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Watch trailer on Steam ↗Voidsayer
Pavel Auseitasau · Published by indie.io
Mixed — 68% positive (111 reviews) · 37 achievements
Last updated 28 Sept 2026
The world has fallen into darkness, cursed by the Abyss. You are one of the many hapless survivors at risk of being consumed. Unlike others, you have a chance to fight back. Voidsayer is a dark monster tamer jRPG. Assemble your monster team, take on eldritch horrors, and return hope to the world.
£4.79
£11.99Lowest price we've ever recorded
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Price history
Indie, RPG, Strategy · 2025 · More under £5 games
In Voidsayer, assemble your monster team and face the Abyss' horrors. Developed by Pavel Auseitasau, this 2025 indie RPG offers a unique twist on survival through strategy and role-playing.
About this game

Voidsayer is a dark monster-taming jRPG, set in a world cursed by the Abyss. As its malevolent influence spreads and consumes the world, take on the role of a valiant warrior and fight back using over one hundred types of powerful tameable monsters. Refine their power with gear, special effects, and of course, evolve them into higher classes of monsters. Cross a vast interconnected world full of challenges and random events, all procedurally generated to ensure no two playthroughs are the same.
This is the classic turn-based jRPG monster tamer with multiple modern twists on the gameplay and an uncompromising approach to difficulty: Every fight is a challenge, every random event is a risk of crippling your team, and resources are extremely limited in a dark, cursed world where everything will eventually be consumed by the Abyss.
Or will it?

Dark, Complex Monster Taming: Each of the one hundred monsters you can catch is defined by a sophisticated stat system, which includes genetic predispositions and distinct personalities affecting their performance. Each can be further tuned and enhanced with carefully selected gear and other upgrades. They will need it, even if they evolve into higher forms.
Challenging Turn-Based Combat: Monsters are one side of the coin. The other is a large catalog of attack moves, effects, passives, combined with an easy to understand type system. Grass is beaten by fire, but fire is beaten by water - and it doesn't affect just damage dealt, but can dramatically change the course of battle. Strategic thinking and creative tactics are essential to victory.
Procedurally-Generated Levels Full of Twists: Every level is unique, with a generated map combining countless random encounters, pitched battles, and unforeseen events that can dramatically alter the gameplay. Your carefully-prepped and upgraded team might suddenly suffer injury - or trigger an abyssal distortion with severe consequences. Or... Maybe you'll encounter an opportunity that will require careful consideration of your options.
Bespoke, Powerful Bosses: A boss is not just a particularly powerful monster. Every boss is confronted at the end of a dedicated level, full of unique challenges reflecting their might. They range from tweaking the underlying gameplay slightly to completely upending gameplay you're used to, forcing your monsters to adapt - or die.
Settlement System: Hope is not yet completely snuffed out, as some human settlements still exist, strongholds of humanity against the encroaching Abyss. Your base of operations can be upgraded with materials brought back from each expedition, upgrading buildings to enhance their functionality or unlock new ways to tackle the Abyssal threat.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP, Vista, 7, 8/8.1, 10
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Voidsayer: 50% Off in the Steam Summer Sale!
Voidsayer is 50% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2754370/Read full article on Community Announcements (alyssa.dicaterino)AnnouncementsOfficial
V 1.3.0 - Quality of Life & Polish
✨ New Features & Improvements🌩️ Steam Cloud SupportYour saves now sync automatically across devices!⚙️ Important: If you play on multiple devices, load your main save first to avoid overwriting progress.Prefer separate saves? Disable Steam Cloud for this game in your Steam settings.🧙♂️ Lore-Friendly Naming UpdateAll creature names have been unified under a "Latin-rooted + Lovecraftian aesthetic" style.🖊️ Pet RenamingFound in the entity details panel—you can now give your tamed companions custom names!🐞 Minor FixesSquashed bugs, optimized a few things, fixed typos.🎨 Visual Updates🐢 "Turtle" RedesignThe old sprite was created in the early stages of development, when creatures were intended to look very similar to real animals. The turtle’s excessive realism no longer matched the game’s current visual style, so the design has been reimagined to look more fantastical.OLDNEW🐛🔥 "Fire Beetle" RedesignThis was one of the very first sprites, made back when we were still exploring the game’s visual style. For a long time we kept it as a small piece of the game’s history, but eventually it felt too plain and out of place in the current design, so it has now been given a fresh new look.OLDNEW🔜 Coming Soon... "Distorted Specimens" – Rare, uniquely colored creatures with special stat bonuses! (Prepare for the hunt...)Read full article on Community Announcements (avseitsev)Patch NotesOfficial
V 1.2.5 - "Collectors and hardcore players"
🚪 Scroll Storage ExpansionScroll storage now has 90 slots by default!No upgrades required to unlock space — all slots are available immediately!Collectors can now catch every entity in the game!🔧 New Storage Upgrade BonusesSince the old storage upgrade system no longer makes sense, here’s what you get now:📦 Upgrade Level 1:Increases starting "Luck's Wind" (a bit stronger than before)💰 Upgrade Level 3:+7% gold from all sources🗝️ Upgrade Level 5:Increases the chance of finding chestsOther upgrade levels remain unchanged.⚙️ OptimizationImproved FPS performance, especially when the inventory is open.⚖️ Balance ChangesEthereal trait:OLD: This entity's Defense is ignored. Always reduces Physical damage taken by 30%, but takes 20% more Magic damageNEW: This entity's Defense is ignored. Always reduces Physical damage taken by 30%, but takes 15% more Magic damage Necronomicon item:OLD: When attacking a target with the “Fear” effect, ignores half of all defense and converts 5% of dealt damage into Energy.NEW: When attacking a target with the “Fear” effect, ignores half of all defense and converts 5% of dealt damage into Energy. The “Ethereal” trait doesn’t increase incoming magic damage.🏆 New AchievementDefeat the final boss without losing a single entity!💬 Community HelpSince English isn’t my first language, I sometimes have trouble finding the perfect names for entities. They sound okay to me, but based on feedback from native speakers, maybe they don’t always land as well as I thought. 😊So I would love to ask for your help: If you think some entity names sound weird or don’t fit well — please leave a comment under this post. It would be amazing if you could suggest your own name ideas too!Thank you so much for your support and for helping to make the game better ❤️Read full article on Community Announcements (avseitsev)AnnouncementsOfficial
V 1.2.0 - Rebalance
Hello everyone!Today's update is the first step in the evolution of Voidsayer.The original idea and philosophy:Voidsayer was always meant to be a modern interpretation of classic monster-taming games, carefully preserving the core of the genre and the familiar battle system. Of course, it was clear from the beginning that in 2025, a purely classic combat system would probably feel a bit "flat and simple", so I introduced some innovations: attributes, a status effect system, and passive abilities. Still, the goal was to stay within the genre’s boundaries.Based on your feedback, though, it seems that the combat system could use a bit more depth. It’s very important for me to keep the heart and spirit of classic monster-taming games, but I also want to respect your desire for more strategy and build variety.Starting with this update, I will gradually deepen both the combat and build systems until I find that perfect balance — where battles are exciting and tactical, but the game still feels like a true monster-taming experience.⚙️ Important: Your current saves will continue to work. There's no need to start a new game. However, the changes are significant, so I would recommend either starting over or carefully reviewing your team and equipment.Now, let’s move on to the list of changes (and there’s a lot)!Key Changes:Entities no longer have types. Only abilities retain types now. This simplifies the system and removes unnecessary confusion.Passive abilities have been completely removed from the game. They had too little impact on gameplay: most of them provided minor stat boosts or luck-based effects that were often not relevant. In most cases, they could simply be ignored.Introducing "Traits" as a replacement for types and passive abilities. Traits are a new core system that combines the essence of both types and passives. Each trait provides a unique effect that genuinely changes playstyle, tactics, and interactions with enemies and equipment:🛡️ AbsorptionIgnores stat...Read full article on Community Announcements (avseitsev)AnnouncementsOfficial
V1.1.0 - A couple of improvements
Version 1.1.0 - Major Changes:\- Removed pausing when game is minimized\- Fixed spawn rates for certain entities to match intended values- Corrected onyx classification (now properly recognized as gemstone)- Fixed some localization errors in UI texts\- Complete blessings system rebalance- Slight buffs to certain equipment items- Increased chance of positive outcome for "Rumors" event- "Look Around" action now yields 50% less gold on completed levels- Improved item drop rates from random events in late game (the further you progress, the higher chance for rare items)- Boss equipment adjusted to passive ability rebalance (see below)- Complete rework of passive ability "Outcast" => Takes 20% less damage from enemies that share at least one type- Complete rework of passive ability "Merge" (now called "Drain") => 7% of damage dealt is converted into Energy if attacking a target with higher Energy than the attacker- Complete rework of passive ability "Envy" (now called "Greed") => 30% chance to inflict "Anger" for 2 turns if opponent applies self-buff after attacking. If any gem is equipped: Physical and Magic defense +5, otherwise ignores all stat changes from equipmentRead full article on Community Announcements (avseitsev)






