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Geeky Alien
Pipsqueak!

Screenshots

Pipsqueak! screenshot 1
Pipsqueak! Trailer 1 trailerWatch trailer on Steam ↗

Pipsqueak!

Pond Games PTY LTD · Published by Pond Games PTY LTD · Official site ↗

Last updated 28 Sept 2026

Explore a strange and hostile world in this search-action platformer starring a tiny mouse named Tofu.

Free to PlayComing SoonDJCTQ 10Full Controller Support

Free

View on Steam

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Action, Adventure · More free games

Embark on a thrilling journey as Tofu, a minuscule hero, explores an alien landscape filled with challenges. Use quick reflexes and clever strategies to survive in Pipsqueak!, an exciting blend of platforming and action from Pond Games.

About this game

Pipsqueak! is a search-action platformer starring Tofu, a small mouse exploring a strange and hostile world. Uncover the truth of this expansive world and your place within it through exploration, discovery, combat, and platforming challenges. Bring hope to this dying world and its tiny inhabitants in this grand adventure of mouse-sized proportions!



Key Features

- Fluid and satisfying traversal and combat allowing expressive gameplay
- Rewarding exploration through a gorgeous world with painterly pixel art
- Explore and fight your way through 5 different biomes with environmental mechanics unique to each area
- Unlock different abilities that allow you to discover new places
- Seek out 20 combat enhancing earrings to give Tofu the edge in battle

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Dual core CPU
  • Memory: 2 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 200 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Quad core CPU
  • Memory: 2 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Even smaller patch

    Hello hello! Just a small update to the demo fixing a few things: - input prompts for controllers displaying correctly now - boss music sometimes playing when reentering boss room when boss is defeated fixed - death screen text fixed - fixes for getting out of bounds (hopefully!) That's all for this patch, and likely for this early demo. We have moved to working on the full game now, but we still appreciate any bug reports sent through as we will need to address them in the full game. Eventually this demo will no longer reflect the quality of the full game and will be removed from Steam. We will give notice prior for this of course. We hope to release another demo when we are close to launch! Thank you all for your support so far! It's time to make a game. If you'd like to support the project, late pledges are enabled on the Kickstarter page. Thanks! Dan
    Read full article on Community Announcements (danieljamesfreer)
  • Patch NotesOfficial

    Small patch

    Hey all! Just a quick update to the demo to fix a few bugs. Additionally, attaching to a climbable wall should now be more reliable. Fixes: - Pausing after quitting fixed - Pausing on end of demo screen disabled - Dodgeroll out of bounds upon entering a room vertically fixed - Infinite healing bug fixed - Pausing when landing on drop platforms breaking them fixed That's all for this update! If you'd like to support the project, late pledges are enabled on our past Kickstarter campaign. A huge thank you to everyone who helped us smash over 150% of our target! Thanks, Dan
    Read full article on Community Announcements (danieljamesfreer)
  • AnnouncementsOfficial

    Kickstarter Exclusive Pin + 1 week left!

    Hello hello! Just a quick announcement today, at the time of writing there is just over one week left to back the Kickstarter. In some exciting news, we've teamed up with Fangamer to bring this KS exclusive pin to the campaign! You can check out the campaign here and see more about the pin here. Pin design by Laura Verdin, and is an approximation of the final product. We're currently working to squash a few more bugs in the demo, and looking forward to dive into full development once the campaign is over. For those curious, the demo is going to remain live for some time yet. Thanks for all your support, and for all the wishlists - we're fast approaching 20,000! -Dan
    Read full article on Community Announcements (danieljamesfreer)
  • Patch NotesOfficial

    Small patch + Kickstarter is now live!

    Hey everyone! We've just updated the demo fixing a few things including: - vigour earring no longer gives an extra heart every time you die - opening the map or pausing during a screen transition fixed - coin pickup sound is now tied to the sound volume slider - dying while a lever door is opening no longer breaks that door forever, it will be open next time you reach that room - vertical inputs are now prioritised while airborne, making pogoing and attaching to climbable walls more consistent (for controller users who prefer left-stick over d-pad) - pressing Q on keyboard no longer changes controls - a small increase to i-frames after taking damage In exciting news, the Kickstarter campaign has entered its second week and we're over 85% of the way there! If you'd like to help us get over the line and maybe even reach a stretch goal or two, you can check out the campaign here. A very special thank you to everyone who has backed the Kickstarter already! And thank you to everyone who has player the demo so far, to everyone who has wishlisted, and to those that have left feedback. The response to Pipsqueak! has been incredible so far and we are truly grateful! All the best, Dan
    Read full article on Community Announcements (danieljamesfreer)

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