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Kill The Clock

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Kill The Clock screenshot 1
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Kill The Clock

Happy Slugs · Published by Happy Slugs

Very Positive — 92% positive (86 reviews) · 34 achievements

Last updated 28 Sept 2026

Kill the Clock is a narrative time-loop mystery adventure where you relive the same week to solve a murder that keeps changing. Customize your character, roll dice to influence story outcomes, and uncover the truth—before time resets again.

Early AccessDJCTQ 121 DLC available ↗

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.7911 Oct 2026

Adventure, Indie, Early Access · 2025 · More £5 - £15 games

Explore a week of murder and mystery as you relive and reshape events to solve the puzzle in Kill The Clock. Customize your character, roll dice for twists, and uncover hidden truths before time resets.

About this game

Enter the shadowy streets of mid-1900s Europe as a vengeful protagonist, only to find your nemesis slain by another's hand.

Framed for a crime you didn't commit, unravel the mystery of your enemy's demise while navigating a web of deceit and betrayal.

With each playthrough, discover new killers and methods, all while racing to clear your name.

Will you solve the case, or become the next victim of a twisted game?

Key Features:

Looping Detective Game: Solve one case, and as time resets, immerse yourself in solving recurring cases to unveil hidden truths previously unknown. While the same victim always meets demise, the murderer and method differ, providing a unique and gripping experience.

Adventure: Explore diverse locations in town, gather case clues, engage in conversations, and track down suspects.

Interrogation and Mindreading: Detect suspicious cues during conversations, interrogate individuals with appropriate evidence, and expose concealed truths. Utilize psychic readings to fathom your opponent's true state of mind and leverage it to your advantage.

Dice-rolling: Customize your character's appearance, stats, and skills, then roll the dice to determine your actions. The success or failure of your skills dictates your actions and steers the storyline.

Multi-Ending: Each chapter boasts multiple endings based on your decisions, actions, and relationships with characters. Unravel repeated murders and unearth hidden conspiracies and truths!

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10(64-BIT Required)
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.1 capable GPU
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Korean, Japanese, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    Devlog #15 – Chapter 4 Progress

    Hello! This is Happy Slugs, the development team behind Kill The Clock.Fall is already just around the corner. As summer comes to an end, we’re here with our August devlog.1. August Development ProgressChapter 3 final confrontation and ending revisions/additions New!Final additions and improvements to Chapter 3 art New!Chapter 4 script (80% — additional route added) New!Chapter 4 art (100%) New!Programming (70%)We added a new route to Chapter 4 that contains its own loop. As a result, the estimated total script length has increased, which has lowered the overall completion percentage.Since this is the final chapter, we’ve found ourselves continuing to add and revise things in order to give the story the best possible conclusion. However, the overall direction is now fully set, so we’re hoping to wrap up the script within about a week. As soon as the script is complete, we plan to send it out for translation.All art for Chapters 3 and 4 is now complete. 2. Release ScheduleWe previously announced that we were aiming for a full release in Q3 this year. Unfortunately, we expect the release to be delayed by approximately one to two months from our original schedule.With only a relatively small amount of development remaining, we’ll continue working hard throughout the remaining time.We really are getting close now.Thank you sincerely to everyone who has waited so patiently for us. We’ll do our best to return next month with an announcement confirming the official release date.Thank you, as always!— Happy Slugs 🐌
    Read full article on Community Announcements (Happy Slugs)
  • AnnouncementsOfficial

    Devlog #14 – Chapter 4 Progress

    Hello! This is Happy Slugs, the development team behind Kill The Clock.Despite the sweltering summer heat, we know many of you have been waiting for our July devlog, so let’s get right into the latest progress update.1. Chapter 4 ProgressScript additions and revisions (90%) New!Programming (75%) New!Art resources (98%) New!We found that one of Chapter 4’s major routes contained sections that conflicted with other routes or did not complement them properly, so we reorganized parts of the script.Most of the changes involve relatively minor lines of dialogue, but to provide a more immersive experience, we reviewed and revised the dialogue throughout each route.Programming has continued steadily alongside these revisions, and the art resources are now nearly complete. All of the planned images, including event CGs, ending CGs, and investigation objects, have been finished. Some minor resources may still be revised or added during the final review after programming is complete.2. Plans for August 2026Outsource the Chinese and Japanese script translationsBegin the English script translationComplete Chapter 4 programmingBegin debugging Chapters 3 and 4Complete all art resourcesUnfortunately, unlike our previous plan, the overall script underwent additional revisions from mid-to-late July, which prevented us from sending it out for translation on schedule.Our first priority in August will therefore be to finalize the script as quickly as possible, send it out for translation, and begin working on the English version. After that, our goal is to finish the programming, for which the foundation is already in place, and then move into full-scale debugging.As Kill The Clock is a text-heavy game, whenever we notice even a small issue in the script, we find ourselves revising or adding to it, which can slow down development. Still, there is not much left to complete, and these changes are being made to improve the game’s overall quality, so we sincerely appreciate your patience an...
    Read full article on Community Announcements (Happy Slugs)
  • AnnouncementsOfficial

    Devlog #13 – Chapter 4 Progress

    Hello! This is Happy Slugs, the development team behind Kill The Clock.Summer is already here. Before the full heat of the season sets in, we’d like to share our June devlog with you.1. Chapter 4 ProgressProgramming (45%) 🆕Art Resources (88%) 🆕We have now completed writing Chapter 4’s script and have moved fully into the programming phase. Once we finish checking the minor additions to the text that come up during actual gameplay implementation, we plan to send the script out for Japanese and Chinese translation.For the art resources, we are continuing to work on the remaining assets in line with the pace of programming. Next month, we also plan to complete an additional review and revision pass for some of Chapter 3’s art resources.2. Plans for July 2026Chapter 4 programmingComplete Chapter 4 art resourcesChapter 3 debuggingPartial revisions to Chapter 3 art resourcesOutsourced Japanese and Chinese translation for the scriptIn July, our goal is to complete the overall programming work and focus on bug fixing. After that, in August, we plan to continue debugging while also adding several features we mentioned previously.Even in this hot weather, the reason we’re able to keep working hard on the game is thanks to all of you who continue to wait for us and cheer us on. Thank you, as always!— Happy Slugs 🐌
    Read full article on Community Announcements (Happy Slugs)
  • AnnouncementsOfficial

    Devlog #12 – Chapter 4 Progress

    Hello! This is Happy Slugs, the development team behind Kill The Clock.Here’s the May devlog you’ve been waiting for.1. Chapter 4 ProgressScenario / Script WorkDialogue and direction writing (97%) 🆕Script implementation into the game (0%)Art Resources (80%) 🆕Most of Chapter 4’s dialogue work has now been completed. Before implementing the script into the game, we are currently doing a final check and revision pass to make sure there are no setting or route-related conflicts.The art resources will be finalized once all key scenes, including the endings, have been fully confirmed in detail.2. Plans for June 2026Complete Chapter 4’s scriptComplete Chapter 4’s art resourcesBegin Chapter 4 programmingIt’s finally time to start programming Chapter 4. Our goal is to complete this phase as quickly as possible so we can move our focus to playtesting and debugging.Spring has already passed by so quickly. We’ll do our best to bring you good news before the summer heat fully settles in.Thank you, as always!— Happy Slugs 🐌
    Read full article on Community Announcements (Happy Slugs)
  • AnnouncementsOfficial

    Devlog #11 – Chapter 4 Progress

    Hello! This is Happy Slugs, the development team behind Kill The Clock.As always, we’re back with another devlog for April. Let’s jump right into the latest progress update.1. Development ProgressChapter 3 (complete except for debugging)Re-implemented the revised scripts into the game (100%) 🆕Chapter 4 Scenario / Script WorkDialogue and direction writing (75%) 🆕Script implementation into the game (0%)Chapter 4 Art Resources (65%) 🆕This month, we focused on re-implementing the revised Chapter 3 scripts into the game, as well as continuing work on Chapter 4’s script. We also worked on Chapter 4 event CGs and some ending CGs. The remaining art resources will continue to be produced in line with the script’s progress.2. Plans for May 2026Continue writing Chapter 4’s scriptContinue working on Chapter 4 art resourcesBegin Chapter 4 programmingIn May, we plan to finalize Chapter 4’s script and begin programming. We have also improved the workflow for implementing scripts into the game, so we hope this part of development can move forward more quickly.The weather has become much warmer now. As spring settles in, we hope a little of its warmth and happiness stays with all of you as well.Thank you, as always!— Happy Slugs 🐌
    Read full article on Community Announcements (Happy Slugs)

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