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Watch trailer on Steam ↗Species: Unknown
WanadevStudio · Published by WanadevStudio · Official site ↗
Content notice: This game is set in a dystopian future in space involving alien creatures, zombies, and other mutant monsters. It contains violence, gore, horror and is not recommended for players under 18.
Very Positive — 94% positive (11,354 reviews)
Last updated 28 Sept 2026
Species: Unknown is a 1 to 4 players co-op survival horror. Complete high-risk missions aboard an abandoned ship while being hunted by an unknown creature. Survive and upgrade your gear to face each new threat that lurks in the dark.
£8.50
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Price history
Action, Indie, Early Access · 2025 · More £5 - £15 games
Embark on perilous missions aboard a derelict vessel in Species: Unknown, where up to four players must band together against an unseen terror. Upgrade your gear and outwit the lurking threats as you navigate the eerie corridors of this indie survival experience.
About this game
Roadmap

About the Game
Species: Unknown is a first-person survival horror game, playable in co-op with up to 4 players (private or public servers) or solo. You play as a mercenary sent aboard an abandoned spaceship. Your job? Execute high-risk contracts, make it out alive, and claim your reward. But keep in mind that you’re not alone. Something is hunting you…
Form a squad of up to 4 players to take on different contracts with escalating difficulty. Each mission plays differently depending on your objective, your teammates, the map and which of the 5 intelligent threats is stalking you. No one survives alone, but you can try.
Proximity Chat & Radio are available: distance matters, walls matter. Proximity Chat is bringing more tension, sometimes chaos, and unforgettable moments to your co-op sessions.
Every contract drops you into a different nightmare. Whether you're tasked with extracting a black box, capturing or eliminating an unknown threat, or even destroying the ship to prevent the creature from escaping… Each mission demands a specific strategy and none of them are easy.
The specimen is chosen procedurally from a growing roster of terrifying monsters. Each one comes with distinct behaviors, hunting patterns, strengths, and weaknesses. You’ll need to investigate your surroundings to gather vital clues and identify the threat in order to proceed smoothly (or not). Do your job and get rewarded, or die without anyone knowing.
Strategize as a group, make smart use of your tools that can turn the tide, if only for a moment:
Motion Tracker : Detect nearby movement and prepare for what's coming
Shield : Block deadly attacks and buy time for your team
Health Syringe : Heal yourself or allies in the heat of battle
Mini-Map : Navigate pitch-black corridors with real-time positional data
Guns won’t always save you. Some threats are too resistant or simply untouchable. But the right weapon, found at the right time, can help you push through or even take the creature down.
The higher the risk, the higher the reward. Completing contracts earns you credits you can use to:
Upgrade your gear
Buy new tools
Customize your appearance
Gather lore and build your own creature museum
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bits)
- Processor: Intel Core i5 8th gen
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce RTX 2070 8GB Desktop (or NVIDIA GeForce RTX 2080 Mobile)
- Network: Broadband Internet connection
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- Network: Broadband Internet connection
Supported Languages
Latest news
Patch NotesOfficial
Small Update 0.25 is live + new details on the next Major Update
Today we're releasing Update 0.25, a smaller patch focused on quality of life improvements. We’re taking the opportunity with this small update to make a few announcements and share more details about what’s coming in our next Major Update.The next Major Update is coming late octoberThe next Major Update will release at the end of October, about a year after our first launch!It will be our biggest update yet, with a lot of content:A new playable map with a completely different vibe. More than just a new environment, it will bring a new way to explore and experience Species: Unknown, with new situations, new challenges, and plenty of new things to discover. A true new environnement.Steam Achievements was one of the most requested features is coming to Species: Unknown. Get ready for new goals to chase and challenges to complete.In-game Rank progression system that offers a different way to progress through Species: Unknown. Each rank will introduce new challenges and objectives, encouraging you to approach missions from different angles, experiment with the game’s mechanics, and add more variety to every run.A new glimpse of the upcoming playable map, without revealing too much so we don’t spoil the experience of discovering it for yourself (also check out the teaser video if you've missed it).Important note: Early Access doing Early Access things. In order to bring you these major new features, especially the brand new progression and achievements system, we technically need to reset all player progression to zero with this next major update so you can unlock the new in-game challenges and Steam achievements we will create. Only avatar and shuttle cosmetic configurations will be preserved. All upgrades, credits, and specimen rooms will be reset. We know it's hard to hear but it's unfortunately necessary in this unique occasion, so let's try to look at it in a positive way: it will be an opportunity for everyone to rediscover the game and its new content with a fresh...Read full article on Community Announcements (RetroFranz)Patch NotesOfficial
Patch Notes 0.24.3
ChangedSentry turrets balancingUpdated “Sentry turrets” modifier descriptionRead full article on Community Announcements (NoLaSP)Patch NotesOfficial
New mission modifier : Regular Update v0.24
Today we're releasing Update 0.24, a smaller patch focused on quality of life improvements and bug fixes. This update introduces a new mission modifier called “Sentry Turret”.With summer coming to an end, the team is now back after taking some well-deserved time off over the past few weeks. During the summer, development on our next major update has also continued, including work on the new playable map. We're making good progress and look forward to showing you more very soon.As always, we've also fixed a number of issues reported by the community since the last update.You can find the full changelog below, and we'd love to hear your thoughts once you've had a chance to try the update.AddedNew contract modifier “Sentry Turrets”: The site is protected by automated sentry turrets. Any unauthorized person will be shot on sight.ChangedChanged save process to potentially fix save data becoming corrupted and resetting to zero\ Changed input to \ for showing session code, to avoid conflict with the radio button \FixedFixed sometimes wrong preferred language displayed in session listFixed bug on Game Over UI after one player disconnectsFixed lobby that can’t be joined anymore after a Game Over by autodestructionThank you to everyone who continues to play, report bugs, share feedback, and help us improve Species: Unknown throughout Early Access. Every report and suggestion helps us prioritize what comes next.Read full article on Community Announcements (RetroFranz)AnnouncementsOfficial
Species: Unknown roadmap extended to Version 1.0
Hello everyone,Over the past few weeks, we've seen more and more of you asking the same question: "When is the new map coming?"Seeing that excitement around the next map honestly means a lot to us. It's a great sign that so many of you are looking forward to what's next, and we'd first like to thank everyone who continues to play Species: Unknown, share feedback, report bugs, and support the game throughout Early Access.Today we'd like to share an updated roadmap, explain what has changed, and give you a small preview of what's waiting ahead in the end of this post.The new playable map is now planned for October 2026When we first shared our roadmap almost a year ago, our goal was to release the new playable map during Summer 2026. As development progressed, it is now clear that we need a few more weeks to reach the level of quality we expect before putting it into your hands.The release is now planned for October 2026.We know that delays are never exciting to announce, but we strongly believe they're preferable to shipping something before it's ready. Early Access gives us the opportunity to build the game the right way, and we'd rather take a little more time than compromise on the experience. As an indie studio, we don't answer to a publisher's release schedule, we answer to the quality bar we set for ourselves and the players.\ Building a new map takes timeCreating a completely new map is by far the biggest content update we've worked on since launching Early Access. Unlike many other features, building a new environment isn't something that can easily be accelerated.Our team is small, and each person has a specific role. Many tasks depend on the completion of previous ones, meaning a lot of the work simply can't happen in parallel.On top of that, one of the hardest parts of game development is something that's impossible to estimate precisely: finding the fun. You know it, this is the thing that often requires multiple iterations before it feels right.The date w...Read full article on Community Announcements (RetroFranz)Patch NotesOfficial
Regular Update 0.23 is now live
Today, we are releasing update 0.23, an intermediate patch like the ones we plan to publish between major roadmap milestones throughout Early Access.Thank you to everyone who continues to share feedback on Discord and the Steam Hub.AddedBounty sharing: Players can now share their bounty with teammates at the end of a mission, even if they are not game over. (Useful for groups of friends who always play together and want to pool credits toward shuttle upgrades.)ChangedDifficulty levels renamed into “Danger” levels to avoid new players skipping the “Easy” difficultyFixedAdded new security to avoid more than 4 players in a lobbyAdded new security for lab canisters spawning in inaccessible spotsFixed the "Proximity chat mode" setting resetting to OPEN on every game launch instead of saving the player's choice.Improved session code generation to minimize identical codes.Fixed a texture issue on the male character's lower back when wearing armor.See you aboard the HSS Hawking.Read full article on Community Announcements (NoLaSP)










