
Screenshots

Watch trailer on Steam ↗Tricky Madness
Nathan Dearth · Published by Nathan Dearth · Official site ↗
Very Positive — 95% positive (436 reviews)
Last updated 28 Sept 2026
Tricky Madness is an upcoming arcade snowboarding game with a focus on speed and big air inspired by classics like SSX and 1080. Race down the mountain, explore secret areas, catch big air and perform Wicked tricks.
£6.69
Lowest price we've ever recorded
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Price history
Simulation, Early Access, Sports, Racing · 2024 · More £5 - £15 games
Dive into Tricky Madness, a high-octane snowboarding experience where speed meets style. Navigate treacherous slopes, perform Wicked tricks, and uncover hidden paths as you race towards the finish line, all part of Nathan Dearth’s thrilling early access adventure set to launch in 2024.
About this game
Tricky Madness is an upcoming arcade snowboarding game with a focus on speed and big air inspired by classics like SSX and 1080.

Build up boost levels by scoring points while from tricks and grinding. Upon landing, unleash a powerful boost for a limited time based on the level you've built. Frequent tricking is the key to enhancing your speed for a thrilling ride!

Build up your Freaky meter with spins, flips, grabs, and grinds then perform Wicked Tricks and Wicked Grinds to really score big.
The Superman, The Worm, and The Butt Slide Grind are some of the many Wicked Tricks you can unleash as you style on the slopes.

Chain tricks together to score more points based on the number of tricks you performed in a combo. Extra points earned form combos are held in a separate counter and are cashed in when you stop the combo or completely lost if you wipeout, manage this risk-reward element is key to mastering the game.

8 handcrafted levels each with their own hidden surprises and unique experiences
A dedicated campaign mode set on an open-world mountain with secrets and collectibles.
8 fully voiced characters with their own backstory, personality and visual style.
A voiced in-game DJ commentator hyping you up your moves.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7+
- Processor: Intel i5-4260U 1.40GHz
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 650 Ti
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: Intel i5-3570k 3.4GHz
- Memory: 3 GB RAM
- Graphics: NVIDIA GeForce GTX 950 Ti
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Fresh Visuals - The Next Update Lands September 30th
Tricky Madness is getting its biggest visual update yet. AtmosphereLighting has been extensively reworked to give each map a stronger mood, create visual hierarchy and more distinct visual identity. DetailThe world has been filled with new props, signs, crowds, buildings, landmarks and environment details making every area feel fresher and more alive. PersonalityFrom Y2K gloss to grungy decay to neon Chinatown, every area has been pushed toward a distinct visual identity. While this is primarily a graphics update, it will also include control, tutorial, interface, audio and quality-of-life improvements. The complete patch notes will be published when the update launches.The Fresh Visuals Update arrives on September 30.Thanks for sticking with Tricky Madness. I’m excited to finally show you what I’ve been working on.Read full article on Community Announcements (Nathan Dearth)AnnouncementsOfficial
10,000 Copies Sold! Thank You!
I'm so excited to announce that, thanks to you, Tricky Madness has officially passed 10,000 copies sold! Your support and enthusiasm for this game continues to blow me away. Thank you for helping make Tricky Madness and this community into something so special.Station-BIG's receptionThe response to the new map has been amazing. I’m glad you’re all having fun finding the best lines and enjoying the map I put so much time and energy into.What’s Next for Tricky Madness?Here's a look at what's on my current agenda.Visual & world updates:Make the world feel more expansive and aliveCreate a stronger atmosphere, richer lighting and improved environmental detailMake main zones of the maps feel like big snowboarding festivals full of energy and excitementMake secret zones feel like beautiful atmospheric vistas, just you alone on a quiet mountainCharacters & animations:Finish the roster with the last four characters, each with their own style and personalityAdd more wicked tricks and signatures tricks, each character having their own trick layoutImprove animation smoothness with more movement and expressionEnjoying the game? Leave a review!If you're loving the game be sure to leave a review and let other people know what you love about Tricky Madness. It goes a long way toward helping the game. Thanks for all your support!!Read full article on Community Announcements (Nathan Dearth)AnnouncementsOfficial
Out Now: Station-BIG!
Station-BIG is now live!This brand new map has you snowboarding in outer space through space stations and on top of a spaceship with low gravity. Station-BIG is the wackiest map yet to hit Tricky Madness.Read full article on Community Announcements (Nathan Dearth)AnnouncementsOfficial
Station-BIG Coming Dec 18th!
The next map for Tricky Madness is coming out on December 18th. Station-Big has you tearing through multiple space stations and ends with a low-gravity section on top of a spaceship. This is the ultimate playground for fans of arcade snowboarding with tons of crazy lines.Check out more preview clips on Twitter. Can't wait for you all to play this amazing map.Read full article on Community Announcements (Nathan Dearth)AnnouncementsOfficial
New Character - Ryan
Check out the latest character: RyanThe youngest rider in the circuit and already a fan favorite, he just might be a legend in the making.New MenusAs the core gameplay is shaping up really well, I feel it's time to start slowly polishing the game more. These new menus go a long ways towards no longer feeling like a tech demo.Read full article on Community Announcements (Nathan Dearth)






