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Fine Work: Act I

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Fine Work: Act I screenshot 1
Fine Work Animated Trailer trailerWatch trailer on Steam ↗

Fine Work: Act I

Tethys Games · Published by Tethys Games · Official site ↗

Positive — 97% positive (37 reviews) · 39 achievements

Last updated 28 Sept 2026

Fine Work: Act 1 is a charming fantasy fiction with dreamy characters, interwoven storylines, and breathtaking rhythmic gameplay. Meet your clientele, shape artifacts from their memories, and explore the city of Gleamhold in this unique Visual Novel X Rhythm Game fusion.

-20%

£6.80

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£6.80£8.50

Price history

4 Sept 2026Lowest: £6.80 · Highest: £6.806 Oct 2026

Adventure, Indie, Simulation, Casual · 2025 · More £5 - £15 games

In Fine Work: Act I, guide your character through the whimsical city of Gleamhold, shaping unique artifacts by weaving together clients' stories and dreams.

About this game

Fine Work: Act I is the first in a Slice-of-Life Romantic Mystery series, featuring cute clients, scheming gods, sentient cities, wild concerts, and weaving dreams. 

You’re just getting settled in the city of Gleamhold, and your workshop opens tomorrow. Sure, it's nice here, this cozy corner of a big, weird universe. But your new clients hail from distant dreams, bringing their own strange dramas to your doorstep. One and all, they seek sendshape: artifacts woven from the stuff of memory. And you don’t intend to disappoint.

Fine Work has mushroom mail, memory swapping, celeb dog-blobbers, undercity fight clubs, and a conch-shaped obelisk that eavesdrops on citizens…what more could you ask for?

Dazzle Your Patrons

Get to know Gleamhold’s otherworldly residents, and win them over with your artistic prowess (or, you know, just being friendly). You’ll grow close to your clients over late night gossip, underground escapades, drinks at the Hobby Lantern, long walks, and exploring memories while sendshaping.

Weave the Dream

Craft beautiful, bespoke artifacts with relaxing musical gameplay. Explore your clients’ memories in a surreal 3D dreamscape as you perfect your trade. Each client brings their own distinct musical style, be it foley-driven electronica, sword-fight breakcore, or baroque chamber tunes.

Explore a Living City

Gleamhold is a growing city, with lots to discover! By day or night, from public squares to secret underground reaches, each cinemagraphic environment changes with the time of day, season, and happenings within the world.

Spin Your Own Tale

With six starting traits to choose from + branching paths and hidden intrigues, no two playthroughs will be the same. Are you Charming? Discerning? Graceful or Mighty? Your choices now will change the future of Gleamhold and its strange inhabitants.

Dive Into the Lore

Unlock collectable notebook entries as you record the sights, sounds, and otherworldly denizens of Gleamhold. Different secrets and deep cuts are hidden throughout the branching narrative paths.

Try the Demo

Download our free demo to play through your first few days as an artisan in Gleamhold.

We can’t wait to see you in Gleamhold, Shaper!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10, 11 (64-bit versions)
  • Processor: Intel Core i5-4210 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 or AMD equivalent
  • DirectX: Version 11
  • Storage: 10 GB available space

Recommended

Recommended:
  • Processor: Intel Core i5-6600 or AMD equivalent
  • Graphics: NVIDIA GeForce GTX 1660 or AMD Equivalent

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update v1.2.0

    Shapers!Today we're releasing Update v1.2.0! This update includes the much-requested high score feature. You’ll now see your highest letter grade and score for every level directly on the Track Select screen. When you hit a new high score, you’ll also get a cute visual+sfx on the post craft screen!As would be hän's preference, we've also given Xielle's Flair nodes a glowup! Flair nodes are now more legible on the track, and more in line with Xielle's couture. You can read the full patch notes below! New Features & UpdatesHigh Scores:Overhauled the Track Select UI/UX. Now shows the highest letter grade and score for each track and each difficulty, respectively. Added additional controls \ to switch between difficulties during track selectTweaked the Post-Crafting screen and added a notification+sfx on achieving a new high scoreMinor clarifications and copy edits in the NotebookFixed some typos and rephrased some tooltips in the visual novel scriptAdded an experimental setting to Minimize GPU usage during craftingReworked flair nodes for increased clarity and polish Bug FixesWhen transitioning from one pause menu to another, the Visual Novel will no longer peek through.Video background load optimizations to reduce white or black flashes between scenes.Addressed a bug in the visual novel where, sometimes (most often right after a crafting level), the entire visual novel freezes and progress cannot be made until the save is reloaded.This will be our last scheduled major update to Fine Work: Act I for a while! We are so happy with everything we've been able to add since release, from accessibility features and improved control schemes to performance improvements and bug fixes. Several of the issues we have released fixes for were brought to our attention by the wonderful streamers playing Fine Work and sharing their live feedback! Thank you all so much!We’re also happy to share that work on Act II has already begun! We love sharing the stories of Marr, Andriss, Greenbell...
    Read full article on Community Announcements (Tethys Games)
  • AnnouncementsOfficial

    Fine Work: Act I in the Steam Summer Sale!

    Hello, Sendshapers! Fine Work: Act I is in the Steam Summer Sale! If you have been curious about Fine Work, it's the perfect time to jump in! This is our highest discount since release! ✨Explore a world that's both comforting and strange, and enjoy rhythm game play that moves at your pace! 🧵Whether you have been following our development for a while or are just discovering the game for the first time, we would love to welcome you to Gleamhold!💫If you’re not sure yet, we have a Free Demo for you to try first, featuring the first few in-game days! Thank you for supporting indie games, and stay vivid! ✨Tethys Games
    Read full article on Community Announcements (Tethys Games)
  • AnnouncementsOfficial

    Fine Work Dev Stream, QDC Dev Swap, and #Blob-Alerts!

    Happy Pride, Vivid Friends!It's June, and we've got lots to tell you about~! Starting with... an Official Fine Work Stream with our Devs tomorrow!!Tethys Games will be streaming Fine Work: Act I on Friday, June 5, 2026, at 9 PM CST!Come to the stream!! Hang out, chat, and cheer us on! We highly encourage you to join our Discord and RSVP to the event to be notified when we go live!This is the first time we will be live-streaming as a studio on Twitch!! We’ve all wanted to do this for a long time! The cast is very excited to do a scene from later in the game, complete with voice acting, and to share some stories from making the game. Characters will be read by some of the devs, artists, musicians, and writers who produced Fine Work: Act I!Follow Our Twitch - Tethys GamesFollow Our Twitch - Tethys GamesFollow Our Twitch - Tethys GamesThis event is a part of Qweerty Gamers' Queer Quest! A 72-hour pa-raid-a-thon fundraiser marathon featuring queer streamers, developers, and gaming industry folks from around the world! ✧ ━━━━⊱⋆⊰━━━━ ✧ Fine Work game director Casey will be in Qweerty Gamer’s Dev Swap on Wednesday, June 10, 2026, at 11 PM CST during Qweerty's Queer Developer Conference! Qweerty is handing the controller over to some game developers who will play each other’s games, share their thoughts, and chat about the experience! And Tethys will be represented by Fine Work's game director, Casey! You can catch this on the Qweerty Gamers Twitch Channel.We can't thank the organizers - Qweerty Gamers - of these two events more for including us!! We support their mission of providing LGBTQIA2S+ resources, support, and networking access to advance visibility and representation in the global gaming industry. And, personally, they have always gone out of their way to help Fine Work over the past few years! ✧ ━━━━⊱⋆⊰━━━━ ✧ Introducing… #Blob-Alerts!!Exclusive to our Discord, now, you can be alerted when people are streaming Fine Work on Twitch! Brought to you by one of Gleamhol...
    Read full article on Community Announcements (Tethys Games)
  • Patch NotesOfficial

    Update v1.1.1

    Howdy, Shapers!We've been hard at work cooking up some fixes and features for Fine Work: Act I, and wanted to share some patch notes! Features: We moved the player character nameplate to the right side of the screen during dialogue, which helps make it clear who is speaking. We've added some default terms to the notebook to help new sendshapers better understand the world. We've smoothed out the audio transition between pausing and resuming the visual novel. Shapers can now calibrate the tempo from the settings menu inside of the visual novel. We've smoothed out the start button function for controller users, making it easier to enter and exit menus. Bug Fixes: Repaired some instances where scenery tended to vanish at the end of levels. Minor UI, visual and audio fixes focused on increasing clarity and ease of keyboard/controller use. Improved auto levels and mastering. Improved the visual experience on display ratios other than 16:9 And that's it! As always, stay tuned for more updates coming to a workshop near you. Stay vivid!
    Read full article on Community Announcements (ziw)
  • AnnouncementsOfficial

    Upcoming Steam Festivals & Spring Updates!

    Gleamholdians,In celebration of springtime, we are announcing multiple May events that feature Fine Work! Exclusive events like these make a huge difference for us as an indie studio, and we are so proud to showcase in these festivals!If you discovered us via one of these events, be sure to come say hi on our Discord! We encourage you to try the free demo of our fantasy visual novel x rhythm game! And, if you're already a Hobby Lantern regular, be sure to check out all the other indie games included in these fests!Psychodelic FestivalHosted by Skull Queens Games | Live from May 4-11, 2026Eldritch dance clubs with neon-pulse jellyfish? Huffing fungal spores that transport your spirit to an overgrown, breathing mail cavern? That’s only a taste of Fine Work’s psychedelic vibes! Get lost in the kaleidoscopic rhythm sequences, explore the familiar-yet-alien streets of Gleamhold, and fall headfirst into the otherworldly life of a Sendshaper. We’re thrilled to be showcased alongside other games that deliver this unique and experimental vibe! Be sure to visit the event page to see all the participating games! Thanks again to Skull Queens Games for organizing this festival! With releases like A House Inside Me, Take a Hint, and Breakout Epilepsia, we couldn’t imagine a better host for this event!USC Games ExpoLos Angeles, CA | May 12, 2026We're heading to the USC Games Expo to showcase Fine Work: Act I! This will be our first time exhibiting in person since Fine Work's release, so we're excited to show off all the bells and whistles at one of our devs' alma mater!Attendees will be able to try our demo, get some Fine Work stickers, and chat with some of our team members!If you're local, find us at the 2026 USC Games Expo at the USC School of Cinematic Arts. Explore games, demos, and an AGP Spotlight showcase starting at 4 PM at the Norris Theatre. For more information, visit the event page!The Storyteller's FestivalHosted by Two and a Half Studios | Live from May 11-18, 2026A...
    Read full article on Community Announcements (Tethys Games)

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