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Watch trailer on Steam ↗ArcaneOutpost
VortexRingGame · Published by VortexRingGame
4 user reviews — 100% positive (4 reviews) · 12 achievements
Last updated 28 Sept 2026
A strategy game that combines MOBA and Tower Defence, You would control guardians with different skills,building your outpost to fend off enemy attacks.
£4.29
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Price history
Action, Indie, Strategy · 2024 · More under £5 games
In ArcaneOutpost, strategize and command a team of guardians with distinct abilities as you defend your outpost against relentless attacks. Experience the blend of MOBA and Tower Defense gameplay in this innovative indie title from VortexRingGame.
About this game
Game Overview
This is a strategy game combining tower defense and MOBA elements.
In the game, you will play as a wise mage, a guardian adept in arcane arts.
Your will is manifested through the establishment of arcane outposts, standing tall in the treacherous, uninhabited frontiers.
You must face waves of enemies and ultimately use the Arcane Core to purify the entire region.

Strategically, balancing investment in building production and defensive capabilities is key to decision-making.
Additionally, you need to choose different building upgrade tiers and enhancement abilities to face varying battles.
On the battlefield, you will control guardians wielding arcane powers, striking enemies with positioning and skill deployment.
Guardians have 4 different skills, each with several modes that can be swapped to perform distinctly different functions.
To adjust the pace of the game, we have not adopted traditional real-time strategy, but rather divided the game into a preparatory phase for decision-making and a combat phase to resist enemies.
Thus, you don't need to worry about being attacked while building or being interrupted by the need for building upgrades while deploying skills.
The game's basic map mode is relatively simple. If you seek a higher challenge, you can choose mutation factors to strengthen enemies and weaken yourself, aiming for higher scores.
If you find bug or have suggestions, please send email to us. (Find Email Address In Contact info)
Development Plan
During the EA (Early Access) phase, the game will include:
*3 maps with missions
*3 usable heroes, each with 11 skill variants
*5 types of Turret branches
*5 types of barracks branches
*24 types of enhancement options
*Dozens of enemies and their variants
*3 bosses with unique mechanics
We plan to release the official version 3-4 months after EA.
The official version will include:
*6 maps with missions
*5 usable heroes, each with 11 skill variants
*8 types of Turret branches
*8 types of barracks branches
*More than 40 types of enhancement options
*More enemies
*More bosses with unique mechanics
Content for the official version will be gradually updated into the EA version of the game, so stay tuned!
The Lists Above has been fininshed !
A Word from the Developers:
In the EA phase, this is a low-budget indie game developed by two developers using Unreal Engine 5.
Although we hope to bring the best gaming experience to players in the beginning, due to limitations in development costs and time,
most of the 3Dmodels, animations, and music effects used in the game come from the Unreal Marketplace, without adjustments by professional art staff.
Some game features we hoped to add, such as two-player online mode and random Mutant mode, have been written and erased from the planning whiteboard.
Therefore, we can only launch the Early Access mode, releasing half a game to support ourselves, and then decide on subsequent development plans based on the game's sales status.
(The content in the Development Plan section is not included in this statement; it is the part we have already planned to complete.)
Finally, thank you for your attention and support.
We hope our game brings you joy.
System Requirements
Will my PC run this? →Minimum
- OS: Windows10 or Windows11
- Processor: i5 6500k
- Memory: 4 GB RAM
- Graphics: Gefore GTX 1060
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- OS: Windows10 or Windows11
- Processor: i7 6700k
- Memory: 8 GB RAM
- Graphics: Gefore GTX 1070
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update Patch V1.01
New Content: 1.Add sound effect for Dragon Mother, Engineer and new core skills. Bug Fixed: 1. fixed the issue that the third modify introduction UI of building sometimes disappeared. 2. fixed the issue that core skill icons mismatch sometime. 3. Fixed the problem that sometimes the text does not match after switching languages. 4. Fixed an issue where the Arcane Mecha could not properly increase its stat value. Balance Adjustments: 1. Nerfed the health of the Recovering Shaman, Spike Dragon and Big Mouse Dragon. 2. Nerfed the number of monsters in the fifth wave, tenth wave, twelfth wave, and thirteenth wave in the fifth Map. 3. Engineer's 3rd Skill 1 Form and 3 Form have increased duration.Read full article on Community Announcements (Slippery slime slides slowly)AnnouncementsOfficial
Arcane Outpost V1.0 Has Published!
Hello players. We've completed the release Content of Arcane Outpost: *6 maps with missions *5 usable Guardians, each with 11 skill variants *8 types of Turret branches *8 types of barracks branches *More than 40 types of enhancement options Due to development resource problems, there may be bugs in the current version, if you find it, please contact us in time. Thank you for playing. Hope our game brings you joy.Read full article on Community Announcements (vortexringgame)AnnouncementsOfficial
Arcane Outpost V1.0 is Coming!
Hello players. We're working on the sixth map and fifth Guardian in Arcane Outpost. At this point, the content to be developed in the EA version is almost complete. Our game will have: *6 maps *5 playable Guardians *8 types of turret branches *8 types of barracks branches *52 enhancement options *18 mutation options We expect to release the Version 1.0 of the game in December of this year. At that time, everyone is welcome to play it. Hope our game brings you joy. At the same time, the game has joined in the Steam Fall Sale. We are going to increasing the price of the game when we release the V1.0 , so the current price will be the lowest price in the near future!Read full article on Community Announcements (vortexringgame)Patch NotesOfficial
Update V0.25
Content Update: 1. Added the count of Production Arcane Dust in the building Introduction UI, and modified the UI of the upgraded building description. 2. Added the global Arcane Dust production quantity in the lower right corner. 3. Added the movement speed of the Barracks Gathering Flag in the game settings. 4. Added the function of adjustable viewing in the game settings. 5. Add hints for mana recovering value. 6. Added UI prompt when a building is destroyed. 7. The level entry UI is now not displayed in tutorial levels. 8. Added the smoothing visual effect when the barracks assembly flag moves. 9. Added the function of player custom key in the game settings. Bug Fixed: 1. Fixed an issue where the Barrack’s branch would not inherit the gathering location when upgraded. 2. Fixed the problem that guardian sometimes would inheri EXP when the save was read. 3. Fixed the issue that the introduction could not be displayed when the branch was upgraded. Balance Adjustments: 1. Balance the difficulty of tenth to twelfth rounds of the fourth level. 2. Enhance the movement speed, attack power and health of the blade dancer.Read full article on Community Announcements (Slippery slime slides slowly)Patch NotesOfficial
update V0.24
Content Update: 1. During the battle phase, added hints when the enemy wave start. 2. In tutorial level, added the achievement of reading all stone tablets. 3. Optimized the experience of tutorial levels and added more hints. 4. Added hints for stun and fear state. Fixed issues: 1. Fixed the issue of repeatedly entering the main interface after finishing level. 2. Fixed the issue that the game settings option could not be saved properly in the level. 3. Fixed the issue that the buttons in the interface of the tutorial were misplaced. 4. Fixed the issue that Fear, Crystal Guard, Return Home, and Ability Power could not be used. 5. Disabled the building node display key in the combat state. 6. Fixed the text display issue in the tutorial level. 7. Fixed the issue that pressing the build button continuously caused the building to fail to succeed. 8. Fixed the issue that the crystal cluster was not displayed after the workshop was upgraded. 9. Fixed the issue that the new enemy icon in the level was not displayed properly. 10. Reconstructed the effective logic of Ranger skill 1, which is now more stable. 11. Fixed an issue that you could use collisions bug to construct buildings during combat phase. 12. Fixed an issue that ally units spawned by core skills and upgrades could not disappear normally at the end of the combat phase. 13. Fixed an issue that skill return home would jam the Guardian into the terrain. Balance Adjustments: 1. The 2nd wave of monsters in the tutorial level drops more arcane dust. 2. Nerfed the wave 6 in the level 4. 3. Reduced the radius of the Flame Shaman's damage aura. 4. Cannon Turret increases attack speed and base damage. 5. Mage‘s 3rd form blizzard stop movement time shortened. 6. Priest increases the base HP at level4-6. 7. Ranger 2nd skill(all forms) hunting arrow damage increased. 8. Beginning Arcane dust increased in level 4. 9. Ranger’s 1st skill(3rd form) increases the control duration. 10. Blader‘s 1st skill(1st form)reducess CD. 11...Read full article on Community Announcements (Slippery slime slides slowly)






