896 Oct 2026

Action, Adventure · 2024 · More £5 - £15 games

Navigate Eevi's tense security rounds through the eerie Silver Leaf Mall in Red Silhouette. This 2024 action-adventure game challenges you to uncover secrets lurking behind each door in this hauntingly atmospheric setting.

About this game

Hired by a mysterious trillionaire in the not so distant future, Eevi keeps trespassers out and fights the varmints. This mall is a time capsule from a different era. The rich have taken to the skies and abandoned the frozen surface. Gazing at the suffering below from the luxury of their own miniature Earths. Stranded on the deserted island the mall sits on, Eevi the wage slave is left to explore this trillionaire's forgotten playground.

Fight the monsters of the mall in thirdperson. Manage a small inventory to traverse different sectors of the mall and survive their various monster encounters. Take a dive into this mall’s shifting corridors. The Red Silhouette haunts these walls. Appearing to Eevi as warnings. These calls from distant memories open the door for her to explore the mall’s many non-euclidean passages. Experiencing what the mall remembers about us, Eevi is whirlpooled into our cycle of violence.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 +
  • Processor: 2.5 ghz
  • Memory: 16 GB RAM
  • Graphics: 6 GB Video Memory (needs Vulkan or Opengl3+ drivers)
  • Storage: 4 GB available space

Recommended

Recommended:
  • Memory: 16 GB RAM
  • Graphics: 10 GB Video Memory

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Red Silhouette Quick Fix #9 (OPTIMIZATION Update)

    Wow, so this is a big one. If you've been following the quick fixes for the last 4 updates, I have really focused on addressing refund notes for the game. (If any were left at all.) The big takeaways from those notes were, lack of enemies/combat & lack of optimization. Introducing a new Wave Based Gamemode Sector Breach! 1 new wave based survival map. Start with only the icepick and find loot boxes. Added loot boxes that spawn random items. Added new achievement, character, and dialogue for new mode. Access the new mode from the main menu. I will expand on this mode with new levels and features in the future. With adding over 200+ more npc encounters to the game, adding weapons, new animations, massive level overhauls, improving enemy types, adding in new ones, and the new wave based gamemode, I think it's fair to say the first complaint is addressed. So with the rest of this update I really wanted to focus on the other complaint. Godot and optimization. I've pretty much taken the first half of November to rewrite every script of code in the game. Yes, every single line. Taking everything I've learned in my prototypes for other projects, scouring forums, and watching hours of youtube videos. I've tried every public trick in the book to get GPU usage down and FPS up. First step was going through every single scene and optimizing meshes and surface materials. I played around with each scene's baked lighting & fog. Typically games have one viewport for the player, but there are some multimedia elements and live camera views from ripples in reality. These effects are brief but demanding on the GPU, so I've done everything I can to simplify these images. Not just lowering their resolution but putting restrictions on the camera updates, cull updates, draw distance, and disabling out of range. Then I went into every single enemy script and reworked a lot of the AI scripts to call functionalities less often and under more discrete circumstances. Disabling and hiding them at...
    Read full article on Community Announcements (Noah Lewin Dev)
  • Patch NotesOfficial

    Red Silhouette Quick Fix #8 (Halloween Update)

    Happy Halloween to all! Added more enemies to the mall Fixed incorrect color palette used on Eevi Uzi and badger sprites Fixed bug where Glitch enemy type wouldn't go through walls As requested I added more enemy encounters to the mall, specifically just after chapter 1 Added new level geometry to the mall where I added new enemy encounters Added canceled live action tv show episode that I recorded for the game but hadn't finished. I reshot the video for halloween today. You can view the entire episode in the intro of the game when you first enter the mall. It will play on a tv at the bar if you approach it. Otherwise you can watch it on youtube. Enjoy Minimum Pain! Made progress on laser tag section of Red Zone Made progress on wave survival based gamemode Pinky promise some video of that progress coming in november! If you get lost in your playthrough refer to the walkthrough guide or reach out on the Steam forums : https://steamcommunity.com/sharedfiles/filedetails/?id=3312249014
    Read full article on Community Announcements (Noah Lewin Dev)
  • Patch NotesOfficial

    Red Silhouette Quick Fix #7

    Fixed bug where AI attacks that instanced player damage would ignore God Mode Fixed reload times for Mac10 Made a couple of secrets more noticable. I've received a significant amount of refunds for the game with the only reasoning being there wasn't enough combat. I'm not sure if that's not enough enemies per level, or not enough enemy types. The refund notes weren't clear. I just wanted to state it here though, that if you have a minor inconvenience with the game please reach out on the Steam forums here. More often than not, I'll end up patching the issue or changing the game to accommodate the player experience. So with this update I just added more enemies. About 50 more enemy npcs are scattered throughout the game. I'll continue to improve on this as I retouch levels. I also added a new enemy type in this update as well. The Bride, which other than the Shadow, it is the fastest enemy in the game. {STEAM_CLAN_IMAGE}/44832099/be244a791571e62e7aca4072e246d2582b2b9a06.png Still working on the Holster item Mechanic, keyboard rebinds, and a free DLC laser tag level. In the meantime while you wait for the holster item, I've added a basic attack for the Flashlight that I'll keep working on in the future. Overall the flashlight was a net negative to have in your inventory, so now you can at least attack while you have it out. I added air vents in the floating platform room of the Red Zone. A lot of players struggled with the pattern of the platforms and incorporating rolling as a mechanism to reach platforms. So I changed this room to have the air vents to always allow a no fuss method of escaping the room if you cannot solve the pattern. Added an achievement for a secret I think a lot of people missed or just never got to see.
    Read full article on Community Announcements (Noah Lewin Dev)
  • Patch NotesOfficial

    Red Silhouette Quick Fix #6

    Added new weapon Mac10 {STEAM_CLAN_IMAGE}/44832099/683295a6c7a3c13bda058f50510c70be21a814dc.png Added Mac10 spawns in the mall {STEAM_CLAN_IMAGE}/44832099/161de8c548a83ed452d6e290d5021357d7e4bbf6.png Improved navigation in the sewer section to improve platforming. (Still more work to do here) Fixed broken dialogue Fixed broken geometry in Red Zone Fixed broken teleport in Red Zone Fixed potential error that wouldn't give players Chapter 2 achievement Added 4 more frame ticks for dropkicks to make it more responsive Working on finishing a Laser Tag section of the game that was cut and will be including back into the Red Zone after chapter 2. I'd like to include the holster item in this update which is why it might take some more time. Might be ready in time for the halloween update, we'll see. I appreciate the continued support for the game post launch that players have given and just want you to know I am still making improvments for the game and working on requested features. Thanks again for all the support and have a great weekend!
    Read full article on Community Announcements (Noah Lewin Dev)
  • Patch NotesOfficial

    Red Silhouette Quick Fix #5

    Added master volume slider to options Fixed Music slider not saving changed value Fixed gamepad sensitivity not saving changed value. Realigned Sprite for Glock weapon because it looked like Eevi was clipping into walls Fixed bug where Inverted Y look would only enable on loading or reloading a scene Added tutorial popup in first cutscene to signify to the player to cycle dialogue with interact key Added missing colliders in post game Fixed bug where Tomb dialogue wouldn't display correctly Dev Note for Non Vulkan Users : If your hardware cannot support Vulkan drivers but can support Opengl 3.0 or higher you can switch the game's renderer by setting a launch option in the game's properties in your library. Just set launch option to --rendering-driver opengl3. This prevented crash on startup for one player. Give it a go if you're experiencing any compatability issues while playing. Here's the walkthrough guide if anyone gets stuck or needs a hint : https://steamcommunity.com/sharedfiles/filedetails/?id=3312249014
    Read full article on Community Announcements (Noah Lewin Dev)

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