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Watch trailer on Steam ↗Strategic Command WWII: War in the Pacific
Fury Software · Published by Matrix Games
Very Positive — 88% positive (121 reviews)
Last updated 28 Sept 2026
Strategic Command WWII: War in the Pacific is a turn-based strategy game. It offers a comprehensive experience of the Pacific Theater, challenging you to achieve victory in one of history's greatest conflicts.
£33.50
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Strategy · 2024 · More £30+ games
Experience the strategic depth of the Pacific Theater as you lead armies in turn-based battles. Strategic Command WWII: War in the Pacific challenges players to shape the course of history from Fury Software.
About this game
A Day of Infamy
Strategic Command - WWII: War in the Pacific and its flagship 1941 Day of Infamy campaign comes with an impressive 36,000 hex map, providing you with the opportunity to wage war from India and Burma in the west, via the Dutch East Indies, Malaya, the Philippines, Guadalcanal, the Kokoda Trail, Iwo Jima, Tarawa and Midway to the west coast of North America, at an approximately 80km/50mi scale.
The flagship campaign begins with the surprise attack on Pearl Harbor on the 7th December 1941 and the rapid expansion of Japan’s Empire into South East Asia and the Pacific.
Tora! Tora! Tora!
As Japanese carriers strike Pearl Harbor, Allied forces across the Pacific and Southeast Asia face attacks from Hong Kong to New Guinea. Simultaneously, Chinese and Japanese forces clash for control of China.
Strategic Command - WWII: War in the Pacific offers the opportunity to command the forces of 7 major powers, including Japan, Australia, China, the USA, UK, and USSR. Engage in battles spanning both land and sea, from Okinawa to Burma, and experience the conflict through immersive 3-D unit graphics or NATO counters as Japan strives to seize resources and weaken Allied fleets and armies.
Mini-Campaigns
There are 5 quick-to-Play Mini-Campaigns, from the Soviet-Japanese clash at Khalkhin Gol in 1939 to the climactic invasion of Manchuria in 1945:
1939 Khalkhin Gol – Nomonhan – Soviet and Japanese forces clash for a second time in the east.
1942-43 Solomons Campaign – the US begins its campaign to fight back against Japan. US Marines under the command of Vandegrift have landed on Guadalcanal, and a major battle is about to begin.
1944 The Marianas Campaign – the US launches Operation Forager with amphibious landings on Saipan, Tinian and Guam, with the aim of securing these locations prior to the liberation of the Philippines.
1945 Iwo Jima – US forces have been ordered to capture this island, only 750 miles from Japan. The Japanese defenders have been subjected to several days of bombardment by the US navy, however they are well dug in and US Marines will be needed to defeat them.
1945 August Storm – The Soviet Union invades Manchuria in the final battle of the Second World War. After years of neglect, the once-mighty Kwantung Army faces overwhelming odds in their efforts to defend some of Japan’s oldest conquests.
Features
Six immersive Campaigns take you through key periods in the Pacific theater of World War II. Every campaign promises competition and replayability, with Victory Conditions varying from time-based tasks to conquering territory.
New gameplay elements, introducing Airfields as a new resource type with unique rules, and experiencing iconic events like the Doolittle Raid. Navigate changing naval supply rules with the introduction of Naval Construction, also known as Seabees.
Scorecard so you can easily track your progress towards victory – and compare scores
A Turn Counter. so you can easily keep track of time as you lead your forces into battle
A choice of 3-D unit graphics or NATO counters
Very easy to use Editor to make your own scenarios
System Requirements
Will my PC run this? →Minimum
- OS: 64-bit Windows 10
- Processor: 1.5GHZ Processor or Equivalent
- Memory: 6 GB RAM
- Graphics: 8mb video memory
- DirectX: Version 9.0
- Sound Card: DirectX Compatible Sound Card
Supported Languages
Latest news
AnnouncementsOfficial
Home of Wargamers 2026 is almost here
Home of Wargamers 2026 is almost here. Our yearly live showcase, streamed on Twitch and YouTube, returns on September 30th with fresh announcements, updates and a look behind the scenes at what's coming from Matrix Games.This edition brings together longtime fan favorites and brand new projects. Developers and producers will step up to walk you through what they've been building, share previews, and talk about where their games are headed next. On the schedule: Strategic Command, Armored Brigade II, Decision Point, Decisive Campaigns, Flashpoint Campaigns: Lowland Lions, Commander: Europe at War, Nuclear War Simulator and more, a mix of reveals, walkthroughs, and titles landing very soon.Mark your calendar: September 30th, 2026 at 7 pm CEST.Join us on YouTube and Twitch. See you there for an evening of strategy and wargaming.Read full article on Community Announcements (Death)Patch NotesOfficial
Update v1.04.00
Hi everyone,a new update has just been deployed.v1.04.00GAME ENGINE- Fixed an Artillery undo move error after it initially fires (ruru)- Fixed a scorecard error that was not excluding inactive nations from the Fighting Spirit (average) final overall score.- Fixed a false 'SHATTERED' message when units were retreating (Tanaka).- Fixed an AI combat error that would cause a CTD (Welk).- Fixed an issue where map geo location was not being displayed during a DECISION event pause and map review.- Fixed a rare left edge map scrolling error (Nginear).- Fixed a supply calculation CTD error (Easter80).- Fixed a unit name display error in the summary lists that sometimes displayed units in another language (The Orphan).- Fixed an anti-aircraft combat sequence that would not display the combat losses of attacking aircraft (Das Licht).- Naval units that pass through enemy units and lose strength leading to their destruction now provide a NM bonus to their opponent, e.g. similar to regular combat naval losses for when a unit is destroyed (Beriand).- Recon flights with a reroute, will now properly spot along the re-route path (Scottydawg).- WWI entrenching will now default to 3 sides.- PBEM++ games now have RESEARCH and DIPLOMACY results (at the end of the turn) locked in with the same results no matter how often you potentially re-load the turn.- Subs in silent mode will no longer be shown moving past your naval units during last turn replays (mdsmall).EDITOR- Fixed an Advanced Research sharing crash for Minors that should not have had the option enabled (Welk).- Deployment Queue now available as an option in the Country Data screen.1937 Marco Polo to Pearl Harbor- Changed DE 25 quantity of deployed elite Chinese divisions to seven (Southern friend).- Reduced Shantung artillery builds to zero (Southern friend).- Reduced China and China minor countries build delays.- Changed DE 64 (Shantung Surrender) trigger date by one month to smooth out MMP deduction (gamer78).- Added descript...Read full article on Community Announcements (Death)Patch NotesOfficial
Update v1.03.06
Hi everyone, the latest update for Strategic Command WWII: War in the Pacific is out now. v1.03.06GAME ENGINE- Fixed an AP reduction error when a unit is surprised during movement (Duedman)- Fixed an Artillery return fire error (gamerdude).- Fixed a UNIT script error that would not deploy naval units when a country joins/enters the war (Lothos).- Fixed a naval unit swapping error (havoc1371).Read full article on Community Announcements (Death)Community & EventsOfficial
Home of Wargamers 2025 Tournament
To celebrate Home of Wargamers, we have also opened a new tournament for War in the Pacific. You can sign up here.Tournament scenarios are:1937 Marco Polo to Pearl Harbor1944 Imphal and Kohima1945 Operation OlympicThe tournament will start on October 7th. The round length is 45 days.Read full article on Community Announcements (Death)Patch NotesOfficial
Update v1.01.03.5
Hi everyone, the latest patch is live, bringing a range of improvements across multiple campaigns. From AI behavior tweaks to script fixes and more. v1.01.03.5EDITOR- Fixed an export data screen error where it did not properly load (CaesarAug).1937 Marco Polo to Pearl Harbor- Corrected Chinese Victory script (Icesnowstorm).- Added a Decision Event guide to the Strategy Guide.1941 Day of Infamy- Corrected the US National Morale script for the fall of the Philippines, so that it requires the Philippines to be surrendered rather than simply Manila being in Axis hands (HansBolter).- Added Axis AI Strength scripts to assist it in taking Batavia and Manila at Intermediate level and above (ReluctantGamer96).1941 Day of Infamy and 1942 Summer of Decision- Fixed the convoy to China via Tibet (HansBolter).- Added a Japanese AI Guard script for Makassar if it is occupied, to prevent its occupants from attempting to retake Kendari when it isn't appropriate for them to do so (Mithrilotter).- Increased the chance of the Japanese AI researching Advanced Tanks, AA and ASW in 1942 (Mithrilotter).- At Intermediate level and above, the Axis AI will now deploy Garrison units at Brunei and San Jose in 1943 if these locations are vacant (Mithrilotter).- At Intermediate level and above, the Axis AI will now receive a Corps reinforcement in New Guinea (Mithrilotter).- Increased the Axis AI's reinforcements in China in 1943 (Mithrilotter).- The Axis AI now receives 50 NM points per turn from 1943 for holding each of the following: Beiping, Canton, Changsha, Nanjing, Nanning, Qingdao, Shanghai, Wuhan, Xi'an and Zhengzhou.- Added the possibility of the Axis AI deploying an Engineer unit in South East Asia in September 1943.- Corrected Kalgan's coordinates in the National Morale tables in the Strategy Guides, and added Colombo's.- Increased the minimum size of some Fleet scripts (Mithrilotter).- Increased the NM penalty of Kukum being in Axis hands so that from January 1943 Australia and the U...Read full article on Community Announcements (Death)






