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Beer Factory Crew

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Beer Factory Crew screenshot 1
Beer Factory Crew First Trailer trailerWatch trailer on Steam ↗

Beer Factory Crew

Milos Trickovic · Published by Milos Trickovic

3 user reviews — 67% positive (3 reviews) · 14 achievements

Last updated 28 Sept 2026

Beer Factory Crew puts you in shoes of a production facility manager. Your goal is to produce finished shipments of beer and sell them. You can manage inventories and work in progress, machine orders, worker assignements and research new items.

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£4.29

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.296 Oct 2026

Simulation, Strategy · 2024 · More under £5 games

Brew your way to success as a production facility manager in Beer Factory Crew. Strategize inventory management and worker assignments to produce and sell shipments of beer, all under the guidance of developer Milos Trickovic.

About this game

Beer Factory Crew will allow you to manage a beer production factory.

Update OCT-2025: The game is not dead, im working on a complete rebuild. Im switching to the industry engine used insted of building my own, and for the sake of playability im rebulding the core game mechanics.

I think you going to like it. At the moment I have the core game loop working. Im building the rest of game mechanics around it. The game will be isometric (yes, isometric) style and turn based. Most probably it will be released as a separate title, a successor to the original.

I would like to expres the gratitute to everyone who is following and has purchased the game. As a solo game developer it means much to me to see there are people recognising and supporting the work.

**UPDATE JAN-2024** I will be adding pipe system and transport conveyers to the game

You will be responsible for managing the inner works of a factory and making sure it runs smoothly and with optimal capacity and organization.

The goal is to create profitable factory.

Game is intentionally made in 2D pixel art style to resemble older type of games (yay 1980s generation!)

Machine management and production orders:

Set up exact mix of machines needed for your desired achievement.

You can decide do you want less machines with more complex production orders or more machines with straightforward production runs.

Machines also require dimension change on change of production order so bigger series are more desirable.

Worker Management:

Don't hire too much people or they will eat your budget.

Don't hire any less because you will have production losses.

Workers have traits (positive and negative) which will reflect on their speed of operation.

Workers need to be taken care of in terms of hunger, toilet and rest.

Material management:

You can buy from input bays several raw materials in different quantities

Don't buy too much at one time because it will overrun your storage areas

Storage and material flow:

Each material and intermediate material needs to be delivered to machine and taken out ("evacuated") from the machine.

This requires careful planning where to put storage areas in order to minimize walking distance of operators.

Economy simulation:

Prices can vary over time, so make sure to buy raw materials when they are low and sell final products when they are high.

You can take loans to support your budget, but don't run in too much debt.

Research and perks:

Each item in game has ability to receive certain perks which improve performance.

Some perks need to be researched first.

Research is happening if you have a research room with researchers hired.

Researchers are used only for research purposes and they don't contribute to production.

And many more!

An effort of a single person (single developer) for a certain (long) period of time.

As as single developer, I appreciate your support and I can promise many updates to the game.

I will post features in roadmap for you to see what improvements will be added to the game.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel i5-2100
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 2000
  • DirectX: Version 10
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: AMD Ryzen 3600
  • Memory: 8 GB RAM
  • Graphics: Nvidia 1060
  • DirectX: Version 10
  • Storage: 500 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch 1.1 is now live

    Patch 1.1 is now live Get out there and brew some beers! Your beer packages are now quicker to be produced, and sold more quickly! I have worked on this patch to improve overal gameplay fun. I have noticed that overall process of making beer is too slow and players dont get the satisfaction of a full game cycle quickly (e.g they feel like dragging trough the game and waiting the game to brew what they have set). Try it out, and dont forget with buying every copy you support further developments. Moreover i did not loose interest in building this, so it means to me. Try it out, drop a comment if you like it. 1.1 Gameplay improvements: - increased worker movement factor from 1.4 to 1.5 - lowered power output of generator from 5000 to 3000kV - increased masher reliability from 0.8 to 0.9 - increased boiler reliability from 0.82 to 0.85 - lowered production duration of Dark Mash from 60s to 20s - lowered production duration of Light Mash from 60s to 20s - lowered production duration of Raw Stout from 50s to 20s - lowered production duration of Raw Brown Ale from 50s to 20s - lowered production duration of Raw Indian Pale Ale from 50s to 20s - lowered production duration of Raw Light Ale from 50s to 20s - lowered production duration of Started Stout from 20s to 10s - lowered production duration of Started Brown Ale from 20s to 10s - lowered production duration of Started Indian Pale Ale from 20s to 10s - lowered production duration of Started Light Ale from 20s to 10s - lowered production duration of Stout from 250s to 30s - lowered production duration of Brown Ale from 250s to 30s - lowered production duration of Pale Ale from 250s to 30s - lowered production duration of Light Ale from 250s to 30s - lowered production duration of Stout Shipment from 20s to 10s - lowered production duration of Brown Ale Shipment from 20s to 10s - lowered production duration of Pale Ale Shipment from 20s to 10s - lowered production duration of Light Ale Shipment from 20s to 10s
    Read full article on Community Announcements (trile_le3)
  • Patch NotesOfficial

    New balance patch incoming

    Hi all!I'm planning to produce another balance patch for the game, particullary at the area of:machine production speedworker movement speedbreakdown frequencypower generation reduction (to avoid having single generator only)Let me know what do you think is the point that should be improved.Im ready to listen, drop a comment in discussion or reply here.
    Read full article on Community Announcements (trile_le3)
  • Patch NotesOfficial

    1.01 patch is now live

    1.01 Gameplay improvements: - improved speed of workers to keep up with global time flow - significant increase to output beers packages price - fixed prices evolution of raw materials in all scenarios - fixed prices evolution of finished products in all scenario - worker energy, bladder, hunger diminish modified to greatly improve available times of workers - increased power generator power production x10, from 500kw to 5000kw - fixed a typo on electrical tooltip it should be kilowatt (kW) instead of kilovolt (kV) Bugfixes: - fixed critical bug with screen resize and wrong alignment of gui and ingame screen - fixed a bug on electrical wires seemingly randomly staying powered or non powered - engine improvements and optimization - fixed a memory leak on loading a game from within already running game - other small improvements
    Read full article on Community Announcements (trile_le3)
  • Patch NotesOfficial

    Patch 1.01 is coming out!

    Patch 1.01 (yes you read it correctly!) is coming out!Simply wow, i found the strength to come back in the middle of new version development. I did not forget you guys (and girls) and I want to show the dedication to this game by deploying a first patch in years.Thanks for staying with me, share the game, tell a friend, buy me a coffee and show support by buying the game! Lets continue in this beautiful jurney!The patch addresses the most critical gameplay issues that break the feel of the game. It will not be the last for sure, but this is a start.Along way I'm publishing most critical ingame bugs fixes to allow you the players to enjoy the game!Release notes of 1.01Gameplay improvements:fixed prices evolution of rawmaterials in all scenariosfixed prices evolution of finished products in all scenarioworker energy, bladder, hunger diminish modified to greatly improve available times of workersincreased power generator power production x10, from 500kw to 5000kwfixed a typo on electrical tooltip it should be kilowatt (kW) instead of kilovolt (kV)Bugfixes:fixed critical bug with screen resize and wrong alignment of gui and ingame screenfixed a bug on electrical wires seemingly randomly staying powered or non powereredengine improvements and optimizationfixed a memory leak on loading a game from within already running gameother small improvementsYou can soon expect the update to be live.We are continuing to 1.02 - lets go!Buy the game - support the developer!
    Read full article on Community Announcements (trile_le3)
  • Patch NotesOfficial

    1.01 - Small update

    Hi all,The game is not dead, I am rebuilding the game in another engine. You will get more info on this.In the meantime, I am going to publish a small update on this game. This will be a minor patch to improve gameplay. The changes will include balance adjustmentsworker speedworker hunger/bladder/energy spending, to improve working times of the workersprices balance changes, the market will simulate more favorable prices to the playerKeep brewing, and buy to support further development!
    Read full article on Community Announcements (trile_le3)

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