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Watch trailer on Steam ↗Index: Purger
Index Project · Published by Index Project
Last updated 28 Sept 2026
Step into the world of Index-0.
Action, Indie · More free games
Embark on a thrilling journey through Index-0 as you navigate its perilous landscapes, wielding your skills to survive and thrive.
About this game
Start from The Get-Inn Mall Defense mission and hop into bloody rabbit hole of the corporate military conflict with M.Inc.
Various firearms and weaponry, such as assault-rifles, pistols, PDW's, shotguns, sniper rifles and more.
Citizen life with a freedom of your own choice. Would you like to just accomplish your citizen day fast or will you commit crimes?
Thanks to ostap_bender for throughout support of this game during early development period and for this Steam page as well.
The game is still in development. Features and screenshots listed here are subject to change.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8/10
- Processor: Intel Core I5
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTX 1050
- DirectX: Version 9.0
- Storage: 10 GB available space
- Additional Notes: It is unknown what are "real" minimum system requirements.
Recommended
- OS *: Windows 7/8/10
- Processor: Intel Core I7
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 1080
- DirectX: Version 9.0
- Storage: 10 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
LARGE-SCALE changes
Сharacter BuilderDadaskis is here... This is by far the most serious post here. At least, the one i'd actually wish to elaborate on. For the time being i've been working on a utility tool called "Character Builder". It is supposed to resolve one of the critical workflow issues that this project had whenever it came to creation of characters.How was it made before?Create a high-poly model of clothes to combine in one mesh afterwards.Making a quick, dirty low-poly with Instant Meshes.UV unwrapping, baking, texturing, quick rigging, tada.In 8 hours i could make one character! Or, not really 8 hours, sometimes more if you had to make quadruple NVGs for example. This workflow was blazingly fast, really. However, it was suffering from issues that were rather offputting for me as a developer:Each character would require at least 8 hours of work, of course, it could be less... but it would come at cost.There's no possibility to reuse any parts of already existing characters.Higher level of detail usually meant going through several circles of hell. Would you like to take a hellish ride?Hard surface modelling (forementioned NVGs) is rather complex.It is nearly impossible to go back and change one little thing in a model.And so on, if you have certain experience in modelling, you might mention even more of these points.But, why do you need this tool?So, i wanted to get a change in my life. Here, i would like to elaborate on my logic when it comes to visuals... I should say that i don't really care about graphics, like, really. I mean, it's cool to have something that might look like something-something high-fidelity, high-detail, and so on. It is also an industry rat race that doesn't seem to be pleasing. In this case, i'm not even an artist, but an engineer that says to himself: "If it works, don't touch it". I use the end results as something for analysis, but in the end, i always pay more attention to workflow. If it is painful to work, then it is almost guaranteed to prov...Read full article on Community Announcements (Bender)Patch NotesOfficial
Index: Purger DEMO - PATCH 1.1.2
- Removed texture quality setting due to sudden GPU bugs.Read full article on Community Announcements (Bender)Patch NotesOfficial
Index: Purger DEMO - Patch 1.1.1
https://store.steampowered.com/app/2989940/Index_Purger_Demo_v11/?beta=1 Patch 1.1.1 changes: - Reanimation of viewmodels (by TNP, Dadaskis) - MessageHUD position is now centered - Location relighting (by TNP) - 2D scope for BSR-10 - More details for m_day1_2 and m_day1_2_post0 (by ostap_bender) - Fixed double props in m_day1_3 (by ostap_bender) - NPC AI logic is improved. {STEAM_CLAN_IMAGE}/44790093/4f3165e5da26e0776cbea0efc207f5d263e0615d.png{STEAM_CLAN_IMAGE}/44790093/982956b1bdbdd2550b2b8113602c2eb8eae2ae5e.png {STEAM_CLAN_IMAGE}/44790093/6ad06e4bbce2d8bc6f455199a33d303b9b629367.png {STEAM_CLAN_IMAGE}/44790093/070cb0dbe601cff3be87b2a1a8bfcecf6331288c.png {STEAM_CLAN_IMAGE}/44790093/5048fac8d37f2dc9cf6bc573f002a1bfc12129fb.png{STEAM_CLAN_IMAGE}/44790093/33947cd430c12dea7a3ad00ff8af64414baba394.png {STEAM_CLAN_IMAGE}/44790093/d68b8aeca15df7d8190be0e6a74e59ae868b7ee2.png {STEAM_CLAN_IMAGE}/44790093/bc69b998a08a64b5d53e228283aa8ad774622425.pngRead full article on Community Announcements (Bender)AnnouncementsOfficial
Happy birthday, INDEX - 0!
3 years of Index: Purger Three years ago, i was fooling around in my personal Godot playground in attempt to make some simple First-Person Shooter mechanics, like i did before in Unity. Back then, i didn't even expect what kind of rabbit hole this project is going to be. Major Milestones - Steam Page Of course, Steam is flooded with all games of any kind, to the point when nobody cares. But hey, now we have a page. @ostap_bender, dude, if you wouldn't help me, i'm not sure if this game would ever have one lol. I still owe you this one. - 1.495 Tasks Annihilated If i wouldn't have a to-do list, i wouldn't remember what did i do. I have 1.495 untold stories, and... Even if i can tell many of them in detail, i don't think it matters. I just want to tell you that there's a lot of things happening under each little detail of this game. This is labor of my love towards this digital dumpster fire, and i hope i'll make even more *meaningful* tasks next year. I'll try to tell shortly what i did, though. - Tools Locational toolset of build 4 was mostly about making static levels. It was fun at first, but the more i was working with game levels for build 4, the more i realized i need more flexible toolset to make more dynamic locations. And... a lot of other things really, such as localization, many other tools to work with this game. - Optimization Hell and Detailing Optimization isn't about making existing stuff work better, it is about doing less. You may not fully agree with it, but that was my conclusion when i have added features i wanted to add for a long time, just to find how greedy they can be. That was one of the biggest pitfalls i've encountered in this project. I had to fight literally everything. Fighting for each frame. Fighting loading screen time. Fighting stutters caused by shader compilation. And i'm still not fully sure i've done it well, but at least it runs better now. During this year, i succeeded to add many details, such as particle effects, general-pu...Read full article on Community Announcements (Bender)Patch NotesOfficial
Update DEMO V1.1
https://store.steampowered.com/app/2989940/Index_Purger_Demo_v10/ https://store.steampowered.com/app/2743010/Index_Purger_Soundtrack/ Happy new cycle, residents of INDEX-0. In honor of this date, we are releasing a relatively major update for the demo, which adds new weapons, enhances the experience and fixes a lot of bugs! In addition, we are releasing the game's soundtrack for sale! List of changes: - Lowered game file size by 2 GBs - Add Bender weapons - Mausie, Scorpion, EMP-40, PDW-B-M2, G-612 - Added a \"Normal\" difficulty - Add loadout closets *everywhere* - Add motion blur - Added invert X/Y mouse input settings - Added \"Sharpen\" option - Added new perks: Hitman, Highlight, Med. Training - Added foodpacks - Footsteps are now more noticeable - Loadout UI is now showing active mystery modes - Voicelines removed - NPCs improvement and optimization - Updating engine version, which resulted in stability - Fix arrangement of save list - Change value for default max fps - Restart the game on language change - Multiple displays support added - Fix variety of bugs related to Items HUD - Variety of fixes related to a citizen day location - C4 explosions sound at Get-Inn Mall section (thanks Mister Twister!) - Bunnyhopping of \"Fast\" perk was tweaked to be smoother - Toggle sprint/crouch/aim option in input settings - Fixed low quality settings softlock - Optimized shader compilation - Tweaked visuals of certain mystery modesRead full article on Community Announcements (Bender)






