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Watch trailer on Steam ↗Microtopia
Cordyceps Collective · Published by Goblinz Publishing, Gamirror Games
Very Positive — 87% positive (976 reviews) · 16 achievements
Last updated 28 Sept 2026
Become the hive mind of a robot ant colony in Microtopia! Use pheromone trails to create, automate and optimize supply chains for your ants to follow. Collect resources, produce goods, feed your queen, grow your colony and fly out to expand the species!
£16.99
Lowest price we've ever recorded
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Price history
Simulation, Strategy · 2025 · More £15 - £30 games
In Microtopia, guide a hive mind of robot ants through strategic resource management. Build and expand your colony by creating efficient supply chains and optimizing production processes, all while staying ahead of challenges in this 2025 simulation strategy game from Cordyceps Collective.
About this game
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About the Game
In Microtopia you'll manage a colony of robot ants, design a network of transport trails, explore unique environments and expand your settlement.
Your goal? To reproduce! Create young queens that will fly out during the nuptial flight to spread out to distant lands. Starting the cycle anew.
Deploy your queen to start a colony. Navigate a world of electronic waste.
Use trails and buildings to create instructions for your ants. Collect materials, produce goods and feed the queen.
Optimize your layout by using sensors and logic gates to sort your ants based on different properties.
Upgrade your workers into different castes like flying ants, digger ants and inventor ants.
Progress through a tech tree to unlock new features.
Expand your colony and fly out to nearby islands. Explore a vast array of colorful biomes, discover new plant species and find ways to use their resources.
Reproduce: As with all life; your goal is to reproduce! Gather up enough resources to build young queens to let them fly out and start new colonies!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: i7-6700 / Ryzen 5 1500X
- Memory: 8 GB RAM
- Graphics: RTX 2060 / RX 5600
- DirectX: Version 11
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: i5-10400, Ryzen 5 3500X
- Memory: 16 GB RAM
- Graphics: RTX 3060 / RX 6700
- DirectX: Version 11
- Storage: 3 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Microtopia - v1.2.1 Update
Hello there! A small patch but for quite an annoying bug (hehe) v1.2.1 Update Fixed a bug that prevented players from scanning new islandsRead full article on Community Announcements (Thomas Goblinz)Patch NotesOfficial
Sandbox Update Out Now!
Hi everyone!Since the release of the Blueprints update, we’ve been focused on another major update to address your main feedback.This includes the highly requested Sandbox mode, a new system to reveal islands, the Gatherer building (enabling ant pathfinding), and various improvements and fixes (see the full patch notes below).We hope you’ll enjoy this new update! 🐜Sandbox Update - Full Patch Notes: Added a new system to reveal islands, by giving materials to the radar tower, makes it possible to reveal more islands.Ancient Ruins can be found on revealed islands, which can be repaired with ants and materials to gain new unlocks.Added the gatherer building, which enables ant path finding, unlocked via ancient ruins.Added the generator building, which can convert fiber or biofuel into energy.New game now start on a giant blue meadows island.Reworked the tech tree, to make it more clear and logical.Rebalanced tech tree inventor points costs.Moved some unlocks from the tech tree to the ancient ruins system.Ability to track progress of a specific building with a new UI element (hotkey G).Increased the lifespan of most ant castes.Added sandbox mode.Added ant spawner building for sandbox mode.Added material spawner building for sandbox mode.Reduced the cost of slingers.Changed the cost of iron foundation, now costs iron instead of iron plate.Updated "Not enough points" messages in the tech tree to be more specific.Zooming now goes towards the mouse position.Improved performance.Fixed a bug with the 'H' shortcut."Build radar" instinct objective is repeated when opening older saves to make sure players don't miss building the new one.Increased tech tree line visibility.Fixed being able to select an inventor ant on a pad with drag select.Fixed slingers and catapults not checking assigned buildings after relocating.Fixed an issue causing a broken savegame.JOIN US ON DISCORD!Read full article on Community Announcements (Hylda)Patch NotesOfficial
Microtopia - v1.1.2 Update
Hello everyone! We're back for another small update, addressing bugs (can't help but doing the joke, but we are really addressing bugs though), Unity safety issues, and more! Please find the full patchnote below : Microtopia - v1.1.2 Update Added the possibility to relocate entire floor tile selections Improved performance with many floor tiles Command trails no longer snap to floor tile grids Updated material requirements for iron decorations. Unbuild floor tiles no longer show their progress billboard. Updated the Unity build version in reaction to the recent security risk. Fixed being able to cheat with catapults using paste actions. Fixed being able to create illegal building assignments using pipette.Read full article on Community Announcements (Thomas Goblinz)Patch NotesOfficial
Microtopia - v1.1.1 Update
Hello everyone! Here's a short pathcnote for the patch 1.1.1 that just went live. Thanks for playing Microtopia, and for all your feedback! Have a nice day, Microtopia - v1.1.1Fixed a crash when you deleted a building containing an ant that was being checked by a counter gate.Disabled two logic trails merging into one.Fixed being able to place blueprints across multiple buildings.Fixed toxic mold not creating action points with nearby trails after growing in.Fixed a few issues with Russian localization.Fixed a bug with blueprint in quickbar slots.Fixed audio issues with deleting multiple buildings at once.Fixed broken launcher UI when it was still in progress.Read full article on Community Announcements (Thomas Goblinz)Patch NotesOfficial
The Blueprints Update is here!
Hello everyone!As announced a few weeks ago, we have been hard at work on the Blueprints update, featuring the highly requested blueprint feature, unlockable in the tech tree, along with other additions to smooth out your overall experience!To celebrate, Microtopia is 30% off for the first time ever, so if you or a friend haven’t picked up a copy yet, now’s the perfect time!We hope you enjoy this update and are looking forward to your feedback! 🐜 Blueprints Update - Full patch notes:Added blueprints, unlockable in the tech tree. Duplicate entire groups of buildings by using floor tiles.Added Steam Workshop functionality with blueprints.Added the floor tile selector, used to make blueprints.Added the link counter gate, a new logic trail that counts ants that are 'linked' to it. The link won't be lost whenever an ant is upgraded.Counter ends can clear links from ants.Changed the counter gate area calculation algorithm. Nested counter gates should now be more straightforward. You can choose between a few different calculation settings.Added gate chaining functionality. Gates 'chained' consecutively without any splits will act as AND gates and will all be checked at once whenever an ant passes the first one.Removed concrete core functionality, concrete floor tiles now cost 1 concrete to build.Added 12 new iron decorational pieces.Changed the concrete core to be a decorational piece.Added 11 new concrete decorational pieces.Added resin floor tiles, which can be placed in 10 different colors.Added functionality to 'drag out' floor tiles so you can place a lot of floor tiles in one go.Catapult can now be assigned to multiple targets.Added functionality to copy and paste the settings in a building or gate.Added C and V hotkeys for copy and paste.Added pipette hotkey to mouse3, to select a building or trail by hovering over a placed one. Building/gate settings will also be applied.Added a pause/play button to the interface.Added Z hotkeys to several 'interact with building'...Read full article on Community Announcements (Hylda)






