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Watch trailer on Steam ↗Fragmented World
Otadanku Productions · Published by Otadanku Productions
Content notice: The game addresses sensitive topics such as: [list][*] Depression [*] Social anxiety [*] Loss of loved ones [*] Suicide[/list]
2 user reviews — 100% positive (2 reviews) · 33 achievements
Last updated 28 Sept 2026
Reconnect a fragmented world by switching between two perspectives – one for exploration and another for manipulating the fragmented world. Overcome intermediate levels where you'll need to employ lateral thinking and make decisions. Can you once again unite a decadent and broken world?
£10.99
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Price history
Adventure, Indie · 2024 · More £5 - £15 games
Fragmented World tasks you with exploring and manipulating a broken realm from two distinct viewpoints. Navigate through levels requiring innovative solutions to reunite the once-glorious world, pushing your problem-solving skills to new limits.
About this game
Embark on an unpredictable and daunting journey
The world of Fragmented World will constantly challenge you and encourage you to give up and leave it all behind. Will you push forward despite everything or will you surrender? It's all up to you. Your choices and interactions will impact the game in which you are the protagonist.- Employ the unique mechanic of perspective shifting to manipulate the fragmented world.
- Challenging levels where you must unite fragments based on their colors. It will become increasingly complex, adding more elements to consider.
- To successfully complete each level, you must achieve the reconnection of the necessary energy in that area.
- Depending on the fear you choose at the beginning of the game, the cutscenes and enemies you encounter will adapt to that fear.
- Intermediate levels after a certain number of connected puzzles. These levels focus on the narrative, and to overcome them, you must think differently than usual. Nothing is as it seems, and it appears that someone doesn't want you to progress.
- Colorblind mode. This mode makes symbols visible on each fragment for identification, eliminating the reliance on colors.
- Dark, harsh, and personal story with multiple mysteries. Everything is against you. But perhaps you are the right person to finally fix it by delving into the world of Fragmented World
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-6600 (3.3Ghz) or AMD Ryzen 5 1400 (3.2Ghz)
- Memory: 8 GB RAM
- Graphics: NVIDA GeForce GTX 1060 6GB or equivalent
- DirectX: Version 11
- Storage: 4 GB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i7-9700 CPU (3.00GHz)
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 6GB or equivalent
- DirectX: Version 11
- Storage: 4 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update version 1.6.7
Version 1.6.7 While reviewing everything after the last update, I came across a few things I wanted to refine, so I'm releasing another version so soon. Optimized the fear of mannequins in the first intermediate level, as loading the models caused extremely low FPS on some PCs. This should no longer be noticeable. Changed the post-processing effect for the appearance of some fears to be visually better and not overwhelm the image with excessive brightness. Tweaked, optimized, and improved the lighting of the first intermediate level. Prepared systems for possible future DLCs (currently only testing).Read full article on Community Announcements (Otadanku Productions)Patch NotesOfficial
Update Version 1.6.6
Version 1.6.6 Fixed an issue where the selected fear in the initial questionnaire was sometimes not saved, resulting in the default monster fear always being displayed and the cutscenes and enemies not changing according to your choice. Fixed an issue with the level selection option in the main menu where it remained visible while navigating between other menus. Fixed minor placement errors of some level fragments that prevented some placement options. Made some small changes to the placement of objects.Read full article on Community Announcements (Otadanku Productions)Patch NotesOfficial
Update 1.6.5
Several bugs have been fixed, and a new function has been added, which I believe will be nice. There shouldn't be as many frequent updates from now on; any future updates will likely be for bug fixes that I either detect or you report. Thank you to everyone enjoying my game ^,^ Added an option to the main menu to select the level you want to play. This option is only accessible once you have completed the game. Fixed the cinematic for the fear of the depths where some main models were missing. Fixed the cinematics of the endings of Intermediate Level 3 that were not displaying correctly due to misadjusted optimizations. Applied some optimizations to the first intermediate level depending on the fear selected. Applied some corrections to the initial questionnaire. Fixed the animation of the shutter in the main menu when clicking on extras; it now opens and closes correctly. Applied outlines to some texts in the end credits for better visibility over white areas. Made some difficulty adjustments. - The demo has also been updated to better represent the final product and to include the optimizations made in the final game to prevent the crashes and issues it initially had. -Read full article on Community Announcements (Otadanku Productions)Patch NotesOfficial
Update 1.6.2
Update 1.6.2: Modified save system: Now it saves progress upon reaching the target Fragment and after completing the laser puzzle. This way, if there's any issue, you get stuck, or you want to exit the game, you won't have to repeat the entire level again. Fixed an issue where sometimes the questionnaire wouldn't allow you to directly enter your name without clicking in the area first. Fixed a bug where the flashlight would remain visible during the cinematic of the first intermediate level if the fear of the unknown was selected and the flashlight was active. Fixed a bug where sometimes the conversation wouldn't continue after destroying the last wall in the second intermediate level. Resolved a graphical issue where reflections were not visible or elements were seen below the ground based on the camera's zenithal position. Applied some minor corrections to elements that shouldn't be visible. Corrected respawn area placement for falling off certain levels where the position wasn't accurate and didn't apply if you exited a fragment for any reason. Adjusted the character model in puzzle levels to be more visible from the top-down view. Added a fade-in effect at the start of levels for smoother loading transitions.Read full article on Community Announcements (Otadanku Productions)Patch NotesOfficial
Update 1.6.1
Update 1.6.1: Optimization of Intermediate Level 3 Fixed issues preventing the loading of final cinematics in Intermediate Level 3 Fixed a bug related to null references that could cause issues or slowdowns with laser puzzles.Read full article on Community Announcements (Otadanku Productions)






