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Crystal Horizons

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Crystal Horizons screenshot 1

Crystal Horizons

Team Whirlwind · Published by Team Whirlwind

Last updated 28 Sept 2026

Lead your band of sky pirates on a tactical adventure across the floating islands of Sazdemir! A Tactics RPG inspired by legends of old, with fresh new ideas. Build your crew from a variety of unique and technical classes, master Elemental Reactions on the field, and execute masterful strategies!

Free to PlayComing SoonDJCTQ 14

Free

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Indie, RPG, Strategy · More free games

Embark on a unique Tactics RPG journey as you craft your band of sky pirates across Sazdemir’s floating islands. Build diverse crews with technical classes, master Elemental Reactions, and outmaneuver foes with strategic moves.

About this game

Take charge of a sky pirate crew and soar across the skies!

The war-torn land of Sazdemir is home to many powerful magics birthed from the enigmatic Terodythium crystals, which keep aloft the sky-islands that adorn the vast cloudscape. Witness the war between the Kingdom of Vantheris and the Liraz Empire while on a journey to rescue your captain from capture.

Legends of old, with modern ideas!

Inspired by iconic tactical RPGs, Crystal Horizons provides authentic speed-based tactics gameplay with new features that add an extra layer of depth to team building and combat. Carefully designed to modernize the gameplay experience without streamlining away complexity. Experience tactical combat optimized for player interaction.

A wide array of complex classes!

Build your crew from a large variety of fantasy classes, ranging from the light-wielding Lumimancer to the cunning Thief. Each class possesses unique mechanics and 10 ranks of mastery to grow and unlock new abilities. Units can change class freely at any time, and unlock even more classes through mastery!

Manipulate the battlefield to execute your perfect strategy!

Your actions do more than just affect your foes. Set grass alight, freeze rivers to create new paths, and strike the same area with different elements to create powerful Elemental Reactions that can turn the tide of battle! Master the relationships between the elements to dominate the battlefield with the unmatched power of Compound Reactions!

A world of information at your fingertips!

The Glossary is always just a button away, giving you unlimited access to detailed information on nearly everything in the game. Remind yourself which elements create which reactions, double-check the damage formula, or read up on some of the deep lore found in Sazdemir. Make every strategic decision with as much information as possible!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3 7th Generation
  • Memory: 4 GB RAM
  • Graphics: NVidia GeForce 950
  • DirectX: Version 11
  • Storage: 10 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Weekly Update #129: Items Submenu

    Hey all! Selecting 'Items' from the Action Wheel will bring you to this new menu, allowing you to inspect the unit's inventory, use consumable items such as crystals or potions, and switch equipped weapons or armor with equipment held in the inventory. It's built to be compact and efficient, much like the skills submenu.With this update, we'll now be taking a break from weekly updates for the next month. We'll be working hard through October to cut down on our backlog of critical tasks, like I explained last week, and should have some awesome new stuff to show off when we come back. Look forward to our grand return on November 5th!
    Read full article on Community Announcements (crescent)
  • Patch NotesOfficial

    Weekly Update #128: Colour Customization

    Hey all! Are you tired of the colour blue? Wish you could customize the colours of Crystal Horizons to your liking? Well, now you can! We've set up a new settings page to handle colour customization. You'll be able to set the colour used for each unit team in the game, as well as a colour for the overall user interface. Simply navigate to the settings page and select which colours you would like from a preset list.Not everything is hooked up to the new system yet, but you can expect that almost everything will be affected by the colour you set. Of course, you can always just leave the colours at their default value, which would be my recommendation, but in my opinion it's better to have too many choices as opposed to too few. I've provided a couple of screenshots showcasing how the colours are applied so you can get an idea of how it would look.Now, I've got one quick announcement to share. Throughout the month of October, we will be pausing the weekly updates so we can focus completely on finishing up some very important tasks. While the updates are awesome for sharing progress, having to have something prepared for every week has taken a lot of dev time over the years away from other more difficult tasks. It's great that we can show that we're still working actively on the game, but we need a little time to lock in without distractions.Next week's update (October 1st) will be the last update before the break. From then on, we'll be relatively quiet as we smash through our critical task backlog, before returning on November 5th. If all goes well, we should have some really cool things to share at that time, but we'll have to wait and see! Thanks for tuning in!
    Read full article on Community Announcements (crescent)
  • Patch NotesOfficial

    Weekly Update #127: Base Classes and Advanced Classes

    Hey all! Today I want to briefly talk about class progression, and how certain classes are accessed over the course of the game. While we do allow you to change a unit's class very freely, the list of classes that a unit has access to will start smaller and expand over time as you gain more ranks in different classes.Essentially, we have a distinction between 'base' classes, which any unit can switch to at any time, and 'advanced' classes, which require experience in certain classes, or other special requirements to be met. Don't be misled by the names we've given them; advanced classes aren't necessarily stronger than base classes. Every one of our classes are designed to be competitive throughout the duration of the game. Advanced classes, however, often have more complex or specialized kits, which can make them stronger in certain situations.Most of the planned base classes have been revealed already, such as Knight, Lumimancer, Archer, Thief and Pyromancer. Advanced classes that we've revealed include Berserker, Enchanter and Templar. These classes will be inaccessible to a unit unless they have reached a certain class rank on specific classes. For example, accessing Templar requires reaching rank 5 in Lumimancer and rank 3 in Knight.Advanced classes will not appear on the reclass menu initially, but once one of the unlock conditions has been met we'll provide a hint, such as a silhouette, which should encourage players to experiment and discover advanced classes naturally. We've tried to ensure that prerequisite classes make sense where possible, like with Templar incorporating aspects of both the Knight and Lumimancer classes (high survivability, heavy armor/weapons and light magic). Of course, this is all still in development, so most of it is subject to change, especially the unlock requirements for classes.
    Read full article on Community Announcements (crescent)
  • Patch NotesOfficial

    Weekly Update #126: Beach Day?

    Hey all! Just a little teaser image today; maybe some of you will recognize it from somewhere? It almost makes me wish we had some kind of fishing minigame in Crystal Horizons. Almost.
    Read full article on Community Announcements (crescent)
  • Patch NotesOfficial

    Weekly Update #125: The Action Wheel

    Hey all! As I briefly mentioned last week, I've also been looking into replacing the top level of the action menu, where actions such as Move, Attack, Skills and End Turn are found. While it's still a work in progress, here's a look at how that's shaping up!We're temporarily using some vaguely relevant status icons until we finish designing the final icons for this menu, so some of them might seem like odd choices, but rest assured that we'll be swapping them out with icons that better fit the menu. Look forward to seeing more of it once we have it done!
    Read full article on Community Announcements (crescent)

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