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Soaked

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Soaked screenshot 1

Soaked

Evan Patterson · Published by Evan Patterson

Last updated 28 Sept 2026

Soaked is a multiplayer platforming sandbox. Push, grab, throw, dive, crawl, climb, spin, and dig into a variety of game modes!

Free to PlayComing SoonDJCTQ 14Co-opPvPFull Controller Support

Free

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Action, Indie, Early Access · 2027 · More free games

Embark on a dynamic journey where you can push, grab, and throw your way through various game modes in Soaked. Developed by Evan Patterson, this early access indie action title invites you to explore a sandbox filled with diverse challenges.

About this game

An Online Beach Party For 1-8 Players

How To Play

In the Tower game mode, you can play as a Survivor or as the Soaker.

As a Survivor, you start on the wobbly tower and earn stars by staying dry. Push other players off the tower, or work together to plan against the soaker. Use water balloons, geysers, or the ocean to soak other players. Items are dropped when a player gets soaked, even the Soaker's water cannon will be up for grabs.

As the Soaker, you start on the beach and earn stars by soaking players. Use the water cannon to push objects into the geysers and launch them towards the tower! You can store the water cannon on your back to use other items, but it will still drop if you get soaked.

If any player gets soaked, they can still try to earn a star by spin-drying their character and attempting a bonus challenge. These are things like making nice throws, popping water balloons, reaching flying platforms, and completing jump challenges.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: i5 Quad-Core 2.8 GHz
  • Memory: 8 GB RAM
  • Graphics: Intel HD 630, Nvidia GTX 1030, AMD Radeon R7 240
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 500 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Playtest Version 8

    EmotesEmotes have been added, triggered randomly using the R key or D-Pad Right on gamepadEmotes can be used in most character states (running, jumping, swimming, soaked, sitting)Kiss emoteWave emoteThumbs Up emoteClap emoteBeach BallsCharacters can now jump on top of a beach ball and roll around on land or waterSpraying beach balls with the water cannon while riding lets you move very fastChairsCharacters can now sit in chairsCharacters can perform emotes while sitting and push to nudge the chair aroundItems are dropped when sitting in a chairImproved chair cloth physicsChair cloth physics now interact with the groundSpring BoardsAdded the spring board, a flexible and bouncy board for jumpingSpring boards adjust your jump height, time your jumps with the board moving up to gain extra heightUmbrellasAdjusted the collision for beach umbrellas, removing the bump on top from the poleUmbrella cloth physics now interacts with the characterWindsocksAdded new windsocks with interactive physicsWater BalloonsArms of water balloons wave around while they're carried, no more eye coveringWater balloons now pop more easily when thrown at charactersCharactersFixed an issue where you could get locked out of stowing or drawing itemsAdded Spin animations for holding water cannon and water balloonAdjusted the stow/draw animation to work better with frisbeesFixed hairs not casting shadowsLook at system is now calculated on the client-side and replicated to all other players (was calculated on the server-side)Disabled aiming while rope-walking (this may be re-implemented later)Implemented animations for rope walking while holding a water cannon or water balloonRope walking movement is now fasterRope walking leaning wobble animation now works while moving, previously it only worked when standing stillFixed characters not looking at water balloons and air balloonsCharacters now pop water balloons when belly flopping onto themRemoved automatic expression change when flopping from a diveFi...
    Read full article on Community Announcements (EP_Dev)
  • Patch NotesOfficial

    Playtest Version 7 Changelog

    - Fixed hiding gameplay UI - Fixed buoyancy for the beach ball - Fixed footprints not resetting correctly between rounds for non-host players - Steam names now show when hovering your cursor on character portraits - Outgoing voice volume setting was not initialized correctly from the settings save file - Added an Audio setting for voice sensitivity - Lowered the default voice sensitivity value, microphones now pick up sound more easily - Increased the volume of voice chat - Fixed characters getting stuck in spin state if soaked during a spin - Returning to the lobby with Lobby button now stops existing music - Changing expression now always picks a new expression - Adjusted tower impacts, it's now easier to push over - 25-30% cpu side performance increase from optimization of buoyancy and ropes - Removed ping from the join menu - Ping is now shown in the top right while in-game, can be disabled in settings - FPS is now shown in the top right, can be disabled in the settings - Characters now spawn facing the intended direction - Removed start button in the lobby for non-hosting players - Character now enter soaked animations without an intro animation after climbing - Errors are now shown correctly on the Main Menu after you are removed from a game due to an error - Added an input prompt to show the player list during gameplay - Reduced network traffic for the tower - Testing a fix for objects not attaching to hands correctly for clients with very high ping - Testing a fix for other player characters jittering while standing on moving surfaces - Spinning inputs are now disabled while aiming, fixing an issue where the character would stop facing the camera while aiming - Removed ue4 prerequisites installer, prerequisites are now handled by steam - Fixed a one-frame jitter in the character animation when transitioning between jump and walking states - Added squash and stretch to character jump animations - Fixed a desync issue with the flight paths for balloons, causin...
    Read full article on Community Announcements (EP_Dev)

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