
Screenshots

Watch trailer on Steam ↗Wizard Realm
Natron Games · Published by Natron Games
3 user reviews — 100% positive (3 reviews) · 68 achievements
Last updated 28 Sept 2026
Wizard Realm is a challenging rogue-like with RPG elements set in a fantastic 3D world. Craft strategies, master magical skills, equip powerful items, and fight against various types of monsters to survive. Team up with a friend to take down monsters together.
£0.89
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Price history
Action, Indie, RPG, Casual · 2024 · More under £5 games
Embark on a quest to survive by mastering magic and crafting tactics in Wizard Realm. Team up with a friend for cooperative battles against monsters in this indie action-RPG.
About this game
Skill System
The 21 different skills in the game are crucial for survival. Among these skills, there are 7 utility and 14 damage skills. Each skill can be upgraded through 3 tiers of empowerment. As you defeat monsters, you will be presented with three different skill options. Your survival strategy will depend on these options.Item System
The game features a total of 125 unique items across four categories: Staff, Ring, Amulet, and Jewel. Each item boasts powerful attributes based on its rarity. Staves enhance your magical skills, while Rings, Amulets, and Jewels provide various benefits. Choose your items carefully to optimize your strategies.Item Upgrade and Purchase
In the realms, immortal ghost wizards are waiting to share their skill knowledge and help you purchase items. You can use the souls of defeated monsters for transactions.Additionally, you can use the souls you acquire to upgrade the rarity levels of your items, which will give you an advantage when you face off against monsters.
Character Upgrade
Craft colorful gems using the shards you collect from the realms to permanently strengthen your wizard. These powerful gems will better prepare you for upcoming battles.Monsteropedia
The Monsteropedia book in the game informs you about the monsters you encounter. With 26 different monsters in the game, many of which have unique abilities, the book assists you in deciphering their characteristics after you’ve seen them.Other Game Features
- Multiplayer Co-op: Team up with friends to defeat monsters, enhancing your gameplay experience.
- 2 Different Maps: Explore and conquer two unique maps, each with its own set of challenges and environments.
- Catastrophe Events: Face challenging natural or magical disasters, such as meteor showers or blizzard storms, that test your adaptability and survival skills.
- Steam Achievements and Leaderboards: Track your progress and compete with others through Steam achievements and leaderboards.
- Selective Music: Immerse yourself in a soundtrack of carefully chosen music that enhances the atmosphere of your adventure.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or later
- Processor: Intel Core i5 2.6GHz or similar
- Memory: 6 GB RAM
- Graphics: GeForce GTX 700 series or similar
- DirectX: Version 11
- Storage: 700 MB available space
- Additional Notes: 64-bit operating system is required
Recommended
- OS: Windows 10 or later
- Processor: Intel Core i5-6600 3.3GHz or similar
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1050 series or similar
- DirectX: Version 11
- Storage: 700 MB available space
- Additional Notes: 64-bit operating system is required
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
1.01 / 1.02 / 1.03 Small Update Notes
Hello Wizards! I've just uploaded some small patches. Version 1.01 - Players button removed. - Advice panel added. Version 1.02 - Feedback and report bugs panel revised. Version 1.03 - Leaderboards fixed. See you soon, and may your spells always find their mark!Read full article on Community Announcements (Galdalf_47)AnnouncementsOfficial
Dev Log 7
Hello everyone, Sharing the final dev log before the game's release. I hope that after the launch, we can continue improving this game together. Thank you in advance to everyone who plays and supports the game. Here’s what’s been done: Added 5 more enemies, including 2 new bosses. Three of these enemies, including the bosses, have unique special attack abilities: Demon King, Storm Knight, Mushroom, Sea Monster, and Naga Monster. The slow aura feature of Catastrophe was removed as it made the game too difficult and somewhat unclear, but this ability has been reworked and added to the Naga Monster. Added a tooltip feature to the main menu. Numerous bugs, both large and small, were fixed after extensive playtesting. Unique enemies were assigned to each map, and enemy spawns were recreated accordingly across all maps. The Evil Mage enemy will be renamed to Undead Mage. Improved the boss panel. Improved the status effect panel. Leaderboard and multiplayer panels are now toggleable with a button. Skill Books can now be accumulated and used to unlock new abilities. Removed Monsteropedia and outfit unlock features; the first player can access these panels. This way, shards will only be used for gem crafting. Steam lobby invites will now trigger in-game notifications and can be approved directly in-game.Read full article on Community Announcements (Galdalf_47)AnnouncementsOfficial
Dev Log 6
Hello everyone, Yes, I have ported all core functions of the game to multiplayer. During this process, we made several changes to game mechanics and UI, even multiple times. Now, let's talk about the new features: The Catastrophe events are now available on all maps. Instead of being a separate mode, they have become in-game events. Items stay with you at the end of the game, and the item upgrading process has completely changed. There is now a chance for items to be destroyed during the upgrade. All panels in the main menu have been rearranged, and the camera rotation method has been changed. Previously, the camera only rotated around, but now it moves closer to the relevant object. What’s next? The game will be played extensively to optimize the difficulty levels of all stages. We need a new Steam page. The images and videos need to be updated. I’m considering organizing a Closed Beta with a limited number of players. {STEAM_CLAN_IMAGE}/44858801/c1e90eebc28558ed74b4c34984847eac883b0ca0.pngRead full article on Community Announcements (Galdalf_47)AnnouncementsOfficial
Dev Log 5
Hello everyone, It's been a long time since the last development log. During this period, I have worked on many things and completed the multiplayer feature. I have made all enemy types and character spells compatible with multiplayer. Additionally, I came up with many great ideas for the game during early access, and I want to share them with you. There will be a complete overhaul of the item system. Items in the game will now be usable not only in the game session you join but also in subsequent sessions. Item upgrades will play a significant role in the game; while upgrading items to higher levels, there will be a risk of the item burning, that is, getting destroyed. Moreover, there will be a change in the game currencies. That's all for now. In the next update, multiplayer features, the catastrophe map, and NPC will be added. These will be the final multiplayer synchronizations. After that, bug testing will commence. {STEAM_CLAN_IMAGE}/44858801/c1e90eebc28558ed74b4c34984847eac883b0ca0.pngRead full article on Community Announcements (Galdalf_47)AnnouncementsOfficial
Dev Log 4
Hello everyone, The main menu of the game has been completely redesigned to be in harmony with the in-game UI. From the main screen, we can now select our map and start the game either in a lobby or without one. If we choose to start without a lobby, the game begins in single-player mode; if a lobby is created, the multiplayer mode becomes active. In previous versions of the game, there was a map called Time Challenge, which was essentially the same as the standard map, with the only difference being the rewards based on completion time. I have removed this map and replaced it with a Steam Leaderboard that ranks players based on their completion times for each map. Additionally, numerous bugs and connection issues have been resolved. We can now focus on remaining improvements. I will begin by synchronizing all player spells. {STEAM_CLAN_IMAGE}/44858801/20e1c827fab764aff9f25ac2f3cea1c61c8ebc4a.jpgRead full article on Community Announcements (Galdalf_47)






