
Screenshots

Watch trailer on Steam ↗DESCENT: A Bunnyhopping Odyssey
Sora · Published by Sora
Content notice: Features small amounts of blood and references to death throughout the game.
Positive — 100% positive (11 reviews) · 5 achievements
Last updated 28 Sept 2026
Mythology based FPS with various movement mechanics. Use bunnyhopping, surfing, and grappling to beat each level quickly.
£4.99
Lowest price we've ever recorded
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Price history
Action, Indie · 2024 · More under £5 games
Descend into a mythological world where quick reflexes meet innovative movement mechanics. Navigate through levels using bunnyhopping, surfing, and grappling to uncover the secrets of this mystical realm.
About this game
DESCENT is a movement based shooter inspired by early source bunny-hopping and surfing found in games like QUAKE and Counter-Strike. You play as the champion of Hermes, tasked with traversing through many dimensions to find artefacts in order to save your home realm.
Bunnyhop through landscapes inspired by various mythologies with an low res, old school aesthetic with music tracks produced by Trashiii.
Use various movement mechanics such as Bunnyhopping, Surfing and Grappling to mix up your gameplay.
Speedrun through each level to get the best time on the online leaderboards! Compete against everyone or just your friends.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 11 or older
- Processor: 2.4GHZ Dual Core Processor Or Higher
- Memory: 2 GB RAM
- Graphics: GeForce GTX 1050 Or Higher
- DirectX: Version 9.0
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
LEADERBOARDS
LEADERBOARDS ARE HERE Leaderboards have been added to DESCENT! These were meant to ship with launch but I had some problems with them. There are some patch notes to go along with this update too. LEADERBOARDS You can now compete against other players/friends for the best time on each level! No times set before this update will count towards those leaderboards. BUG FIXES/TWEAKS Fixed sensitivity sliders not functioning correctly Adjusted lighting on 1-2 and 1-3 to make levels less dark. Texture changes on 1-2 and 1-4 to give better platform visibility. Adjusted collisions on every level to reduce chances of sticking to walls and edgebugging (there are still some edgebugs) Just wanna thank everyone who is playing DESCENT and sticking through the rough edges and changes I make, enjoy beating my times and each other's!Read full article on Community Announcements (DESCENT OUT NOW)Patch NotesOfficial
Quick Update
Fixed clipping issue on Tutorial Adjusted some platforms on 1-4 as they were more difficult than intended Changed input method to work with all keyboard types Fixed music playing when exiting a level on some of the levelsRead full article on Community Announcements (DESCENT OUT NOW)Patch NotesOfficial
Day 1 Update
Thank you to everyone who played DESCENT on launch! There were some bugs and feedback that I received overnight and these are just some quick ones as more people play the game and give their reports and reviews. UI Fixed Speed Counter and FPS Counter not showing/not saving your selection Fixed Quality Settings not working between levels Added song name graphic to each level Gameplay Adjusted triggers on some levels that were skippable (Tried) Fixing the sides of platforms causing you to stick to them if you jumped into them If any of you have feedback or bug reports for the game let me know through the forum post that I pinned! Link to forum thread hereRead full article on Community Announcements (DESCENT OUT NOW)AnnouncementsOfficial
DESCENT IS OUT!
DESCENT is now out! Chapter 1 is available to play! I hope you all enjoy the game, let me know how you feel about it on the forums here!Read full article on Community Announcements (DESCENT OUT NOW)Patch NotesOfficial
Demo Update
Hey everyone, just wanna start this announcement by giving a big thank you to everyone who has played, wishlisted, and overall supported DESCENT! This game has been in the works for years now as the basis of my independent game developing journey and seeing so many people try it out means a lot to me. Now onto the update: Reworked the prologue level to make it in line with the rest of the levels, made it longer and more challenging. Added 1-2 to the game, may be rough around the edges but it will be updated. Some minor changes Let me know what you think! I'm always wanting feedback for every aspect of the game so feel free to reach out to me through things like Twitter and Discord, enjoy!Read full article on Community Announcements (Sora)






