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Deep Crafter

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Deep Crafter

Deep Crafter Studio · Published by Samar Studio

Mostly Positive — 75% positive (106 reviews)

Last updated 28 Sept 2026

Build a self-sustaining industrial empire in the deep sea of an ocean-covered alien world. Explore procedurally generated waters, automate resource production, and turn alien life into renewable industrial output through advanced bio-cultivation systems.

Early AccessDJCTQ l
-20%

£12.79

£15.99

Lowest price we've ever recorded

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Prices can lag the live Steam store — always confirm before buying.

£12.79£15.99

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.7911 Oct 2026

Adventure, Indie, RPG, Simulation, Early Access, Casual · 2026 · More £5 - £15 games

Dive into the depths of an alien ocean as you build a self-sustaining industrial empire. Explore procedurally generated waters and turn alien life into renewable resources through advanced bio-cultivation systems.

About this game

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About the Game

Build a Sustainable Industrial System in the Alien Deep Sea from Scratch

You are deployed to an ocean-covered alien world 15 light-years away. Against the backdrop of Earth's magnetic field crisis, this planet is not only a refuge, but also a testing ground for the continuation of industrial civilization. Starting from basic resource gathering and energy infrastructure, you will deploy underwater oil/mining drones, wind turbines, and functional floating platforms, gradually expanding a fragile starting point into a long-term, fully operational industrial base.

Explore the Unknown Deep Sea and Unlock New Production Paths

Seafloor regions are procedurally generated, with constantly changing terrain structures, resource distribution, and environmental conditions. Different depths and regions are influenced by day-night cycles, ocean currents, and ecosystem states, directly affecting the types and efficiency of collectible resources. Exploration is not just about finding resources — it is about discovering new production paths. Certain key discoveries may unlock entirely new processing methods, forcing you to readjust your existing industrial systems.

Design Factories — Not Just Stack Buildings

Deep Crafter’s industrial system emphasizes the balance between structure and efficiency. From basic processing to multi-stage manufacturing, the layout and logistics connections between assembly plants, conveyor belts, and vertical elevators directly determine overall production capacity. Design flaws may not be obvious early on, but will be magnified as your operation scales. You need foresight and long-term planning to build the most elegant steel networks under extreme ocean pressure.

Automation Is Not Just Acceleration — It’s Decision Liberation

Through fully automated collection, processing, and logistics systems, resources flow autonomously throughout the deep sea. Once basic operations are handled by automated systems, you are freed from tedious manual tasks and can focus on higher-level industrial decisions: Will you rebuild production chains, or prepare infrastructure for thousand-fold future expansion? Automation gives your industrial system the ability to continuously evolve, rather than simply replacing manual labor.

Biological Closed-Loop Cultivation: Making Life Part of Industry

Some critical resources no longer rely on repeated extraction, but instead form sustainable cycles through bio-factories, cultivation platforms, and electromagnetic systems. Specific plants can continuously produce industrial materials throughout their lifecycle, forming closed production loops through automated logistics. Here, life is not just a resource node, but a scalable and programmable industrial module, providing unique production pathways for your deep-sea empire.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core i5
  • Memory: 2048 MB RAM
  • Graphics: GeForce GTX 960
  • DirectX: Version 11
  • Storage: 10000 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, Russian, Czech, Polish, Thai, Dutch, Portuguese - Brazil, Spanish - Latin America, Korean, German

Latest news

  • Patch NotesOfficial

    September 17 Update

    Hello everyone,We have released Version 1.2.3. This update mainly focuses on fixing and optimizing several known issues, along with additional general fixes and improvements.Update NotesOptimized the recipes for the Small Portal Entrance and Portal Exit;Optimized the recipes for the Particle Accelerator Pipeline and Particle Collider;Continued optimizing the collection of plants and minerals;Fixed various other general issues.We will continue monitoring your feedback and further improve the overall system experience, mission flow, and stability. Thank you for your support!
    Read full article on Community Announcements (Fighter)
  • Patch NotesOfficial

    September 10 Update

    Hello everyone,We have released Version 1.2.2. This update mainly focuses on fixing and optimizing several known issues, along with additional general fixes and improvements.Update NotesAdjusted the recipes for buildings such as Solar Panels, Bio-Factories, and Docks;Optimized stuttering during drone launches;Adjusted energy recovery values while the character is in Power-Saving Mode;Optimized performance issues in certain UI interfaces;Fixed various other general issues.We will continue monitoring your feedback and further improve the overall system experience, mission flow, and stability. Thank you for your support!
    Read full article on Community Announcements (Fighter)
  • Patch NotesOfficial

    September 3 Update

    Hello everyone,We have released Version 1.2.1. This update mainly addresses issues related to drones, electromagnetic launchers, and Steam Cloud saves, along with fixes and optimizations for several other general issues.Update NotesFixed an issue where the drone launch trail color was inconsistent;Fixed an issue where using Ctrl+ with the electromagnetic launcher could duplicate items;Fixed an issue where the character’s maximum power capacity did not match the corresponding upgrade;Fixed an error related to rewards being granted incorrectly through GM commands;Fixed an issue where transfer channels were not visible on conveyor belts;Fixed an issue with battery power recovery;Fixed an issue where the tutorial would not appear;Fixed an issue with Steam Cloud saves;Fixed an issue where the Negative Energy Launcher was not properly listed in the building menu;Fixed an issue where some technology hover panels displayed incorrect information;Fixed various other general issues.We will continue monitoring your feedback and further improve the overall system experience, mission flow, and stability. Thank you for your support!
    Read full article on Community Announcements (Fighter)
  • Patch NotesOfficial

    August 28 Update

    Hello everyone,We have released Version 1.2.0. This update mainly addresses issues related to buildings, character power, and inventory items, along with fixes and optimizations for several other general issues.Update NotesFixed an issue where the character's power level could become negative;Adjusted automatic power recovery when the character's power is depleted;Fixed an issue where the maximum number of vertically stacked buildings did not correspond correctly with technology upgrades;Fixed an issue where storage capacity did not correspond correctly with technology upgrades;Fixed an issue where multiple Extraction Bases did not share storage after being installed;Fixed an issue where an Extraction Base would stop working after its storage was emptied and then refilled with raw materials;Fixed an issue where the inventory could not be scrolled after adding items;Fixed an issue where flying or swimming states could become incorrect after loading a save, causing the character to be pulled underground;Fixed various other general issues.We will continue monitoring your feedback and further improve the overall system experience, mission flow, and stability. Special thanks to player “阿咪沱湖” and everyone in the community for your continued support!
    Read full article on Community Announcements (Fighter)
  • Patch NotesOfficial

    August 25 Update

    Hello everyone,We have released Version 1.1.9. This update mainly fixes recipe-related issues with the Particle Collider, adds new high-efficiency recipes and items, and includes fixes and optimizations for several general issues.Update NotesFixed a bug where the corresponding recipes were not displayed on the Particle Collider panel.Fixed an issue where certain Lua errors could cause some objects to be destroyed.Fixed several Shader errors.Fixed a bug in the mission scripts.Fixed several recipe-related bugs in the technology tree.Added new items that can be produced in the Quantum Furnace.Added two new high-efficiency recipes, the Tokamak and Plasma Accelerator, which can be unlocked through the Analyzer.Fixed various other general issues.We will continue monitoring your feedback and further improve system experience, mission flow, and overall stability. Thank you for your support!
    Read full article on Community Announcements (Fighter)

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