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Watch trailer on Steam ↗Snowpult
Construct Games · Published by Construct Games · Official site ↗
9 achievements
Last updated 28 Sept 2026
Snowpult is a Cozy strategy with a mad dash of ice cold humour, Close wormholes that threaten to tear open space by using the trusty catapult, Sling anything from giant snowballs to titantium ball bearings which definitely don't conceal immortal snails and rack up high scores.
£1.69
Lowest price we've ever recorded
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Price history
Action, Indie, Casual · 2024 · More under £5 games
In Snowpult, guide your trusty catapult through space, slinging everything from snowballs to titanium balls at wormholes that threaten to tear apart the universe. Enjoy casual, strategy-packed fun with a touch of humor as you rack up high scores.
About this game
Cozy strategy with a mad dash of ice cold humour, Hurl snowballs, build high scores, find collectibles and dodge the narrators commentary. Explore ancient forests, deserts unlock cosmetics, maps, and modifiers.
Snowpult is a relaxing score attack game where you take your shots and hope the narrator doesn't make a snowman out of you when you miss.

Features:
- Unlock achievements as you reach higher scores and dscover hidden messages from the games narrator
- Filled with frostbitten humour and gameplay
- 9 different biomes
- Over 20 unlockable customizations
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD 1700x
- Memory: 6 GB RAM
- Graphics: Nvidia 1070 8GB
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: N/A
- VR Support: N/A
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD 5600x
- Graphics: AMD 5700XT
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: N/A
- VR Support: N/A
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Out of Snowpult and into Warbound
It's been a while since I last gave an update on what I've been doing and it's been a busy few months indeed! Snowpult is now everything I had wanted, it originally started as a personal project, I made what became Snowpult as a 7 day challenge and it exploded in scope from there during development in the months following into the game it is today. Pulsar which followed was a similar situation, I wanted to learn all of the processes and skills needed as a solo developer to publish a game, improve on it based on player feedback and everything else in between. Pulsar and Snowpult suffered from one problem, they were limited by how they were started and that's where Warbound comes in. Warbound was not born from a personal challenge or aimed towards skill building but is something entirely new. So what is Warbound? {STEAM_CLAN_IMAGE}/44798401/615dc0c446e46fa4b758ba143bc4bcc2d0733e6b.jpg Warbound is a strategy game which combines roguelike aspects with side scroller mechanics with a pinch of turret defense. If you've ever played games such as Age of War or Halo Wars you'll be familiar with some of the games ideology and Warbound combines the tech tier upgrades of games like Age of War with the strategy of conventional RTS games to create something new. {STEAM_CLAN_IMAGE}/44798401/2dc2aed93eb544c1add580ac4b0becf0dedd452c.jpg I'm planning to begin playtests in the upcoming months to give players some insight into the game and also gather feedback on what works well and most importantly what does not, Warbound is also aimed at being supported on Steam Deck so it will be a game which players can play whilst on the go.Read full article on Community Announcements (ConstructGames)AnnouncementsOfficial
Demo updates and a Localization pass
It's been a while hasn't it? With this update I'm excited to announce that Snowpult has now gone through the first pass of localization with a planned support of the following: English German Simplified Chinese Japanese Korean Brazillian portuguese Russian Nearly 1200 words per language translated and with NextFest coming up next month, Snowpults Demo is now better than ever. Once localization is complete I'm moving towards a final visual pass making sure the art, the scenes and gameplay are all tuned and ready for public release next month and that includes going through all 9 maps!Read full article on Community Announcements (ConstructGames)Patch NotesOfficial
Snowpult Demo update
Hey there! It's been a while hasn't it? Today I'm happy to announce the latest update for the demo of Snowpult has been released into the wild and with it comes a tranche of improvements and features. To get right into the skinny of the details this update includes: Improvements Improved UI with issues in the menus resolved. New Idler mode - plays the game with a slightly lower score reward Coins! As you play you'll find some targets will instead be coins that in the final release are used to unlock content such as cosmetics, new maps and even score modifiers. Some of these modifiers may come as alternative versions of maps where inclement weather can either help or hinder you. Music - In the first demo build I had included a single track that was used for setting a theme but in the time since I have been working to create more tracks with a somewhat different tone that is closer to the original intent for the game. Improve stability - I have been going through a heavy optimization pass in recent weeks which have led to some pretty major improvements in game performance and some of them have been in some novel areas... New visuals, all of the maps have had some major reforms to their art and there has been a renewed attention to the VFX of the game. Birds....?! As we all know birds aren't real but what if they are? Easter eggs ahoy! On note of the improved stability, I am also working on seeing how feasible it would be to support cross platform purchases, During the optization passes I've also been getting the game stable on mobile, specifically Android. Now I can't make any promises right now but one of my goals is to see if I can make it so if you buy a copy of snowpult on steam you get access to it on Android and same in reverse. I'm working on all this by myself so if there are other developers who are able to point me in the right direction for this, that would be massively appreciated. As always, I want to hear from you all about what plays well, what people d...Read full article on Community Announcements (ConstructGames)AnnouncementsOfficial
Snowpult Devlog
Hey there, it's been a while since I launched the store page for Snowpult and it's been a busy few months! Since then I have been working on updating the core of Snowpult and working on a visual theme for different environments which will be playable on launch day. Currently Snowpult has 9 maps planned which include Runic Ruins, Arctic, Sea Side and Desert, each with their own piece of the puzzle to story that Snowpult will be telling. Each level with will have their own weather and with that their own challenges and rewards. Alongside general development I have also begun working on getting a demo ready for players to try out Runic Ruins, check below for a teaser of what's to come with this description of Runic Ruins. ------------------------------ The plains of Solstice await. The ancients who once inhabited these lands have long gone but their messages remain carved into the monoliths they once used to guide newcomers to Enlightenment. Mountains sing of the time the Ancients once looked over these lands where they planted the seeds of trees they knew they may never live long enough to rest under the shade from. Monoliths left behind emanate brilliant beams of light into the sky as if calling out to their makers, waiting for their eventual return home yet continuing to guide passersby to wherever they need to go next on their journey.Read full article on Community Announcements (ConstructGames)






