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Dreadweave

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Dreadweave screenshot 1
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Dreadweave

DeadGrass Games · Published by DeadGrass Games · Official site ↗

Content notice: Adult content (violence) is available in the game in the form of shooting and killing monsters. There is blood in the game. Violence against human beings is not welcome (because they are teammates), but there is an opportunity to kill another player. There is no nudity or sex scenes in the game.

Mostly Positive — 71% positive (115 reviews) · 16 achievements

Last updated 28 Sept 2026

A post-Soviet extraction horror shooter set in a ghost town split between reality and its dark reflection, where a creature hunts your heartbeat. Loot, fight, and extract before your pulse gives you away.

Early AccessDJCTQ 14
-20%

£7.27

£9.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£7.27£9.09

Price history

4 Sept 2026Lowest: £7.27 · Highest: £7.276 Oct 2026

Action, Adventure, Indie, Early Access · 2026 · More £5 - £15 games

Embark on a thrilling adventure through the eerie streets of a post-Soviet ghost town as you battle a creature that hunts by sound. In Dreadweave, collect weapons and gear to survive and extract from a world where reality twists into nightmare.

About this game

Roadmap


About the Game

You find yourself trapped in a sealed-off town deep in the Far North. A secret experiment has gone catastrophically wrong, shattering reality into two realms: our world and the Other Side.

Outside your underground base, enemies wait around every corner. Explore the city, collect resources, craft gear - but remember: panic is more dangerous than bullets. A creature hunts you by tracking your heartbeat. The higher your pulse, the closer IT gets.

Begin your journey as a lone operative: upgrade your equipment, fortify your shelter, master both worlds, and fight for survival - until you unravel the city’s darkest secret.

Big City

A vast, snow-covered Soviet-era city with changing weather, day and night cycles, cunning enemies, ever-changing - and no two raids are ever alike. Every trip into the city is a unique experience. Get out in time… or lose everything.

Gather and Survive

Explore the massive city to scavenge for loot - ammo, medicine, gear, resources, and rare items. Bring it all back to the bunker and use it wisely to upgrade your equipment and shelter.

The Other Side

Battles aren't just in the real world - you can enter The Other Side and face a terrifying enemy face to face. Time here is limited by your air supply, but only here can you find the most valuable resources.

A Monster That Senses Your Fear

Watch your heartbeat - it can give you away! Once you panic, there's no escaping THE ENTITY. It's already on your trail. Can you stay calm when it matters most?

Level Up and Prepare

Earn experience and resources to upgrade your gear. Grow your abilities through a branching skill tree and shape your own playstyle. Every raid makes your character stronger.

Complete Missions and Uncover Secrets

Take on quests, talk to survivors, and piece together the truth behind the catastrophe. Which side will you choose - the military or the scientists? Or is the truth hidden in The Other Side?

No matter your choice, remember: with every heartbeat, IT draws closer.
Stay calm. And good luck!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 - 64 bit
  • Processor: Intel i5 or new-gen i3 / AMD equivalent
  • Memory: 4000 MB RAM
  • Graphics: NVIDIA GeForce GT 1050 or equivalent
  • DirectX: Version 11
  • Storage: 15 GB available space

Recommended

Recommended:
  • OS: Windows 10 - 64 bit
  • Processor: Intel i5 or new-gen i3 / AMD equivalent
  • Memory: 8000 MB RAM
  • Graphics: NVIDIA GeForce GTX 2050 or equivalent
  • DirectX: Version 11
  • Storage: 15 GB available space

Supported Languages

English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Turkish, Ukrainian, Japanese, Portuguese - Brazil
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch Notes: Update 0.12.8

    Hello everyone! Here's another update, thank you all so much for the feedback, both here in the community and on Discord. It really helps us catch critical issues and other rough edges, so please keep it coming.This update overhauls player speed, armor and stamina balance, adds the tenth quest "Time Served" along with new gear, medicine and achievements, improves monster and bandit behavior, and fixes a broad range of quest, map and interface bugs.UpdatesBalanceReduced weapon durability loss when shooting.Increased player speed by 5%.Reworked the player speed calculation, fixed bugs with overload, skills, negative effects, and a combination of everything at once.The rate at which heart rate rises while walking and sprinting reduced by 10%.Added all skills of the physical branch. The "Body Adaptation" skill now gives a 15% reduction in stamina consumption while sprinting, and the "General Training" skill increases total stamina by 15%.Increased armor, also reworked the calculation of armor durability loss; previously armor did little to protect from damage. Helmet durability decreases 4 times slower than armor durability.Reduced weapon durability loss when shooting by about 50%.QuestsAdded the tenth quest "Sentence Served" (for now you'll have to replay the last quest; for some players the switch to the new quest worked incorrectly, so it's more reliable to do it this way).Added an additional check for the absence of a quest at the start of the mission; for some players the quest could disappear.Reworked the bed crafting after the quest "Welcome Home"; you only need to pick up a special item and build with it. Some players spent resources on other crafting and the quest could get ruined.Changed the calibration block item.MapChanged the saving of the time of day; while the player is in the Underside, this time doesn't count in the real world, also fixed several bugs.Fixed the collisions of fences and playground items so that shots pass through them.InventoryAdded the ...
    Read full article on Community Announcements (tamerbek)
  • Patch NotesOfficial

    Patch Notes: Update 0.12.7

    Hello everyone! Here's another update, thank you all so much for the feedback, both here in the community and on Discord. It really helps us catch critical issues and other rough edges, so please keep it coming.This update moves the game to Unreal Engine 5.8, adds new items, gear and a batch of achievements, reworks crafting, economy and survival balance, improves bandit AI, and fixes a wide range of quest, combat and interface bugs.UpdatesUpdated the Unreal Engine version from 5.7 -> 5.8Added a color change for the quest marker if the quest objective is in another world (the marker turns gray)Added re-spawning of quest items on restart in the bunker if they are not in the player's inventory (a check for all crates in the bunker will be added later).In the quest "Field Samples", in the last task, an egg is added to the player's inventory from the clutch.Sped up opening items in crates.Freezing speed reduced by 5%.Increased the rate of heart rate reduction while walking by 10%.Consuming items (food, medicine, etc.) sped up by 10%.The arrival time of the trader's goods reduced to 6 minutes of real time from 8 minutes.Slightly increased the recoil of the Makarov and AKSU.Rare items for crafting devices at the base now only appear in crates of the corresponding type.Increased the spawn amount of scrap metal and oil cans for weapon repair, reduced the weight of some items (large battery, radio, hammer, pipe, bandages, first aid kit, lighter, etc.), added a disassemblable item that gives metal (metal box).Added an item - an oxygen tank, which allows you to replenish your air supply in the Underside.Added the simplest helmet, the SSh-68, which increases armor.Added the ability to sell ammunition and casings.Added crafting of an armor repair kit at the workbench.Removed the ability to scrap all quest items.Removed the ability to stack weapon attachments.Added a sound when switching fire mode.Reworked the resources for crafting a bed after the second quest, so the player can...
    Read full article on Community Announcements (tamerbek)
  • Patch NotesOfficial

    Patch Notes: Update 0.12.6

    Hello everyone, a certain number of changes have accumulated after the early access launch that we didn't manage to write down, since everything was done in a bit of a rush. Thanks to your feedback here and on Discord, it really helps to find critical things and other flaws.This update focuses on quest reliability and combat balance - every quest was re-checked and fixed, monster health, weapon swap speed and Underside time were tuned, smarter bandit AI and new map markers were added, and a wide range of bugs were fixed.UpdatesAll quests were re-checked, including quest exits at any stage of the quest, and errors related to them were fixed. Some flaws and various interesting cases still remain — thanks to everyone who gave feedback.Time in the Other Side increased by 60 seconds.Weapon swap speed increased by 25%.Monster health reduced by 10%, damage increased by 7%.Maximum durability of found items limited to 80.Reduced the brightness of the detector bulb on the hand (when holding a pistol).Added the achievement "Overseer" (you need to kill 50 bandits).Added an icon for the accelerated drop in heart rate when the player crouches and doesn't move for 3 seconds.Changed the principle of enemy spawning in buildings; previously they could sometimes get stuck in walls.When dropping items from the inventory, they now spawn in front of the player at a small height, rather than underfoot.Added crouching to bandit NPCs; they also move to the last place they saw the player.Bandit NPCs aim better at small monsters; previously they hit them poorly at close range.Added display of bandits on the map.Added display of campfires and working research stations on the map.Added a hint about the vendor and a marker on the crate when items arrive in the bunker.Added an anti-aliasing selection option.Added a "Continue" button in the main menu, which loads the last game.Added an option to select footstep volume in the audio settings.FixedFixed a bug where you could complete the "read the jo...
    Read full article on Community Announcements (tamerbek)
  • Community & EventsOfficial

    Dreadweave Early Access Giveaway

    Hello survivors!To celebrate Dreadweave launching into Early Access, we're giving away 10 Steam keys to the community. Bring your friends and step into the dark with us!We'll pick the winners randomly, so everyone has an equal chance. 🔥How to enter:Join our Discord serverHead to the #giveaways channel and click the 🎉 button below to enter!That's it! Feel free to invite friends who'd enjoy a survival horrorWhen does it end?The giveaway ends on July 27th. Winners will be drawn automatically by our giveaway bot right in the Discord.What happens if I win?Winners will be contacted directly in Discord with their Steam key. Good luck!Thank you all for the support.
    Read full article on Community Announcements (tamerbek)
  • Patch NotesOfficial

    Patch Notes: Update 0.12.5

    Hello everyone, today we have another demo update. We look forward to your feedback!This update improves inventory and progress saving, adds new atmospheric sound effects, weapon inspection and enemy behavior, and fixes a wide range of bugs across combat, the map, and the interface.UpdatesAdded the ability to close the inventory when opening a crate with the "E" key (not only Tab)Added saving of the inventory when exiting the bunker to the menu.Added saving of intermediate progress between missions (but only if you evacuate through the hatch, then you can continue the current quest)The "Take all" button becomes active only after all items have been examined.Added logic for saving the open/closed state of doors on the map.Moving items, displaying the tooltip, and dragging items only works on already examined items.Added background sound effects that are calculated depending on the models around the playerAdded a repair button on the armor that is equippedAdded money spawns on the map in shops, near cash registers, and in other places where they could logically be lying around.Added a hint about the base.Added inspecting the weapon in hands if the player isn't doing anything.When disassembling items into materials, added searching for a stack of other items.Added an animation of spiders and the stalker eating the corpses of bandits/people.Bandits/soldiers now aim from the head; previously aiming was from the middle of the body, which prevented them from shooting when the player was hiding behind cover.Changed the balance of experience gained and the amount of experience for the next level.FixedFixed a bug where the weapon disappears when dying during reloading or throwing a grenade.Fixed a bug where a Creature could grab the player through a wall.Fixed a bug where attachments couldn't be installed on a weapon picked up from bandit corpses.Fixed the building material at the gas station.Fixed a bug where, when aiming and sprinting, releasing the sprint did not exit aimi...
    Read full article on Community Announcements (tamerbek)

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