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Sol Cesto

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Sol Cesto

Tambouille, Géraud Zucchini, Chariospirale · Published by Goblinz Publishing, Maple Whispering Limited · Official site ↗

Very Positive — 91% positive (5,173 reviews) · 21 achievements

Last updated 28 Sept 2026

Sol Cesto is a tactical and frantic roguelite where mastering your luck is key. Choose a hero, upgrade them using cursed teeth and magical items, and descend to the bottom of an ever-changing dungeon. In this dark world, every action has consequences…

DJCTQ 10
-30%

£8.39

£11.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£8.39£11.99

Price history

4 Sept 2026Lowest: £8.39 · Highest: £8.399 Oct 2026

Indie, Strategy · 2026 · More £5 - £15 games

Embark on a tactical roguelite journey where every hero upgrade and magical item choice matters. Navigate an ever-changing dungeon in Sol Cesto, a strategic challenge from Tambouille and Chariospirale studios.

About this game

In Sol Cesto, your goal is to descend through the levels of a randomly generated underground world, diving ever deeper in search of the sun, lost for countless years. On the combat grid, choose one of four rows to move into. You'll then land randomly on one of the four tiles in that row: will it be a monster that harms you? A chest full of gold? Or perhaps a deadly poison trap? Anything can happen…

It’s up to you to weigh the risks of each tile as you clear the screen. Of course, your character will grow stronger, and magical items, special powers, and sinister curses will help you bend the odds in your favor and keep fate on your side.

Features:

  • 5 biomes to explore, each hiding monsters and traps with unique behaviors

  • 7 characters with distinct powers, stats, and abilities

  • Stone teeth that change the game’s rules and probabilities to tip the scales in your favor

  • Metal teeth that trigger devastating curses and combos

  • A wide range of items to eliminate enemies or escape dangerous situations

  • The strange underground inhabitants, some of whom may share their secrets with you

  • And many more surprises…

System Requirements

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Minimum

Minimum:
  • OS *: Windows Vista or newer
  • Processor: 1 GHz processor
  • Memory: 1 GB RAM
  • Graphics: WebGL compatible graphic card
  • DirectX: Version 9.0
  • Storage: 300 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: 2 GHz dual-core processor
  • Memory: 4 GB RAM
  • Graphics: WebGL compatible graphic card
  • DirectX: Version 12
  • Storage: 300 MB available space

Supported Languages

English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Traditional Chinese, Hungarian, Portuguese - Portugal, Czech, Thai, Turkish, Ukrainian

Latest news

  • Patch NotesOfficial

    Optimization Patch 🌞

    Hi everyone!This news will be short, but together with our Everade (freelance programmer) and our publisher Goblinz's QA team, we've been working on a new patch to improve the game's performance. This should especially help people with older or lower-end PCs (with low VRAM and/or 8 GB of RAM, for example).I'm back from vacation and I've started working on controller support, but it's pretty complicated for a kinda weird game like Sol Cesto, so it might take a while! We'll keep you updated.And don't forget that you can now save and resume your run at any time 👀See you soon 🌞Géraud, Chariospirale and Antoine
    Read full article on Community Announcements (DocGeraud)
  • AnnouncementsOfficial

    You can now SAVE MID-RUN

    Hi everyone!A lot of you have been asking for this, and it's finally here: you can now save & quit at any point during a run, then come back and resume your run. We hope this makes playing Sol Cesto much more comfortable, especially if you don't always have time to finish a run in one sitting.This feature was honestly quite a challenge to implement, and even more of a challenge to debug. Huge thanks once again to our publisher Goblinz's QA team (Hélène, Nathan, and Volodia) for helping me hunt down all the weird bugs and edge cases along the way! There will probably be a few more that show up now that all of you can get your hands on it, but if that happens, I'll keep improving and fixing the feature. Thanks for your patience! 🙏Alongside save & quit, we've also made a few improvements and fixes:Steam Deck touchscreen controls should now work much better. Previously, taps didn't always select the correct row. This has been fixed on the Windows version running through Proton. The native Linux version still has a few issues, but I hope to improve that in the near future.Fixed (yes, again 😅) the bug where bees could appear on every tile in Biome 2.Fixed an issue where getting an 'All Clear' wouldn't always open the door during the final boss fight.Adjusted the spawn rates of a few teeth, such as the ones that double your gold or increase the amount of health you gain. The chances of finding multiple copies of these teeth during the same run have been reduced, but not removed. The game has always been designed to occasionally create those incredibly lucky runs. The problem was that my previous implementation simply wasn't working, so their drop rates never actually changed throughout a run as intended.I also fixed a handful of other minor bugs over the past few weeks... but at this point I haven't been keeping track anymore. Sorry! 😅I'd also like to share that we've now passed 200,000 copies sold on Steam. A huge THANK YOU!! 💖We're incredibly happy to have reached this m...
    Read full article on Community Announcements (DocGeraud)
  • Patch NotesOfficial

    Corrective patch no. 3 (a big one)

    A New Hotfix, Finally!This is the biggest hotfix we've released for Sol Cesto so far. It fixes a huge number of bugs and required the help of a second programmer, Everade, who previously worked on Zombiehood. Thanks to Everade and our publisher Goblinz's Quality Assurance team, we were able to move much faster and solve some particularly tricky engine-related issues, including the Alt+Tab window duplication bug, Linux achievements, optimization, and more. Huge thanks to them! 🙏This hotfix took a long time to arrive because, after the second patch and three years of handling all the game's programming on my own, I think I was simply too exhausted to keep going. Thankfully, I'm doing much better now and have gotten back to debugging. And thanks to Everade, development wasn't on hold for too long.We won't list every single bug that was fixed because there are simply too many, but here's an overview of what this patch includes:Dozens of gameplay bug fixes.Around twenty localization fixes across the different languages.The engine-level fixes mentioned above, including the Alt+Tab window duplication issue and Steam achievements on Linux.A few minor balance adjustments.Updated credits to include the entire localization team.There are still a few bugs left to fix, although the list is now much shorter! We'll keep working on them, and we'll also look into adding a few quality-of-life options to make the game more accessible. I know many of you would like to be able to save a run in progress, so I'll see what I can do. 😊Finally, thank you all so much for your support and patience. And another huge thanks to Everade and Goblinz's QA team for their amazing work.We're getting very close to 200,000 copies sold, which is absolutely incredible, and it's all thanks to you. Chario, Antoine, and I couldn't have hoped for a better reception. Thank you so much.See you soon for more updates! 🌞 Géraud, Chariospirale & Antoine
    Read full article on Community Announcements (DocGeraud)
  • Patch NotesOfficial

    Corrective patch no. 2

    Hello 👋 I’m back with some new fixes! Once again, not all bugs have been resolved yet. But I’m continuing to work full-time on Sol Cesto (with the help of Goblinz's QA team), and debugging remains my top priority 🌞Here are the fixes and adjustments included in this patch:The crash that occurred when using the die at the moment the lizard loses its tail has been fixed.It’s no longer possible to get locked by using an item or a power on the very last screen of the game.The goblin blade now collects the gem if it kills a monster carrying one.The goblin blade no longer causes a lock if it triggers on a screen without monsters.Pausing the game while holding an item no longer causes the item to disappear.The bucket no longer goes as low as before.The vendor’s prices now correctly reset to normal after attempting to knock her out several times in a row.The vendor no longer sweats under threat when she is no longer present.The hand trap in biome 4 now takes longer before killing.Some Spanish translation errors have been fixed.Music volume is now preserved when returning to the title screen.For some Windows 11 users, the issue with windows multiplying during an alt-tab should now be resolved (we are still working on this complex issue, which depends on the engine we use rather than the game itself).Rebalancing of the spawn rate of certain teeth.Rebalancing of the price of several items.Thanks again for your patience and for all your feedback. The game has been a huge success for us, and we’ll do our best to make sure you have a great experience. See you very soon for the next patch 🙌Géraud.
    Read full article on Community Announcements (DocGeraud)
  • Patch NotesOfficial

    Corrective patch no. 1

    Hello 👋 After a few days of rest and some excellent work from the Goblinz QA team (our publisher), who compiled all your bug reports, I’ve gotten back to working on the code! Here’s a first patch (more will follow) with several bug fixes and adjustments:The white screen replacing the intro cinematic on the Windows Steam Deck version has been fixed.Fixed the spring bug that caused an infinite roll.Phase 2 of the first boss can no longer be skipped by clearing the screen in phase 1.The spider boss can no longer repeatedly attack on a trap (since bosses no longer have traps).The spider boss’s head no longer remains on screen after biome 2.No more crashes when rapidly clicking “Return to Surface” on the game over screen.Fixed softlocks when killing the shopkeeper twice or picking up an item while holding a bomb.It’s no longer possible to block the game over by pressing Escape.Save reset has been fixed.The pink square that remained on screen after defeating the final boss is gone.The gems needed to open the final door are now much more visible during combat.The Huntress talent now triggers more frequently.Rebalanced the spawn rate of certain teeth.And probably plenty of other small tweaks and fixes I made over the past few days but completely forgot to note!Not everything is fixed yet, but I’m fully focused on bug fixing, so expect more patches soon. Thanks again to all of you for the warm reception of the game and for helping us report bugs. We thought we were releasing the game in a really solid state, but with over 10,000 of you playing every day, it’s bringing up plenty of situations we had never encountered. In any case, thank you for your patience and kindness. We’ll do our best to clean all this up as quickly as possible 🌞Géraud.
    Read full article on Community Announcements (DocGeraud)

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