
Screenshots

Watch trailer on Steam ↗Ghoul Fort
Agartha's Trapdoor Studios · Published by Agartha's Trapdoor Studios
Content notice: Ghoul Fort depicts violence frequently. Attacks will make characters bleed, certain characters can explode into chunks of gore, and there is detailed art depicting violence. Consumption of alcohol and illegal activities is implied via dialogue. Certain characters can wear revealing outfits.
Last updated 28 Sept 2026
Ghoul Fort is a mix of RTS and visual novel. Follow the story of a disgraced commander as he tries to feed his people, keep his armies on a leash, and satisfy his own ravenous empire. All the while, another force schemes to unleash hell on the entire system. Forward, into the breach!
Indie, Strategy, Early Access · More free games
Ghoul Fort challenges you to lead a starving empire through strategic battles and narrative twists. Navigate the complex dynamics between your people and armies as hidden enemies plot against your rule.
About this game

In the RTS mode: Construct cities by dropping buildings from orbit. Every building serves a different purpose. Some affect the economy, others grant you research, and a few allow you to recruit new troops. Many buildings will increase in effectiveness the longer they exist. A Housing Prefab will gain more residents over time, meaning they pay you more taxes. The older your city, the more effective it becomes.
However, there are threats to your city. Hungry Cannibals, raiding Crocodiles, and things far more eldritch. Cultists may gather in your cities and pray to forbidden gods, entities of cosmic horror proportions. Raise your troops, and crush those who would bring violence against you. From the humble Light Infantryman to the dreaded Lutor Supersoldier, you command them all.

In the Visual Novel mode: Talk to a wide cast of characters for a wide array of reasons. As the main story unfolds, more actors reveal themselves, and either face you, or evade you. Consult with your Command Squad to resolve issues. Date a brain in a jar.
Schedule meetings to advance character storylines. No one will fall in love with you on first sight(Being that you're a faceless goon in a gas mask), but give it some time, and maybe love will blossom. Hanging around the new kingmaker may also hurt them, however...
Throughout 11 levels, see the story unfold. Try to piece together the global situation of a foreign world at war. Some will lie to you, even your own people. Everyone will want you to conquer their foes. Ultimately, try to uncover the greater scheme unfolding in the midst of your war.
If war is hell, what will come if you fail?
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 8 or higher
- Memory: 1 GB RAM
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
0.72b NOG NIGHT: ZWEI
10/22/2025----->0.72a NOG NIGHT ZWEI-Increased map sizes from (2000 x 1200) to (2000 x 2000) for far more space for building, fighting, and GLORY!-Reworked Event system, Events now have art, can contain options with varying rewards, as well as consequences-Your actions may now trigger responses from Nogs-New Overworld art and background-Improved map generation to make more consistent forests -Reworked Levels 1-3 visually to fit the new map size-Improved Help button functionality and readability, also made it spin because I could -Increased text size for Overworld GUI-Removed custom names from Overworld-Removed old placeholder assets that negatively affected performance-Continue Button follows screen now-Doubled Guild Temple max resources, increased upkeep from 100 FOOD to 150 FOOD-Changed Economic Research 1 from upgrading Bars to reducing Gambling Hall upkeep-Changed Level Node sprites on Overworld for better readability-Added more to the tooltip for Gambling-Slightly reduced screen darkness at Night(From pure black to dark grey)-Removed extra GUI elements on Overworld(Event Art)10/22/2025->0.72b (This update was a hotfix to add onto 0.72a and fix some bugs that made it past testing)-Added new background for Meeting menu-Added scrolling to Overworld background-Fixed bug that broke Events and stopped them for occurring-Replaced option to buy food from Ammo Depot, been fixed to a buy armor option-Moved Turret on Mechanized Workshop to properly fit on top of it-Disabled debug tool on Mine-Improved performance by reducing object load-Added locked placeholder buttons for future Meeting options in Meeting menu-Changed where the Help Prompt spawns for ease of readability(New Meeting Menu background, complete with assets)Read full article on Community Announcements (Agartha's Trapdoor)Patch NotesOfficial
0.71a ACCESSIBLE AGONY CHANGELOG
This update has been in the works for a while! Has a fleet of changes meant to streamline the game, make playing it easier and less janky, it also has loads of new artwork! Read on for the fine details. 8/22/2025----->0.71a ACCESSIBLE AGONY-Redesigned multiple character portraits including KOLT, PANA THE DRAGON ELDER, VOID(as well as adding new sub portraits)-Reworked Main Menu with proper mouse support-Removed the Build Button(It only had Tier 0 buildings, half of which were inferior to later buildings, and it was buggy)-Now there is a new Advancer building (Forward operating Base) at the HQ which grants acess to the Tier 0 buildings-Redesigned Light Infantry sprites -Tweaked camera scroll settings to be less obtrusive-Reworked JOBS to be less infuriating, JOBS no longer are required for buildings and instead grant TAX bonuses every day-Added button to home camera on the HQ (Q button currently)-reworked Credits to have better readability(Can you find the hidden milk jug?)-Added sandy tiles to Level 2 to make environment more interesting-Added option to skip Meetings -Tweaked VOID's level 3 background-Added disclaimer to Main Menu -tweaked Tut dialogue to reflect FOB changes-changed Void's convo options to be more indicative of the experience I wantRead full article on Community Announcements (Agartha's Trapdoor)AnnouncementsOfficial
0.69a NOGNIGHT PART I
{STEAM_CLAN_IMAGE}/44890583/9a171fa597bcec2a728ee4be363603d4c7592d82.png NOGNIGHT, THE ACCURSED TIME OF PROFANE ABOMINATIONS AND ACCURSED TRANSFORMATIONS IS UPON US! 10/27/24------>0.69a NOGNIGHT, PART I -Complete rework for the Meeting system, massively streamlined the process, added affection meter, bio, and description for buffs -Running out of FOOD will now begin a special event, a vengeful NPC will spawn and begin a Gol ritual to consume the map in Corruption(Which has a random effect table if units walk over it) -added new hidden (Synergy) effects for multiple buildings, try and find 'em ;) -increased JOB gain for Prefab and Luxury Prefab(from 50-65 and from 150-215 respectively) -lots of tweaks to building costs and JOB costs in particular -added upkeep to Lutor Barracks -fixed a glitch where you'd gain a positive decimal level of resources instead of whole number {STEAM_CLAN_IMAGE}/44890583/c524d0e7b7c0d0194f381a3f0678eb7085a11191.gif Expect Part II soon, which will add in the fabled Ghoul squads, the psuedo-immortal military elite of the Gol, and perhaps something of benefit to you, an old temple, forgotten by mortals... Into the Breach! Dev Commentary: This one was tough one! Had to rebuild a lot of old code to revamp meetings, which took me longer than I planned, thus I had to split the update into two parts. But, it will bear fruit. Now you can try and date a brain in a jar! Hope you enjoy the update, thanks for reading!Read full article on Community Announcements (Agartha's Trapdoor)Patch NotesOfficial
0.68b PATCH
I forgot to upload this news lol 9/14/24-0.68b -Added "Charge for Protection" which allows you to temporily gain (100-250) CASH for every living enemy, purchasable from the Zodiac Guild -Updated all 3 of Kolt's sprites, now Kolt has maximum S H O U L D E R ! -added in a "Continue" button in addition to the preexisting "Skip" button, to allow for more clear story progression -added in portrait for the Skelly unit -tweaks to improve pixel scaling -increased text box size to stop text from floating outside of the text box -Gambling Halls now award all level resources on high rolls(Rolls over 7) -removed bug that spawned Prefabs under the base -moved level 1's end dialogue into a seperate room to fix a game crashing bug -moved some level 2 dialogue into the conclusion to improve pacing INTO THE BREACH! {STEAM_CLAN_IMAGE}/44890583/8f001cff75f72f951f81412e86c5d90eda4d0108.gifRead full article on Community Announcements (Agartha's Trapdoor)Patch NotesOfficial
UPDATE: 0.68a CIVIL CAREERS
0.68a CIVIL CAREERS {STEAM_CLAN_IMAGE}/44890583/f7bed212d4fbfd097f238ef8c7a898f2e82c5154.png Large changes: -New resource to replace the obsolete POPULATION resource: JOBS! Buildings consume JOBS upon being built, (Prefabs produces JOBS), costs scale with tier(5/10/15/20/25) -the GUI has been updated to have yellow modifiers, so you know how much resources you are producing at a given time -reimplemented Civvies, reworked their pathfinding and spawn conditions Bugfixes and Tweaks: -Updated tutorial for Jobs, minor edits to improve it's flow -added fix for Mine nodes spawning underneath Dragon Huts -Trees and rocks should no longer spawn on the Dragon Huts or on luxury resources -tweaked Sandbags so their buff cooldown counts down instead of up, to improve readability -added proper UI modifer for the Luxury Prefab -removed bug that caused the Cafe to cause game crashes -disabled the IDLE WORKER button notification -scaled down Arms Factory UI text size -Mines and Farms are now grey until a Worker lands at a nearby Node(notifications to move Workers to Nodes will also spawn) -Cafes now produces 40-55 FOOD every day at the cost of 25 CASH for upkeep -Trading Center now produces CASH every resource cycle -Temple Guilds now received a +100 roof for resource production -Increased Prefab daily CASH gain from 60-100 to 100-125 -increased Luxury Prefab daily CASH gain from 60-100 to 300-400 -increased daily METAL gain from Mining Rigs Thanks for reading. Once again, we go into the breach! {STEAM_CLAN_IMAGE}/44890583/8f001cff75f72f951f81412e86c5d90eda4d0108.gifRead full article on Community Announcements (Agartha's Trapdoor)






