
Screenshots

Watch trailer on Steam ↗Tales of Old: Dominus
Hvmana Industries MMD · Published by indie.io
Content notice: You will see blood and violence mostly during combat or stealth attacks when you kill an enemy.
Mixed — 48% positive (141 reviews)
Last updated 28 Sept 2026
The Battle of the Brides is lost, but your tale of rebellion and vengeance begins. From the ashes, forge your dominion. Claim settlements, command men, and rise in a kingdom torn by corruption and civil war.
£8.39
£11.99Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, RPG, Simulation · 2025 · More £5 - £15 games
Tales of Old: Dominus immerses you in a world of rebellion and vengeance. As you rise to power, claim settlements and navigate a kingdom rife with corruption and civil war.
About this game

The Kingdom Lies in Ruins
When corrupt nobles introduced Prima Nocta rights, they ignited a rebellion. The poor and the few just nobles banded together, fighting a desperate war that ended in the Battle of the Brides. The rebels were slaughtered and their forces scattered to the winds. You are one of these survivors, Eric of Woldham, who returned to find his village burned to the ground, his people killed, and sister taken by the victors.
Tales of Old: Dominus is the story of his revenge, an open-world RPG mixing brutal combat with engaging stealth mechanics, crafting and survival, and eventually building villages, managing your domain, and leading troops in a second rebellion against the corrupt nobles brutally exploiting the realm.

Grim Story of Vengeance: Eric's path will take him from the smoldering ruins of his village to the halls of nobility, as he grows in power from an anonymous survivor to kingmaker in a dark medieval setting.
Detailed, Brutal Combat: Blood will be spilled. Overcome your foes using period-accurate weaponry, fighting up close and personal or letting your arrows and bolts do the killing. Or force them to flee, surrender, beg for your mercy, using a complex, gory combat system.
Realistic Stealth Mechanics: Sometimes discretion is the better part of valor. Sneaking is affected by light, noise,- and of course, staying hidden in a wild forest is a much different challenge than in bustling cities or peasant homesteads.
Open-Ended Character Progression: Eric is not confined to any specific class. Combine and mix skills to define his path: A noble swordsman with mastery of martial skills, a cunning thief capable of pickpocketing and lockpicking, a military commander - or anywhere in between.
Build and Lead your Rebellion: Deep Crafting and Leadership Mechanics: Eric's rise starts with a camp in the forest. Craft everything from bolts and arrows, through clothing, to upgrading and managing villages, cities, even strongholds. Attract people, gain income, then hire troops to lead them against your enemies in battle - but remember, loyalty comes at a price.
Dynamic Survival Systems: Staying alive means taking care of hunger, thirst, warmth. So hunt, forage, farm, buy supplies - or steal, rob, and murder. Mind the weather: Exposure to rain, snow, and scorching sun will break Eric as surely as lack of bread.
A Living, Breathing World : Explore a richly detailed medieval kingdom. Fight and lead soldiers, join a guild and become a merchant, turn a simple homestead into a prosperous farm, become a leader of the underground... There are many paths to vengeance.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit (or newer)
- Processor: Intel Core i5-8400, AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 (6GB), AMD RX 6600
- Storage: 20 GB available space
- Additional Notes: SSD NVMe required
Recommended
- OS: Windows 10 64-bit (or newer)
- Processor: Intel Core i7-13700K, AMD Ryzen 7 7800X3D
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce RTX 4070, AMD Radeon RX 7800 XT
- Storage: 20 GB available space
- Additional Notes: SSD NVMe required
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Tales of Old: Dominus: 20% Off in the Steam Summer Sale!
Tales of Old: Dominus is 20% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2761000/Read full article on Community Announcements (alyssa.dicaterino)Patch NotesOfficial
⚒️ November 5 Update – Performance & Quest Fixes
Hey everyone! 👋 Matt here. Today’s update focuses on stability, performance, and quest-related fixes. Thanks again for all your reports, these help a lot to polish the game further! ⚔️🏰 World & CollisionsFixed collision bugs inside taverns — stairs and floors now work properly.Fixed several buildings in Ersee that were not loading; they should now appear correctly.🔥 Quests & EventsCampfire issue during the “Secret Messages” quest fixed — now works properly in that location.Fixed visual bug after defending camps where the “capture the camp” task appeared again even though it was already defended.Possible fix for the Angelios quest bug — if you saved the game during Eadwig’s Seal theft, it should now load correctly.💼 Loot & InventoryGlobal loot timer fix — all loot now remains in the world for 20 minutes before despawning.This prevents UI errors or freezes that could occur if the interface closed unexpectedly during looting.⚙️ Performance & LoadingImproved loading screen performance — shorter load times and smoother black screen transitions when entering the game.🧭 Other ImprovementsVarious small visual and polish updates across different areas.Thanks again for all your feedback and bug reports, every small detail helps make Dominus better each day! 💪Read full article on Community Announcements (mattmd)Patch NotesOfficial
⚔️ November 6 Update – Gameplay, Merchants & UI Fixes
Hey everyone! 👋 Matt here (Thanks a lot for the good reviews today ahhh !!! thanks !!! We need to reach 70% so its a hard way up) Here’s the list of everything fixed and updated today. Thanks for all your reports and feedback, please test these changes and let me know if everything works properly on your side! ⚒️🗡️ Combat & GameplayEnemies dodge less and move a bit slower during combat for a fairer experience.Fixed color/shadow issue on equipped shields — shadows are now properly rendered, no longer fully black.Fixed drink item effects — all consumables should now apply their intended effects.💬 Quests & DialogueNew fix for the Amis and John dialogue bug — please test if it’s now working correctly for those who had issues. - PLEASE LET ME KNOW ABOUT THIS ONE ! ON MY SIDE WORKS FINE SINCE DAY 1 SO ITS A HARD ONE TO FIX.NPC voices during early quests adjusted to be louder and clearer.Tutorial bug in the first quest (showing old key prompts) has been fixed.Added lore intro information before starting a new game — available in the main menu (localization coming tomorrow).🧭 Interface & InteractionFixed container close button — now works properly.Fixed “Leave Container” button during loot — works as intended now.Right Mouse Button (RMB) can also be used to close or leave containers.🐎 ControlsAZERTY keyboard fix — horse controls now properly work for French keyboard users.💰 Merchants & EconomyFixed prices for cobbler/shoes merchant.Fixed prices for gloves and other item merchants for better balance.Thanks again for all your patience and support, more improvements are already on the way for tomorrow’s update! ⚒️ Thanks again for the support and thanks a lot for the ones that helped today with positive reviews that help me keep going !!! Thanks a lot really !Read full article on Community Announcements (mattmd)Patch NotesOfficial
🛠️ Today's Update Patch Notes - 5 NOV 25
⚙️ Patch Notes – Fixes Deployed TodayUpdate is now liveHey everyone! 👋 Matt here Here’s a list of everything that’s been fixed and improved in today’s build. Thanks so much for the reports and for helping track down these issues, please let me know if everything works fine or better on your side! ⚒️🍖 Gameplay & SurvivalFood decay rate fixed — most food will no longer decay to avoid issues during quests or regular gameplay.Thirst, hunger, and sleep stats fixed — now they save and reload properly, and can be cleared correctly after loading.Nourishment quest — fixed the issue where the horse was missing if you saved during the quest.💬 Dialogue & QuestsFixed a bug where dialogue wouldn’t progress if the previous line didn’t load correctly, during the dialogue with Amis and John — please test if it now works correctly on your side.Fixed Basic NPCs no longer display a “talk” option when they’re not meant to be interactable.💼 Loot & InventoryFixed loot bags disappearing after dropping or killing enemies.Loot now stays longer on the ground after kills, and loot from surrender or kills now has a VFX highlight for easier spotting.Camp area containers now correctly save loot after reloading. All items should be there.Fixed a bug where the inventory couldn’t be closed due to a pop-up prompt. Please confirm.🏗️ World & MerchantsMerchants should now spawn correctly in all areas. Building cost UI fixed — straw cost is now properly displayed.Helmet merchant issue has been fixed.🧭 UI & InterfaceFixed a bug where opening tutorials during the camp menu could break the UI.Removed the Difficulty Settings text that was causing a minor options menu error.🔜 Next Fixes (Coming Tomorrow)Tomorrow I’ll post a new list with upcoming fixes, including:Container UI issues when opened multiple times.AZERTY keyboard horse key bindings.Other small bugs reported today.Thanks a lot for the support and helping me ! MattRead full article on Community Announcements (mattmd)AnnouncementsOfficial
I AM WORKING ON THESE FIXES TODAY - 05 NOV 25
Hey everyone! 👋 Matt here...I’m working on these fixes today and will try to push an update later today or early tomorrow. Thanks a lot for your patience and all the reports, they help a ton! ⚒️ and of course thanks a lot for the good reviews supporting the game I will work hard to be able to leave mixed reviews territory, but it seems complicated to convince the bad reviews already out there.I am working on this :🧭 Gameplay & QuestsItems that sometimes disappear from the camp chest.A dialogue bug that prevents some players from progressing — hard to replicate, but under investigation.Enemy loot that occasionally vanishes after combat.Add markers to show loot bags or dead enemies that dropped items on the ground.Improve loot pickup timing right after enemies die (shorter delay).🏗️ World & PerformanceBuilding loading distance — improving how buildings load in large cities so they appear from farther away.Location detail improvements will be addressed later once current fixes are completed.💬 Interaction & InterfaceInteraction prompts showing up on characters that can’t be talked to — removing those messages.Missing icon showing dry grass cost for camp buildings during placement.Keyboard fixes for other languages (non-English layouts).🧑🌾 Merchants & CraftingMissing helmet merchant — investigating and fixing their spawn issue.Checking bugs related to cooking food to ensure proper functionality.Thanks again for all your reports and patience ⚒️Read full article on Community Announcements (mattmd)






