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Watch trailer on Steam ↗Imaginytes
Egome Games · Published by Egome Games
Positive — 100% positive (39 reviews) · 25 achievements
Last updated 28 Sept 2026
Tower defense meets roguelite deckbuilder! Collect, summon and evolve your Imaginyte creatures, and use them to create intricate mazes to defeat the nightmares.
£12.79
Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Strategy, Early Access, Casual · 2025 · More £5 - £15 games
Embark on a unique adventure where you command evolving Imaginyte creatures to create complex mazes for battle. Tackle roguelite challenges in this 2025 indie game from Egome Games.
About this game
Imaginytes is a mix of roguelite, tower defense, and deckbuilding set in a vibrant fantasy dreamworld. Explore a realm where imagination comes to life and time adds an exciting twist to every decision.
Face the dark forces of nightmares in beautiful, procedurally generated maps, ensuring no two battles are ever the same!

Summon Imaginytes onto the hex grid battlefield to create mazes for the enemies. With more than 150 different Imaginytes to collect, each with their own strengths and abilities, you will not run out of options anytime soon.

Experience the joy of evolving your Imaginytes through their 3 evolution tiers. Each evolution brings stronger powers and abilities to help you overcome the nightmares. Plus, during your dreams you will find different enchantments, that can alter your Imaginytes in various different ways.


Throughout your journey (Dream), you’ll craft a powerful deck of Imaginyte cards and spell cards. These cards are not just your tools, but your lifeline, each with the potential to be upgraded in countless ways. Can you find the perfect synergy?

In Imaginytes, time is an essential and unique mechanic. Every action, from placing Imaginytes to casting spells, consumes time, and as time advances, new waves of enemies will emerge. Manage your time wisely to stay ahead of the nightmare forces!

Turn the tide of battle by casting spells to buff your Imaginytes or damage your enemies. With a variety of spells at your disposal, the right choice at the right time can mean the difference between victory and defeat.


Imaginytes aren’t just creatures. They’re part of a grander design. With different Traits like Beast, Bot, Wise, and more, you can craft decks that benefit from these synergies. The more you collect of the same Trait, the more powerful your synergies becomes!

Top off your synergies with more than 120 different artifacts you will discover during your dreams. Artifacts will provide unique buffs, tailoring your playstyle to your liking.

As you journey through Imaginytes, unlock powerful talents that you can set before each Dream. Talents provide lasting upgrades, helping you tailor your strategies and gain new advantages. With each Dream, you’ll grow stronger, allowing for new strategies and deeper gameplay with every run. And with more than 100+ different talents, you won't run out of options.


Every Dream is a new adventure. Unlock new Imaginytes, spells, and artifacts with each run, ensuring that no two Dreams are ever the same. The more you play, the more your arsenal grows, keeping the game fresh and exciting.
Are you ready to awaken your imagination, master a unique time mechanic, and embark on a journey through the dreamscapes?
Add to your wishlist and prepare to dream big!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-8100 / AMD Ryzen 3 1200 or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 or equivalent
- DirectX: Version 11
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-9600K / AMD Ryzen 5 3600 or equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 Ti / AMD Radeon RX 580 or equivalent
- DirectX: Version 12
- Storage: 15 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Endless Dreaming
Hi All Dreamers, Sorry about the past few months has been a little silent. I haven't been able to do as much as I had hoped, but I did put together a new update, that brings a new endless feature, for you to put your Imaginytes to a final test after completing a Dream. It is still a little rough, and might change, so please let me know how it works, or if it needs more work. Hopefully the next update won't take as long as this one, however update frequency will be slower in the coming time as I have a lot of personal things going on right now. As always, please let me know if you have any feedback or requests ːsteamhappyː Sweet Dreams, EgomeRead full article on Community Announcements (Egome Games)Patch NotesOfficial
Patch 0.10.5 Update
Imaginytes – Update 0.10.5 is here! 💤✨ Thank you for all the feedback I have received! It really helps making the game better. Todays update brings some changes and new stuff based on this feedback, along with some fixes and tweaks. 🆕 Added • DPS-meter can now show damage by type and vitality healing • New theme: Illusion of control, where you can select your start deck • New theme: Power Nap, which makes the dream shorter • New unique Psychic talent • New unique Bot talent ⚙️ Changed • Imaginyte ability animation speed now scales with cooldown reduction • Ability cooldown reduction is now capped at -75% (min 0.2 seconds cd) • Abilities and attacks now alternate if both are ready (fixes an issue where Imaginytes could be stuck casting abilities forever) • Minor rework of "A new beginning" theme, so you don't have to select a start deck • Traits view layout to avoid overlapping with other UI elements • Highlighting potential evolve targets on the map now has an additional effect 🐞 Fixed • Issue that could cause Flow projectile to get stuck • Issue with Timo guide widget not resetting correctly between battles • Issue where some guide widgets would not reset correctly when restarting a battle • Added a fail safe to prevent losing battles if enemies bug out • Issue where Po guide upgrades would not be saved properly • Issue with Purity spell description • Issue where some projectiles would not hit enemies properly on fast mode • Trait talents icons looking weird • Rare issue where some buffs, that should be counted more than once, only was counted once • Issue when adding traits to an Imaginyte, it would not gain buffs from artifacts and talents ⚖️ Balancing • Relaxed gamemode essence reduction from -50% to -40% • Minor changes to various talent values Next up, I will start working on an endless mode. Please continue letting me know what you think of game, and if you have any ideas or feature request!Read full article on Community Announcements (Egome Games)Patch NotesOfficial
Hotfix patch 0.10.4
Hi All, A new patch, mostly with a few bugfixes. Thanks for reporting! Version 0.10.4 Changed Updated Envenom description Fixed Visual issue where cards added during a battle would overlap guide widgets Issue where evaporating, recurring spells would not work properly Issue where Menace specialization could cause a critical error Issue where Netherworld could give more essence than intended Balancing Reduced Dream of Fortune theme essence gain from +800% to +600% Reduced Netherworld tier 3 essence gain from +100% to +75% and tier 4 from +150% to +100% Slightly reduced last boss battle essence reward, but increased normal and elite essence rewardRead full article on Community Announcements (Egome Games)Patch NotesOfficial
Patch 0.10.3 is live
Hi All, First of all, again, thank you for all the feedback and reviews you have given me. This is so incredibly useful!!! Please keep it coming :D Todays update brings some fixes to a few issues, a little QoL, and some small reworks to some of the traits. I hope this won't mess up the builds of anyone's ongoing runs too much. Version 0.10.3 Added Toggle added to Imagipedia to match any or all Imaginyte traits Changed Redrawing and removing map features no longer unpauses the game Guard trait and retaliate slightly reworked: Now deals flat damage instead of a percentage to improve early viability Now grants a portal shield on play Increased unlock condition for the Guard talent tree Furious trait slightly reworked: Pop Off chance no longer scales with trait points Now deals damage to nearby enemies when popping off Mass Madness talent reworked into Fire Fury Flora trait slightly reworked: Evolve chance no longer increases with trait points, improving early viability Each trait point now increases poison damage Elemental trait slightly reworked: Now applies Burn to all enemies in front when an Elemental enters play No longer increases poison damage Menace trait slightly reworked: Fear chance no longer scales with trait points, improving early viability Menace Mastery bar now increases Fear chance Enemies take damage per Menace trait point when they start fleeing No longer provides extra Burn or Poison Real Menace talent now also applies Weakness Banners can now be removed from the map Greed is now rare and has been rebalanced Dismissing Imaginytes now requires confirmation Autopause toggle now remembers its last state between battles Fixed Shock Starter artifact had incorrect range Report text box overlapping the slider Some achievements related to Lucidity, Flee, and Stun not tracking properly Sealed Contract causing an error in the shop in certain situations Balancing Increased starting Lucidity per enemy portal by 2 seconds for each one beyond the first Removing r...Read full article on Community Announcements (Egome Games)AnnouncementsOfficial
Thank You, Dreamers!
Hi Dreamers,It has been a fascinating and emotional few days since the Early Access launch. Thank you so much to everyone who has bought the game, shared kind words, and offered feedback. It truly means a lot to me ❤️That said, sales have been a bit slow, and the Steam algorithm has not really picked up the game yet. If you are enjoying your time in Imaginytes, leaving a quick Steam review would be incredibly helpful. It is one of the key things that helps the game reach more people.I have also just released a small patch (v0.10.2) with a bit of new content and some changes based on recent feedback. Keep it coming, it is already helping shape the game for the better.May your Dream be long and bountiful!– Rasmus Egome GamesRead full article on Community Announcements (Egome Games)






