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Oddment

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Oddment screenshot 1
Oddment Trailer (v1.0.0) trailerWatch trailer on Steam ↗

Oddment

anchikai, goldenstein64 · Published by anchikai

5 user reviews — 60% positive (5 reviews) · 20 achievements

Last updated 28 Sept 2026

Oddment is a roguelite focused on mining and exploration, set on a moon orbiting a distant earth-like planet nestled within a dangerous corner of space.

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£4.99

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £4.99 · Highest: £4.9910 Oct 2026

Adventure, Indie · 2024 · More under £5 games

Embark on a perilous journey to mine resources on an alien moon, navigating treacherous landscapes in Oddment. Developed by anchikai and goldenstein64, this 2024 indie adventure challenges you with each exploration attempt.

About this game



Oddment is a roguelite focused on mining and exploration. It takes place in year 910,010. You play as a old, rustic robot that was created and then abandoned by the mega corporation of your home world. You are now on the home world's moon, where the mega corporation throws away all of their junk. You don't know why you are here, but you were assigned one objective: Mine.


You can mine through the moon with various upgrades! You must gather materials to unlock many abilities such as improved fuel capacity, increased laser damage, faster movement speed, and much more. Using these upgrades, you can achieve greater depths and find your ultimate goal.


As you go deeper in the moon you will find new, tougher caverns. In these deeper caves, you will find it harder to break the stone, but you will find new and very helpful materials. These new materials will be required for more advanced upgrades!

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Memory: 2 GB RAM
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch v1.0.1

    Fixed the player indefinitely glowing when winning on the challenge moon and starting a new run
    Read full article on Community Announcements (anchikai)
  • Patch NotesOfficial

    Update v1.0.0

    Features Added 4 new characters in addition to the classic character Added 3 new biomes that generate throughout the world (Junkyard, Crystal, and Ice) The module you get when mining scrap now depends on what biome you are in Entering a portal in the Core Digital Conscious Vault with Eternity sends you to a challenge moon Added "The Tower" which generates on the surface and to the left past The Great Barrier Added "The Crypt" which generates in the sky at X=0 Y=-1500 Added "H-10" enemy When mining scrap, there is a 5% chance H-10 will spawn from it instead of getting a module Added "Turret" enemy Added 6 Dungeon structures that have turrets and/or parkour that rewards you with scrap at the end Added much fancier caves to world generation Stalactites 8 or less blocks over you will now fall dealing 5 damage if they hit you Magma now glows Added "Laser Light" Upgrade Added "Ore Visibility" Upgrade Added "Dash Velocity" Upgrade Added "Insta Bombs" Upgrade Added "Precision Targeting" Upgrade Added "Energy" Upgrade Added "Energy 2" Upgrade Added "Dash" Module Added "Grappling Hook" Module Added "Heat Resistance" Module Added "Light Burst" Module Added "Wall Climb" Module Added "Salvage" Module Added "Battery" Module Added "Shatter" Module Added "Radiance" Module Added "Vein Miner" Module New Achievement "Recall" New Achievement "New Horizons" New Achievement "Zenith" Added an inventory preview to crafting menu Added your % chance to critical hit to the stats HUD Small text will appear reading "Crit!" when getting a critical hit Added a new setting for if to show critical hits or not Changes Removed The Sky Digital Conscious Vault Removed "Polarity" Achievement Flight has been changed from a Module to an Upgrade Magma now deals 40% of your max fuel as damage per second instead of 20% You can no longer explode and destroy magma You no longer need to be standing on ground to deploy torches The ghost from teleporting is now prettier looking You can now zoom the camera out twi...
    Read full article on Community Announcements (anchikai)
  • AnnouncementsOfficial

    v1.0.0 Release Date

    The game's full release will be coming this next Monday, on the 16th! Some things to look forward to: Brand new characters Biomes Module rework New structures Something new to explore... And MUCH more! Thank you all for patiently waiting!
    Read full article on Community Announcements (anchikai)
  • Patch NotesOfficial

    Patch v0.6.1

    - Fixed lighting not working
    Read full article on Community Announcements (anchikai)
  • Patch NotesOfficial

    Update v0.6.0

    Features - Added new item "Fuel Reserve" -- Will be consumed when shooting a block and will not use up any fuel - Added new upgrade "Bomb Radius" - Added new Module "Familiar" -- Gives you a small friend that follows you and shoots blocks along with you - Buffed Damage Module's damage from 0.1 to 0.25 - Great Barriers now have shrines on top of them that teleport you to spawn Bug Fixes - Fixed fire rate being saved to a new run when pressing continue after winning - Fixed "Deploy Torch" button rendering in front of the death text - Fixed Idle detection being slightly wrong Technical Stuff - All of the games scenes are now in their own folder - Removed old/unused code - Bombs now use png's to determine what blocks to explode - Shrunk the size of the input buttons in the controls menu - Great Barriers are now 1 block thicker - Blocks generated at spawn are now technically a structure
    Read full article on Community Announcements (anchikai)

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