Skip to content
Geeky Alien
Wicked Seed

Screenshots

Wicked Seed screenshot 1
Release Date Trailer trailerWatch trailer on Steam ↗

Wicked Seed

Dead Right Games · Published by Dead Right Games

Content notice: Violent and bloody imagery can be found throughout the environments including dismemberment. Attacking and killing enemies show blood. Some of the costumes are revealing. There is some profanity. There is occasional swearing.

Very Positive — 95% positive (1,412 reviews) · 81 achievements

Last updated 28 Sept 2026

A modern-day horror RPG with tactical combat and survival horror roots. Customize your loadout, manage limited resources, and exploit enemy weaknesses in tense, strategic encounters.

DJCTQ 14Full Controller Support

£16.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £16.49 · Highest: £16.4910 Oct 2026

Action, Indie, RPG · 2026 · More £15 - £30 games

Embark on a tense survival journey as you navigate treacherous environments, manage resources, and outwit enemies. Customize your gear to survive the night in this gripping action-RPG from Dead Right Games.

About this game

Wicked Seed is a modern-day horror RPG with tactical combat and survival horror roots.

Hybrid Combat System: Combine real-time actions like dodging and parrying with strategic turn-based attacks.

Rewarding Exploration: Discover hidden paths, solve optional puzzles, and find unique items that enhance your abilities.

Customization: Over 60 unlockable costumes and a variety of weapons and accessories to tailor your play style.

Move, block, parry and dodge enemy attacks in real time as you read and learn the enemy's patterns. Master positioning to flank enemies for increased damage or disable them entirely, and exploit precision timing to land powerful counter hits against enemies mid-attack.

Venture off the beaten path to uncover hidden upgrades, side stories, and powerful gear.

Gain experience by killing monsters, solving puzzles, and uncovering new locations. Level up to grow stronger, then shape your build with weapons, armor, and accessories that match your strategy and play style.

Survive in style with over 60 unlockable costumes! All earned through exploration, challenges, and achievements.

Explore dark, foggy forests, forgotten underground tunnels, the alleys of an evacuated city, and more as you work to uncover the mystery of Ella's past and the appearance of monsters.

Tackle tougher difficulties, reshuffle the world with a built-in randomizer, and chase down what you missed in New Game Plus. In-game challenges and their rewards persist across all playthroughs, giving every run lasting impact.

  • A unique blend of action and turn-based combat with high skill expression

  • Solve puzzles and uncover hidden areas

  • Exploration rewards you with new gear, permanent stat boosts, and hidden surprises

  • Over 150 optional challenges that award points to spend on permanent unlockable content such as accessories, equipment parts, and costumes

  • Every weapon is viable and can be upgraded and customized to suit your play style

  • Over 60 unlockable costumes, from casual to classy, and everywhere in between

  • Unlock new difficulties with remixed enemies and item placement

  • Built-in randomizer for endless replayability

  • New Game Plus offers unique areas, enemies, items, costumes, and more

  • Fully playable with controller and playable on Steam Deck

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Any within the last 5 years
  • Memory: 16 GB RAM
  • Graphics: GTX 1070+
  • Storage: 35 GB available space
  • Additional Notes: SSD recommended

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Any within the last 5 years
  • Memory: 32 GB RAM
  • Graphics: RTX 2070+
  • Storage: 35 GB available space
  • Additional Notes: SSD recommended

Supported Languages

English*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Daybreak Hotfix 3

    Gameplay ChangesMade some visual and terrain adjustments to some parts of Wyatt Park to reduce the density of foliage and trees in an attempt to improve performance in problem areasThis is an ongoing optimization and I'll be continuing this in the Seaside map as well as other exterior locations to continue to improve performanceWhen enemies take damage and die from "Thorn" damage (from bestiary and equipment effects) you will no longer take damage from that attackFixes and AdjustmentsFixed an issue where you may get an infinite load screen when attempting to load or continue certain saved gamesFixed an issue where blocking an attack from an enemy that died by thorns would deal damage to the player or take away damage buffer
    Read full article on Community Announcements (DeadRightGames)
  • Patch NotesOfficial

    Daybreak Hotfix 2

    Gameplay ChangesReduced the flash intensity of the hit reaction when hitting destructible objectsWhen examining an object that requires an item be used to unlock it, the required item will now always show up somewhere in the list if it's in your inventoryWhen picking up the Nailed Bat in Daybreak, a UI indicator will now appear and bring attention to the fact you can swing it to destroy objectsSlightly reduced the health scaling of the Depth 100 boss in The PitFixes and AdjustmentsFixed some floating pickups on the Daybreak mapFixed an issue where the text "Green" and "Red" on the color panel puzzle was not localizedFixed an issue where Daybreak weapons were being given out to new saves before Daybreak had been completedFixed an issue where the next depth was not being unlocked properly after clearing Depth 100Fixed an issue where the challenge for surviving a night in Daybreak could be awarded by loading a saved game that is on Day 1Fixed an issue where the Pliers item pickup was inaccessible if the item models were being shownFixed an issue where the Hard difficulty results for Daybreak was pulling in the wrong information (it was still calculating the score properly, just displaying it improperly)Fixed an issue that prevented picking up the Last Word and Soldier weapons in subsequent runs of DaybreakFixed an issue where you were no longer able to trigger the manual reload using a gamepad due to it sharing the same action as the melee swing. Now it'll prioritize reloading if it's neededPut in another potential fix for Eldritch EllaMisc. localization fixes(Updated 4:15 PM EST)Fixed an issue where you'd experience an infinite load screen at the end of chapter 3 and 5 cutscenesFixed an issue where you could use a key item for a locked door even if it wasn't in your inventory
    Read full article on Community Announcements (DeadRightGames)
  • Patch NotesOfficial

    Daybreak Hotfix 1

    Gameplay ChangesIn the Options under the Gameplay tab, added a toggle to switch between showing the shimmering object placeholder for item pickups or showing just the item model as it was before the Daybreak updateToggling this will not take effect on objects currently loaded in the scene. To see the changes, leave and re-enter the area, save and load the game, or adjust this from the main menuFixes and AdjustmentsFixed an issue where the Last Word weapon pickup in Daybreak would respawnFixed an issue where Improvised Grenade was not using the appropriate amount of energy on DaybreakFixed an issue where the Colossal Vest model was missing some materialsFixed an issue where the "Stair Toggle" setting may not persist between sessionsAdded a potential fix for the costume deformation that may occur when loading a game after dying in DaybreakFixed an issue where the "stair toggle" option may not persist between sessionsAdded a fix for the Soldier weapon not being awarded when completing DaybreakAdded some potential performance improvements, but this is still ongoingMinor localization fixesKnown IssuesThere is some slight shadow flickering occurring in Daybreak on some objects
    Read full article on Community Announcements (DeadRightGames)
  • Patch NotesOfficial

    Daybreak Update Now Live!

    Hi, everyone. Ryan here, creator of Wicked Seed.Daybreak is now live! A big thank to you to everyone who took the time to test Daybreak on the beta branch and leave feedback and report bugs.I started working on this update right after The Pit released in May and it has grown to be much larger than just an epilogue. Featuring adjustments to The Pit, overhauling a lot of the back end to reduce memory consumption, load times, and cut the install size by about 1/3. Not to mention localization, new weapons, costumes, and a bunch more stuff.I will include the complete patch notes below, made up of the initial patch notes release and all subsequent updates it received while on the beta branch.The demo has also been updated to be in code parity with the main version, taking advantage of the memory optimizations, reduced install size, additional costumes, and visual updates.Note:To anyone who played on the beta branch using their existing save file, please follow the steps in this post if you'd like to revert that test save file into a save file that can be continued on the main version: https://steamcommunity.com/app/2767530/discussions/0/583931105981276824/DaybreakDaybreak is a new addition to the story and takes place immediately after the events of the game's ending.Daybreak uses a new save file separate from your main game save, but the costumes and weapons found within Daybreak will be added to your main game save files after completionNew Daybreak exclusive challenges have been added. The challenge points awarded for these are added to your global points total to be used in the Extras shop3 new weapons have been addedOver 40 new lines of dialogue have been recordedFeatures some changes to the encounter system, allowing you more freedom in movement with encounter blocks being used sparingly. This means you can also trigger multiple encounters at the same time if you aren't careful, or are looking to up the challengeNew ContentLocalization support has been addedJapanese...
    Read full article on Community Announcements (DeadRightGames)
  • Patch NotesOfficial

    Daybreak Beta Update 5

    Gameplay ChangesWhen in The Pit, entering a new room will automatically light the torch to help you track your progress on that floorAdded a UI indicator to the interaction points for area transitions to let you know the name of the area you'll be moving toAdded a UI indicator underneath the health bar that displays the number of damage buffers you have. Damage buffers are granted by the bestiary bonus for the final boss and when using the skill "Vengeance"Increased the visibility of the golden targets in the shooting range minigameThe UI notification when transitioning to a new area will no longer overlap if you quickly move between two areasFixes and AdjustmentsFixed a bug where certain enemy attacks would bypass the player's damage bufferFixed an issue where certain item and skill effects were either playing the incorrect vfx and/or not positioned properly for the playerFixed an issue where background music may not always play for the Back Alleys areaFixed an issue where some voiced effort sounds were having their pitch randomized, creating higher or lower voices where it wasn't intendedFixed some LOD issues on some objects in Wyatt Park (Day)Fixed a bug where you would be sent to the wrong place when Retrying after dying on an encounter under specific conditionsThis is expected to be the last update to the beta branch. I'm doing final testing and getting the update ready for the demo ahead of the public release of Daybreak.
    Read full article on Community Announcements (DeadRightGames)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.