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Screenshots
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Watch trailer on Steam ↗Geometry Survivor [0]
Alex Gekko · Published by Gekko Games
6 user reviews — 100% positive (6 reviews)
Last updated 28 Sept 2026
Geometry Survivor is a survival rogue-lite game, where you fight with waves of shapes and trying to find a way from madness.It might be difficult, but also [DATA LOSS]
£4.29
Lowest price we've ever recorded
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Price history
Indie, Early Access · 2024 · More under £5 games
Geometry Survivor pits you against a relentless tide of shapes in a survival roguelike experience. Navigate through madness and chaos as you fight your way out, all while Alex Gekko's innovative indie studio pushes the boundaries of early access gaming.
About this game
- Dynamic Builds: With over 110+ different Items
- Elite Items: Raise your best stats and reduce weakness
- Characters: Experiment with builds with unique characters
- Chill: 30 minutes of Geometry gameplay
- Isometric~
- And secrets~
Choose from characters and fight against this world [ERROR]
In Geometry Survivor [0] every character has a unique Aim type, and uses weapons in its own way. With each new character and weapon, you don't just open up another option - you open up old characters in a new gameplay perspective, especially since some combinations have special effects.
Cube
Sphere
Pyramid
Torus
Use different builds to win against the world of Geometry
- Absorb shapes
- Learn about the best way
- Find all techs
- Choose from items
- Wait for [DATA LOSS]
- End [DATA LOSS] you [ω+1]
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Dual Core +
- Memory: 4 GB RAM
- Graphics: 1GB RAM
- Storage: 550 MB available space
Recommended
- OS: Windows 10
- Processor: Ryzen 5 3600x / Intel i5–9600x
- Memory: 8 GB RAM
- Graphics: 2GB RAM
- Storage: 550 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Coming soon BIG UPDATE [3.0]
Hello everyone I've been gone for quite a while, but I can't wait to release a huge update (we're reworking the entire game). We? Yes, now it’s not only me working on the game, but also an amazing master of his craft, who has already taught me a lot. I will introduce him in an upcoming update, but for now, he will be shrouded in geometric mysticism. We are completely reworking the items, as at the moment, the huge potential for replayability is not that huge and lies in the initial selection and number of items. Our idea is that items should also be composite. I already see huge potential and unexpected builds that break the game, and I like it. We don't know how long it will take to complete the update, but it will be worth it (trust me). But items are not the only thing that will be updated. Thanks to the new team member, the game will now have: A large number of localizations The ability to save AT ANY MOMENT OF THE GAME (without exploits to break the game) New content updates will be available even in a saved run Updated character selection Optimization These 5 points have been fully realized thanks to the new team member, and I am very happy to work with him. Everyone will love the results of his fantastic work.Read full article on Community Announcements (Alex_Gekko)Patch NotesOfficial
UPDATE [2.5] - New Hand Laser Ability and new Bonus System
Hello everyone New Ability "Homing Laser System" available for use. {STEAM_CLAN_IMAGE}/44828226/00d52b7864e9a1e6303545e886a44e8a4b613847.gif {STEAM_CLAN_IMAGE}/44828226/378338c10e8e4f38c786f4a2fa98e2882b15cd98.gif The Homing Laser System aims at the nearest enemy. Base damage equals the weapon's damage, with the divisor being the gun port. Each subsequent use extends the duration by half the ability's lifetime and 5s of bonus time. The time between each attack is the Attack cooldown, which adds up to unique combinations with each weapon, and now with the character, since the new Bonus system is also available in the game now {STEAM_CLAN_IMAGE}/44828226/11cfe44016b6a60760749eb7b1955f0e67bb618b.png Experimental: Every element of load out now gives you a little (or big) bonus This includes Weapons, Abilities, and Characters. Ballistic target bullets can no longer spin, giving greater projection on bounces. UPDATES: Elite Item Adeptus Lustratus now Add +1 LVL of homing, instead of 1 LVL. It means if you already have 1LVL you gain 2LVL. Bolt of chaos and Elite Item "Little Help" (Laser) now available to Icosphere character. The boss's trigger line has been moved into view when spawning into the arena. Explosive enemies now have landmarks on each edge, distinguishing them at minimum health from normal enemies. x2 Abilitie penalty for each subsequent use has been increased from 40% and per each extra use add 0.01%. After reaching 50% you get nothing, if the penalty is > 50% you starting to lose your bonuses, but it is still 0.01% per usage, so you can pretty long stay in this condition if your build allows it. Tentacle character exp Mod reduced from 0.2 to 0.1. Tentacle character gains exp boost only 30 sec, besides 90. Description update. Some colored aspects~ Load Out UI change. Ability "DESTROY" rebalance: Mana Price redused from 3 to 2. Lifetime increased from 15s to 20s. Charge speed reduced from 10s to 5s. BUGFIX: Fixed a bug where Boss Pyramid stopped spawning as a ...Read full article on Community Announcements (Alex_Gekko)Patch NotesOfficial
HOTFIX 03.02.24
Fixed: New character's projectiles jump up in one place if there is a bounce and mine mode Flying enemies did not despawn and became invulnerable to damage Enemy colors change from original to red depending on health BUG: Boss Cube goes underground too quickly if not in the airRead full article on Community Announcements (Alex_Gekko)Patch NotesOfficial
UPDATE [2] - New Multifaceted Character
{STEAM_CLAN_IMAGE}/44828226/aa9bc52e1d7a9817be6cccf71828795b28274bbe.png Hello everyone I'm glad to introduce a new Explosive Aim type Character, which already has two operating modes and dozens of possible development paths. New selection variations also increase the total number of possible combinations, I hope you like it {STEAM_CLAN_IMAGE}/44828226/cd9c8e3d2b78073bbee8fdb4443ea4b68bef6f30.jpg // attack cooldown is 1s, not 10s Base: {STEAM_CLAN_IMAGE}/44828226/1e771c20d26d796e490d51b23377dd65abb0c8e7.gif Mine: {STEAM_CLAN_IMAGE}/44828226/e48f9ecb2eef329d156e79f1987b470763c41e75.gif And now for the smallest updates. UPDATE: Explosive enemies no longer make more than one sound before dying When damaging multiple enemies at the same time, the sound does not play more than three times BUGS: Sound cracking 28 Thats all, I hope you enjoy the new variety of choicesRead full article on Community Announcements (Alex_Gekko)Patch NotesOfficial
HOTFIX 02.22.24
UI E button on Boss Arena on top of the Mana and Heal stands Time to Death dodge increased from 3 to 5 seconds Elite Item Adeptus Orbitus mass fixRead full article on Community Announcements (Alex_Gekko)






